Martinus said:
Yes, make the music depressing and the lightning drab and grey, and hardly any colours. Also, they should distribute the game with a strain of small pox inside, so you can truly experience the medieval realism.
You know.... if they were to go into the vaccine business or ever the bio-terror business, there could be some interesting synergy potential there.
But again let me say, the music doesn't fit the period. I think it's a fundamental mistake from the standpoint of marketting to move beyond the reaches of your product, and to me these two samples of the score have done that.
The question is, does these samples instill in you a feeling you can then equate with the product? Or does the score amplify or reinforce the feeling you already get when thinking of the product? Or does it in someway inform you of the product? I'd say no.
I admit that this in not a commercial, but makers of commercials and TV and movies utilize similar ideaology. From the two samples I've heard either the composer was attempting to utilize a vision of the product without correction from the makers, or the composer has a better grasp on what the game is and what it's karma is than I do.
Obviously I don't consider this a make or break aspect of purchasing the game, but in fact I do feel music or aesthetics that do not fit with the overall feel of the play, work against the game play itself. But I can always turn the sound off and listen to something else, but I never had to do that with EUII or HoI or Victoria. Having to do that would be disappointing on a number of levels.
~EC~