My 10 hour review of Battletech

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Xavori

Slayer of Platypi
96 Badges
Jan 26, 2010
298
509
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Heir to the Throne
  • Stellaris: Lithoids
  • Stellaris: Megacorp
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Heavy Metal
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Prison Architect
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Cities: Skylines - Mass Transit
(side note: if someone could kindly point Alec from Rock, Paper, Scissors here, I'd appreciate it. I'm going to show him the proper way to write a review *smirk*)

tl;dr It's a good game, but not perfect.

Harebrained's Battletech is a computer adaptation of the board game Battletech (duh). They have added a whole new strategic layer and campaign to the tactical battles that are the heart of the board game. They've also expanded the RPG aspects of the board game making this more than just XCom with big, stompy robots.

Gameplay starts outside the well-trod galaxy of the original. This was almost certainly a brilliant move as it let them tell a new story without worrying about trampling over the existing Battletech lore. I suspect this move alone will save them many "ZOMG U SUCX BECUZ U FORGOT ABOUT...." posts. Instead we get a new little corner of the galaxy mostly away from the know politics of the Great Houses.

The game can in many ways be divided in half. You have your strategic/business game, and you have your tactical battles game.

The strategic side is very well done. You'll need to carefully manage your finances, and more importantly, time. You can fail the entire campaign by running out of money which is easy to do if you're spending all your time waiting on mech bays to refit and repairs mechs or pilots to recover in the medbay. You'll need to carefully choose missions that you think you can complete profitably, and negotiate contracts to decide if cash, salvage, or reputation will do you the most good in the long run.

Really, I have no complaints at all about this part of the game.

The tactical battles, though, are a mixed bag. The battle part is fantastic. It's an only slightly tweaked version of the board game, and that game has had many, many years of refinement to get right. So it's not particularly surprising that part works well.

It's also here where you get to find out how well you're doing on the strategic level. Did you think to put your tactician in a light mech so he can sensor lock targets? Do you maybe have a LRM-heavy mech to take advantage of those sensor locks. How about the differences between mechs. Are you going to go with a bit "heavier" light mech like the Panther and use it's PPC as a flanker, or maybe go with the Firestarter loaded up with flamers to shut down enemy mechs? Or maybe you skip light mechs altogether and just pile as much tonnage as you can into your lance in order to go toe to toe with the opfor.

Unfortunately, while the gameplay of tactical battles is solid, the presentation needs some tweaking. It's slow. Like glacial slow. Like a snail racing uphill through molasses while dragging a bus full of undead platypi slow. Your mechs walk slow. When they fire, each weapon fires one at a time, and if you are using missiles, it's even worse as each missile fires one at a time. The closeups and action shots are fun to watch...a few times, and then they start to get a bit old. And in missions where the opfor pours lots of mechs into a fight, you might as well grab a book to kill time between your moves. I get that developers and artists spent a lot of time creating the effects and animations, and I really enjoyed them at first. But please, oh please, give us an option to simultaneous fire all weapons, speed up mech walking (hell, teleport for all I care), and turn off all the extra animations if we want. Giving players more control over the experience is almost always a good idea, and would immediately improve the enjoyment of the game. Alternatively, add Steam Workshop to the game so that some modder out there can give us the Battletech version of XCom's Quit Wasting My Time mod.

The UI of the tactical battles needs tweaking. For the most part, all the information you could want is readily available. Movement is also easy, but facing isn't always. Sometimes when you move a mech, it can be hard to line up the view cone in the direction you want your mech facing because the cone is jumping 90 degrees at a time instead of the normal smooth motion it should always have.

The other challenge of the UI is changing your mind mid-move. If I start a move, then realize I cannot get line of sight on a target, it should be a simple matter to cancel the move before selecting the facing arc. It's not. It actually takes picking an entirely different action, then going back and picking move again, then moving to a better spot and locking in your target arc. Why not just default to right click undo at any point prior to attacking in battles?

It's also worth noting in tactical battles that sometimes your intel on mission difficulty was wrong. The game needs to better warn players about this. Yes, there are notes about sometimes it's a good idea to withdraw from a fight if it's going to end up costing more than you're getting paid. What's not mentioned is that sometimes you'll want to withdraw because that two-skull mission you thought you were getting actually has 3 lances of mechs, including a heavy or two, and they are going to roflstomp your one heavy, two mediums, and a light.

Overall, the game is fun. Both the strategic and tactical layers are fun. But right now, the tactical game drags because of slow, repetitive animations, and it suffers a bit from some UI quirks. Still, if you enjoy the Battletech board game, or you enjoy tactical combat games, you'll probably enjoy Harebrained's take on Battletech as well.
 

