So I was playing as Raziyya Ghulam (on of the few starting muslim rulers on the map) and I got married (I was testing if you regular married a low-born would the children be of your dynasty), then I quickly realized that "Oh wait I have a brother, with a kid, I don't need to produce a heir" but then I noticed when I tried to divorce my husband that the game referred to my husband as her so I check the game's script to see what the issue is (Side note: You guys really to organize your scripts it's almost impossible to find anything in a timely matter) and the found the issue: This,
should be replace with:
DIVORCE_INTERACTION_0;Settle a divorce with ßY[Recipient.GetTitledFirstName]ß! for ßR$GOLD$ß!§. [Recipient.GetPossPronoun] close relatives will be insulted (ßR$OPINION$ß! opinion).
Difference in bold
Also I happened notice that the same issue seems to be there for the unfaithfulness divorce interaction for muslims:
should be replaced with:
Again difference in bold
Side Note 1: I know technically the pay money for divorce thing is historically just for men, but it shows up for female rulers and functionals for female rulers as if you were a male divorcing your wife, and if the game designer didn't intend for that to be possible then thats another bug all together (and don't say you weren't intended to play as female rulers, they are at least three on the map, you can make one ruler designer, you can give one land then load the game as them, you play as a women then convert to muslim, if the game designers didn't intend for you to play as muslim women they shouldn't have made it possible, and if there gonna make females muslims playable I at least except proper pronoun usage)
Side Note 2: I know this isn't a "bug" per say, it is a scripting error, but I don't really feel pointing out scripting errors belong under "suggestions"
Code:
DIVORCE_INTERACTION_0;Settle a divorce with ßY[Recipient.GetTitledFirstName]ß! for ßR$GOLD$ß!§. Her close relatives will be insulted.
DIVORCE_INTERACTION_0;Settle a divorce with ßY[Recipient.GetTitledFirstName]ß! for ßR$GOLD$ß!§. [Recipient.GetPossPronoun] close relatives will be insulted (ßR$OPINION$ß! opinion).
Difference in bold
Also I happened notice that the same issue seems to be there for the unfaithfulness divorce interaction for muslims:
Code:
DIVORCE_INTERACTION_2;Divorce ßY[Recipient.GetTitledFirstName]ß! for her proven unfaithfulness! Her close relatives will still be insulted (ßR$OPINION$ß! opinion)
Code:
DIVORCE_INTERACTION_2;Divorce ßY[Recipient.GetTitledFirstName]ß! for [B][Recipient.GetPossPronoun][/B] proven unfaithfulness! [B][Recipient.GetPossPronoun][/B] close relatives will still be insulted
Side Note 1: I know technically the pay money for divorce thing is historically just for men, but it shows up for female rulers and functionals for female rulers as if you were a male divorcing your wife, and if the game designer didn't intend for that to be possible then thats another bug all together (and don't say you weren't intended to play as female rulers, they are at least three on the map, you can make one ruler designer, you can give one land then load the game as them, you play as a women then convert to muslim, if the game designers didn't intend for you to play as muslim women they shouldn't have made it possible, and if there gonna make females muslims playable I at least except proper pronoun usage)
Side Note 2: I know this isn't a "bug" per say, it is a scripting error, but I don't really feel pointing out scripting errors belong under "suggestions"
Upvote
0