Must have events, event chains, modifiers, DHEs etc. in Common sense.

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matissvein

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This thread is for the above stated suggestions.

I will start with my 3 suggestions:
  1. Theocracy becomes a monarcy/republic. (event chain)
This event chain would event by event decrase the "divinity"(or how it was called). The very first event requirements would be:
  • Negative stability
  • No religious disorder for a significant time
  • Dvinity lesser than 90.
If you choose the correct decision, you will trigger event chain, to become a monarchy or republic in the end. The end gov. type will be decided by considering your past choices.

2. Pious islam monarchy becomes a theocracy. (event chain)

This event chain would turn a pious islamic state in a theocracy. The very first event requirements would be:
  • 100 piety for at least 5 years.
  • Religious idea group.
  • at least 3/3/3 ruler (so you can trigger all three islamic ruler modifiers.)
If you choose the correct decision, you will begin your way to a theocratic islamic state. The end event would happen, only if this event chain lived at least 10 years over current rulers life. After his/her death, there would be a choice between staying a monarchy (but triggering major rebelion) or becoming a theocracy and having an event given ruler.

3. The collapse of Livonian order (DHE)
This DHE would trigger an event chain, in which you, playing as LO, will have to choose many important decisions, in which the future of LO will be decided. To trigger the first event:
  • Negative stability
  • Has Riga (Riga doesnt exist)
  • Year at least 1550
  • Doesnt have religious ideas.
  • Hass all the starting territories and nothing more but RIga
If you choose the path to collapse, you will receive destabilizing events, in which you will grant more autonomy, bla bla bla, bad stuff. End event would be a complete collapse of LO and you will need to choose a side
  • Kingdom of Livonia
  • Free city of Riga
  • Duchy of Courland and Semigallia.
  • Kingdom of Estonia
By choosing a side, you will play as the side, but start at war with the other two, for a BoP war in the old LO territory.


End note: i treally want to attract Wiz's or other dev's attention to these suggestion and i would really appreaciate if a t least one of the suggestion from this thread (doesnt matter if mine) are taken.
 
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cpm4001

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+1 to the Collapse of the Livonian Order chain, provided we also get one for the Thirteen Years' War. Would like to see better triggers for the Burgundian Inheritance (won't fire if Burgundy has a male heir), and Iberian Wedding chains (won't fire if the nations are at war), as well as a chain that could lead to the collapse of the Timurids -> rise of Aq Qoyunlu -> revolt of Persia.
 
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Just throwing stuff at the wall to see what sticks, but I've been thinking about this recently:

A few more late-game event chains leading to new breakaway colonial states would be nice, IMO, which if successful would create a new independent state while you still keep part of the colony or, if you are the independent colonial nation, breaking your nation in half. I don't know about other Latin American countries, but this happened in Brazil multiple times both before and after Independence, the most notorious of them being the Inconfidência Mineira, the Pernambucan Revolt, the Confederation of the Equator, the Conspiracy of Suassuna, besides quilombos, refuges for runaway slaves, the most important and noteworthy being the Quilombo dos Palmares.
I think it could be made different from your usual rebels by, instead of just spawning a few stacks, creating a brand new country in your territory and putting you two at war immediactly. When they are defeated and fully annexed, they lose all cores.
 
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Have Tuscany be renamed to Florence (as it should be) and an event chain where it becomes the Duchy of Florence and then the Grand Duchy of Tuscany. You will need to meet some requirements though.
 
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Straigthtsilver

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I've hoped for Paradox adding an event/decision for switching a monarchy/republic INTO a theocracy for a long, long time now.

With theocracies slated to get more flavour with Common Sense, I can only hope they'll finally add a way to actually play theocracies without either starting as one of their very limited number, or editing the game/save files.
 
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cpm4001

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Have Tuscany be renamed to Florence (as it should be) and an event chain where it becomes the Duchy of Florence and then the Grand Duchy of Tuscany. You will need to meet some requirements though.

Might be easiest just to work this in as a decision available upon conquest of Siena, actually.
 
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matissvein

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Unpious state (modifier)
This modifier would be received for a muslim realm, which has been unpious (doesnt matter how unpious) for some time. The requirements are:
  • Unpiety at least 15 for 10 or so years.
  • Stability has to be positive.
  • Religious unity has to be lower than 85%.
  • No religious idea group or, if you have, has innovative idea group
You will receive the event 2 decisions - one, which will give you a piety boost, and second, which will give you the modifier. The modifier would gve you monthly unpiety (there has to be a ticking piety Paradox!) and more bonuses to being unpious. This modifier would last until you have been pious (at least 10 piety) for 5 years and the ruler, who received it, has died.
If you are iqta gov. type, you might receive an event, that will change your goverment type to a western influenced one. You will also receive some andom events, that will be advantageous for advancment, but will clergy and will even cause major rebelions from clergy.
 