Bodha

First Lieutenant
32 Badges
Apr 6, 2018
276
2
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Necroids
  • Island Bound
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III
  • Sword of the Stars II
  • Magicka
  • Hearts of Iron III
  • Europa Universalis III Complete
The wild changes in facing are caused by the fact you can reach a hex by multiple routes with zero MP left to adjust facing. Basically imagine you have an arc going out to the left and then back to the target or out to the right and back to the target. Both get you there but now you are facing more to the right or left but not ahead.
 

UndefinedT

Private
52 Badges
Apr 23, 2012
20
10
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Pillars of Eternity
  • Cities: Skylines Deluxe Edition
  • Cities in Motion
  • Majesty 2 Collection
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • BATTLETECH - Beta Backer
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Necroids
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars Pre-Order
The other challenge of the UI is changing your mind mid-move. If I start a move, then realize I cannot get line of sight on a target, it should be a simple matter to cancel the move before selecting the facing arc. It's not. It actually takes picking an entirely different action, then going back and picking move again, then moving to a better spot and locking in your target arc. Why not just default to right click undo at any point prior to attacking in battles?

You can press escape to cancel the movement order halfway through rather than a different option, but I completely agree, right click to cancel mid-move is sorely missing, even after 8-9 hours of playing I attempt to do it before remembering and pressing escape.
 

FrozenTech

Corporal
86 Badges
Feb 20, 2009
30
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Hearts of Iron IV: La Resistance
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • 500k Club
  • Steel Division: Normandy 44 -  Back to Hell
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
I never really noticed the slowness move to move. What I did notice was the jank when animations would skip ahead.

That said... I played til 2 am. 'Just One More Contract' is real. Loving the game.
 

Xavori

Slayer of Platypi
96 Badges
Jan 26, 2010
298
509
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Heir to the Throne
  • Stellaris: Lithoids
  • Stellaris: Megacorp
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Heavy Metal
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Prison Architect
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Cities: Skylines - Mass Transit
I never really noticed the slowness move to move. What I did notice was the jank when animations would skip ahead.

That said... I played til 2 am. 'Just One More Contract' is real. Loving the game.

Ya. I'm having fun as well. But just like happened in my XCom II Long War Campaign, I'm totally over watching the animations and just want to let Behemoth punch ALL THE THINGS! And okay, Glitch, my on the way to being a sniper, can shoot whatever Behemoth doesn't punch. But mostly it's about letting Behemoth punch mechs in the face.
 

Xavori

Slayer of Platypi
96 Badges
Jan 26, 2010
298
509
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Heir to the Throne
  • Stellaris: Lithoids
  • Stellaris: Megacorp
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Heavy Metal
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Prison Architect
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Cities: Skylines - Mass Transit
Even with the animations slowing it down. I still feel like it moves faster than xcom. Maybe It's because weapons will actually hit.

I'm not sure what version of XCom you are talking about. I invariably end up with at least one, and usually two snipers who kill all the things.
 

Lardaltef

First Lieutenant
21 Badges
Mar 7, 2018
266
0
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines
  • Cities in Motion
  • Stellaris: Synthetic Dawn
  • Naval War: Arctic Circle
  • Magicka
  • Leviathan: Warships
I'm not sure what version of XCom you are talking about. I invariably end up with at least one, and usually two snipers who kill all the things.

I'm probably thinking of when there are 15-20 strong enemies you are engaging and you have 8 troops. As in enemies that take 3-4 shots to kill. That took forever.
 

Xavori

Slayer of Platypi
96 Badges
Jan 26, 2010
298
509
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Heir to the Throne
  • Stellaris: Lithoids
  • Stellaris: Megacorp
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Heavy Metal
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Prison Architect
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Cities: Skylines - Mass Transit
I'm probably thinking of when there are 15-20 strong enemies you are engaging and you have 8 troops. As in enemies that take 3-4 shots to kill. That took forever.

Heh. I played exclusively Long War mod, so that was pretty much the entire game :p
 

SQW

Colonel
1 Badges
Mar 6, 2018
837
0
  • BATTLETECH - Backer
If I see Alec from RPS, I would slap the guy. He was so caught up whining about what he doesn't like personally (you want 100t robots to move around quickly like some special forces grunt?) and not enough reviewing the ACTUAL game.

Not everyone wants a MOBA or Overwatch.
 

Jade_Rook

General
Moderator
46 Badges
Feb 23, 2018
2.011
202
  • Magicka 2
  • Magicka
  • Stellaris: Distant Stars
  • BATTLETECH: Season pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • BATTLETECH
  • Warlock: Master of the Arcane
  • Mount & Blade: Warband
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH - Backer
  • Surviving Mars
  • Age of Wonders III
  • Age of Wonders
  • BATTLETECH - Initiate of the Order
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall - Revelations
I can understand the speed criticism. There are occasional points where I would like to speed up a mission. Mainly that is either before contact with the enemy or after all enemies are destroyed. During combat, I haven't noticed pacing being a problem. I think I need to tune down the dynamic camera in my game (haven't touched default settings yet), but I haven't had an issue with the pacing (of course, that's my personal preference).

