Well, I think that thread name speaks for itself, but anyway. I'm asking for the advice of more skilled players: what ideas are worthy for Russia after Third Rome DLC?
Once I've tried to take Quantity as first military tech. That was an interesting one try - early Muscovy seems to lack recruits for wars with equal enemies. Ofc, vassal principalities help a lot, but they are mostly good in carpet sieging, not in smashing 15-20k of angry enemies at once. Still, Quantity just give more recruits for long wars, but not ability to beat enemies, who somehow anyway have more soldiers/gold/tech, sometimes just everything from the list in one time. Even historically correct tactics of exhaustion wars is not working: in EU4 for some reason supply rates of troops deep in enemy territory allow them to recover from any casualties and travel for years in the regions, where even road would have been a dream. Also, attrition rates are too low for the period, when army could be completely destroyed by hunger or disease without any battle (so, corruption among army suppliers was WAY MORE dangerous than simple loss of army professionalism %). So, I need an "expert opinion" - how to win that goddamn wars?
In earlier topics I saw that Religious ideas are favoured. Problem is that fully taken branch needs a lot of admin points, and I can't say, Muscovy is swimming in them, thanks to being not close at all to the early institutions. I also kind of like Innovative ideas - they have helpful events and usefull effects for technological development, especially in the early game.
As a variant to waste Diplomatic points, I like old good Diplomacy and Trade. Can't say that colonist rushing to the New World through Siberia was worthy - yep, I took Alaska, but with all wasted time and resources, focus either in Europe or on Asia would have been more profitable, especially, while I still have no idea, how to beat goddamn Ming (yes, I know about their disaster of horde neighbor, but AI knows about it too and willingly declares war, no matter, who guarantees that horde).
So, back to the military. Kind of all groups in the line quantity/quality/offensive/defensive are "tasty", want to take everything. Still, I'm not a skilled player in EU4 at all, so can be completely wrong in my priorities. So, I need an advice here: what to take, in what order, what can be sacrificed to take more "peaceful" groups?
Once I've tried to take Quantity as first military tech. That was an interesting one try - early Muscovy seems to lack recruits for wars with equal enemies. Ofc, vassal principalities help a lot, but they are mostly good in carpet sieging, not in smashing 15-20k of angry enemies at once. Still, Quantity just give more recruits for long wars, but not ability to beat enemies, who somehow anyway have more soldiers/gold/tech, sometimes just everything from the list in one time. Even historically correct tactics of exhaustion wars is not working: in EU4 for some reason supply rates of troops deep in enemy territory allow them to recover from any casualties and travel for years in the regions, where even road would have been a dream. Also, attrition rates are too low for the period, when army could be completely destroyed by hunger or disease without any battle (so, corruption among army suppliers was WAY MORE dangerous than simple loss of army professionalism %). So, I need an "expert opinion" - how to win that goddamn wars?
In earlier topics I saw that Religious ideas are favoured. Problem is that fully taken branch needs a lot of admin points, and I can't say, Muscovy is swimming in them, thanks to being not close at all to the early institutions. I also kind of like Innovative ideas - they have helpful events and usefull effects for technological development, especially in the early game.
As a variant to waste Diplomatic points, I like old good Diplomacy and Trade. Can't say that colonist rushing to the New World through Siberia was worthy - yep, I took Alaska, but with all wasted time and resources, focus either in Europe or on Asia would have been more profitable, especially, while I still have no idea, how to beat goddamn Ming (yes, I know about their disaster of horde neighbor, but AI knows about it too and willingly declares war, no matter, who guarantees that horde).
So, back to the military. Kind of all groups in the line quantity/quality/offensive/defensive are "tasty", want to take everything. Still, I'm not a skilled player in EU4 at all, so can be completely wrong in my priorities. So, I need an advice here: what to take, in what order, what can be sacrificed to take more "peaceful" groups?