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Event to become absolute monarchy in the 17th century (not England):

trigger:

* must be Feudal, Administrative or Despotic Monarchy
* Stability 1 or above
* Modifier of average 240 months
* Can happen between 1600-1650
* Capital scope is in Europe
* At Peace

description:

With the rise in the monarch's power in the late Middle Ages, kings and emperors alike began to assign more offices for themselves with the disproval of the Noble ranks. This made a very swift change in the current political situation that created a centralized state with an undefined power of monarchs, later to be known by the prime minister in France of Louis XIII, Cardinal Richelieu as the 'Divine Right of kings to rule and only obey our Lord, God Almighty'

result:

Option A: (100% AI chance)
Embrace Absolutism
* Revolt risk in national provinces +5 for 5 years
* legitimacy -50
* Government type changes to Absolute Monarchy

Option B:
Perhaps the state should stay as it is
* Revolt in 3-5 different provinces
 
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RKatz

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Just throwing stuff at the wall to see what sticks, but I've been thinking about this recently:

A few more late-game event chains leading to new breakaway colonial states would be nice, IMO, which if successful would create a new independent state while you still keep part of the colony or, if you are the independent colonial nation, breaking your nation in half. I don't know about other Latin American countries, but this happened in Brazil multiple times both before and after Independence, the most notorious of them being the Inconfidência Mineira, the Pernambucan Revolt, the Confederation of the Equator, the Conspiracy of Suassuna, besides quilombos, refuges for runaway slaves, the most important and noteworthy being the Quilombo dos Palmares.
I think it could be made different from your usual rebels by, instead of just spawning a few stacks, creating a brand new country in your territory and putting you two at war immediactly. When they are defeated and fully annexed, they lose all cores.

Interestingly, three of the revolts that you speak about happened in northeast Brazil, centered in Pernambuco. There really should be events to represent this defiance of that region against the colonial master (even if it isn't Portugal)
 

Chaos_TLW

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Interestingly, three of the revolts that you speak about happened in northeast Brazil, centered in Pernambuco. There really should be events to represent this defiance of that region against the colonial master (even if it isn't Portugal)
I think this was mainly because the Northeast of Brazil was just the first and most heavily colonized region, historically. When it entered decadence and other regions became more economically important, people became unhappy. I dont think there was anything special about the region other than that, so if some kind of "defiance" mechanic is implemented, it should be related to age of the colonized province in some kind of "decadence" meter.
 

Krajzen

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I don't know about must needed events but I'll post nations I hope get some unique events or flavour in 1.12


*Tuscany, because currently it has exactly ONE HISTORICAL EVENT. With Michelangelo, to be exact. Well that's all for one of most important hubs of Europe in the game's beginning.
*...well, same with Milan, Papal States, Neapol etc
*Wallachian flavour. Wallachia was unannexed for the entire period of eu4 (unlike Yugoslavian nations) and had many cool things happening here. And no, not only Vlad the Impaler.
*Well to be honest Moldavia also had some interesting stuff going on here...
*Persia has like 20 events right now but it was one of most important empires of eu4 era, ancestor of modern Iran, 200-year long empire, everlasting cultural legacy, interaction with Europeans, it was powerful enough to defend itself from Ottoman as well as Mughal empire.
*Morocco was one of major Muslim powers in eu4 period - it was powerful enough to defend itself from Iberian invasions, fund Barbary Corsairs, sign anti - Spanish alliance with Elisabeth's England, send an expedition destroying Songhai Empire, have 100k army and generally be badass.
*Of African states the guys most deserving on more flavour are Adal, Ajuraan, Mutapa, Kongo, Ashanti/Benin/Dahomey.
*Taungu Empire, biggest empire in Indochinese history
*Ayutthaia
*Lan Xang
*Dai Viet
*Aceh
*Korea
*Manchu
*Crimea
 

matissvein

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Event to become absolute monarchy in the 17th century (not England):

trigger:

* must be Feudal, Administrative or Despotic Monarchy
* Stability 1 or above
* Modifier of average 240 months
* Can happen between 1600-1650
* Capital scope is in Europe
* At Peace

description:

With the rise in the monarch's power in the late Middle Ages, kings and emperors alike began to assign more offices for themselves with the disproval of the Noble ranks. This made a very swift change in the current political situation that created a centralized state with an undefined power of monarchs, later to be known by the prime minister in France of Louis XIII, Cardinal Richelieu as the 'Divine Right of kings to rule and only obey our Lord, God Almighty'

result:

Option A: (100% AI chance)
Embrace Absolutism
* Revolt risk in national provinces +5 for 5 years
* Revolt in 5 different provinces
* legitimacy -50
* Government type changes to Absolute Monarchy

Option B:
Perhaps the state should change course to serve the needs of all men....
* Government type changes to Constitutional Monarchy
* Revolt Risk -5 in national provinces for 1 years
Maybe option B could have a revolt to change to constitutional and absolute could only have the the revolt risk and legitimacy hit.
 

white army

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Maybe option B could have a revolt to change to constitutional and absolute could only have the the revolt risk and legitimacy hit.