One of the things I think the pacing does is help with the scale. Mechs are BIG. These are giant lumbering war machines and they feel BIG. Part of why they feel so earth shakingly huge is the pacing of the game.

Could some bits be a little faster, some of the delays between actions cut down a little? Sure. It might improve the game, but it may also be a personal preference issue. A toggle to cut out some of the extra animation time and speed up gameplay could help some, but every option is a feature which requires time to program and test.
 

KnightCole

Colonel
2 Badges
Mar 2, 2018
823
0
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
Id love to completely be able to remove the camera jumping around as guys move and stuff. Ive turned off everything I can find in the game options, but it still jumps around as different thing happen. It would be less annoying if it didnt sometimes have ot staring at a wall 500m off to the left of the actual action. Or have you staring into a wall as your mech is getting shot.

The dynamic camera thing is neat, but its useless most of the time, and doesnt quite serve it's purpose that well.

After 15 hours, I gotta say its fun, its not to hard, sometimes feels a little easy, but ive only just gotten past actually crewing the Argo.

Hitting seems to be quite high, and gunnery doesnt seem to matter much. A 2 gunnery guy will hit a vast majority of his shots, what happens with a 10 skill gunner? Is it everything goes up the middle like MWO? Its gunna be terrifying late game, you round a corner and get cored out in 2 shots as a Banshee unloads into you from across the map with perfect accuracy...
 

Xavori

Slayer of Platypi
96 Badges
Jan 26, 2010
298
509
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Heir to the Throne
  • Stellaris: Lithoids
  • Stellaris: Megacorp
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Heavy Metal
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Prison Architect
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Cities: Skylines - Mass Transit
If I see Alec from RPS, I would slap the guy. He was so caught up whining about what he doesn't like personally (you want 100t robots to move around quickly like some special forces grunt?) and not enough reviewing the ACTUAL game.

Not everyone wants a MOBA or Overwatch.

Ya. When I read that review, I called it garbage right away. It's okay to not like the game, but you still have to actually review the thing rather than whining for 2000 words just to fill the word count your editor gave you. And the thing is, I agreed with his point on pacing because of the slow animations. But make the point and move on to the rest of the game.

That said, I also strongly disagreed with his all the mechs are the same point. I got the feeling at that point that he hadn't play the game very much at all and was just looking for other things to complain about.

My old editor would have sent that back to him for a total rewrite.
 

wiski

Recruit
8 Badges
Apr 25, 2018
2
0
  • War of the Vikings
  • Pillars of Eternity
  • BATTLETECH
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
Ya. When I read that review, I called it garbage right away. It's okay to not like the game, but you still have to actually review the thing rather than whining for 2000 words just to fill the word count your editor gave you. And the thing is, I agreed with his point on pacing because of the slow animations. But make the point and move on to the rest of the game.

That said, I also strongly disagreed with his all the mechs are the same point. I got the feeling at that point that he hadn't play the game very much at all and was just looking for other things to complain about.

My old editor would have sent that back to him for a total rewrite.

He has since put up a new article after restarting the game, and he seems to like it much more. I am not sure if he went back and made any changes to the original review or at least linked the new article in it as an updated opinion though.

He basically kept hearing how much other people he respected liked the game, and went back to give it another shot. He said that with his new knowledge of how the game worked from the start it was much more enjoyable for him and he's basically hooked now, although he still doesn't like some stuff about it. He figures part of the issue is that toward the end of his review playtime when he was figuring things out and liking the game more, it was overshadowed by his earlier frustrations with the game, or something like that.

https://www.rockpapershotgun.com/2018/04/27/learning-to-love-battletech-an-evolving-opinion/
 

Xavori

Slayer of Platypi
96 Badges
Jan 26, 2010
298
509
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Heir to the Throne
  • Stellaris: Lithoids
  • Stellaris: Megacorp
  • 500k Club
  • Europa Universalis IV: El Dorado
  • BATTLETECH: Heavy Metal
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Prison Architect
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Cities: Skylines - Mass Transit
He has since put up a new article after restarting the game, and he seems to like it much more. I am not sure if he went back and made any changes to the original review or at least linked the new article in it as an updated opinion though.

He basically kept hearing how much other people he respected liked the game, and went back to give it another shot. He said that with his new knowledge of how the game worked from the start it was much more enjoyable for him and he's basically hooked now, although he still doesn't like some stuff about it. He figures part of the issue is that toward the end of his review playtime when he was figuring things out and liking the game more, it was overshadowed by his earlier frustrations with the game, or something like that.

https://www.rockpapershotgun.com/2018/04/27/learning-to-love-battletech-an-evolving-opinion/

Kudos for him going back to rethink his original review. He's still a little light on providing information that would help someone decide if this was the game for them or not, but the second attempt is definitely better as at least this time he points out some of what's good to go along with the bad.