Yes and instead, option B is staying the same gov with revolts and the event can show up again and again until embracing Absolute power because when I think about it, Constitutional became historical only in the end of that century, and that was because of the failure of Absolute power in England and later France.
 

matissvein

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Heretic head of state (event).
Description:
[leader name] has been found practising some heretic religious methods and has some anti-[religion name] thoughts about the faith. Many serjants from the court are starting to conspire to overthrow the current head of the Religous order and have already made some aggresive actions against [leader name].
Requeirements to fire:
  • Divinity lesser than 50
  • Is a part of thoecratic goverment group
  • Reformation desire at least 50% (if catholic)
  • Patriarch authority is low (havent played as orthodox yet, so i dont know the scaling)
  • Unpiety at least 50 (if muslim)
  • No religious ideas
  • Doesnt have ongoing disaster
  • At peace
Option A "We need a new head of state''
  • Receive 20 divinity
  • 5 revolutionary rebel regiments rise in capital
  • Gain +30 relation t all theocratic gov. types of the same religion.
  • Gain some patriarch autority (as orthodox)
  • Gain 50 piety (as muslim)
  • -1% reformation desire (as catholic)
  • Have "Untolerated heresy." modifier
  • Tollerance of heretics -2.00
  • missionary strength against heretics +0.5%
Option B "We must strengthen the current goverment."
  • Lose 30 divinity
  • Gain 1 stability
  • 10-15 pretender rebels rise in capital
  • Have "Heretic leader" modifier.
    • -5% missionary srength against heretics
    • +2 tollerance against heretics.
  • Lose -50 releation to all the same religion countries.
  • Reformation desire gains +5% (if catholic)
  • Lose all the patriarch authority (if orthodox)
  • lose 100 piety (as muslim)
 

RKatz

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I think this was mainly because the Northeast of Brazil was just the first and most heavily colonized region, historically. When it entered decadence and other regions became more economically important, people became unhappy. I dont think there was anything special about the region other than that, so if some kind of "defiance" mechanic is implemented, it should be related to age of the colonized province in some kind of "decadence" meter.

Of course that economical and political shifts have a place on explaining this defiance! After all, there is no intrinsic defiance in a rock! Furthermore, we could argue how different the independence process in Brazil was when compared with the rest of Latin America. But then again, Brazil was the only colony of the Americas to be the seat of power of an European country (during napoleonic wars, Joao VI move from Portugal to Brazil). How could we model this in game? Not only to Brasil, but as an option for colonial nations in general...

P.s. (Since I'm from Recife, I always try to put the spot lights over there...)
 

Chaos_TLW

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Hah, I had no idea you were Brazilian too.
I can't recall how the game simulates the post-Peninsular relationship between the two. It should probably be a PU, I think, with Portugal as junior and occupied by Rev France. It was a quite unique event with equally unique circumstances that thus can't really be replicated in-game.
 

Kh3lben

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2. Pious islam monarchy becomes a theocracy. (event chain)

This event chain would turn a pious islamic state in a theocracy. The very first event requirements would be:
  • 100 piety for at least 5 years.
  • Religious idea group.
  • at least 3/3/3 ruler (so you can trigger all three islamic ruler modifiers.)
If you choose the correct decision, you will begin your way to a theocratic islamic state. The end event would happen, only if this event chain lived at least 10 years over current rulers life. After his/her death, there would be a choice between staying a monarchy (but triggering major rebelion) or becoming a theocracy and having an event given ruler.

I like this but i feel it needs to be a bit harder to achieve. The requirements you have put practically make reforming the government 850 admin points cheaper for all hordes.From what i 've heard,buffing the hordes is not a very popular opinion in Sweden.:p
 

matissvein

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But it IS a lot difficult, since you will need two instead of one big steps to achieve reformed goverment. If we take this by my way, you wil first have to be lucky to become a theocracy and then you have to be lucky to become a monarchy, if we take the other event chain i made. In curent game you only need 1 big step, it is, get some ideas, legitimacy and adm. points.