Hi,
I'll be starting a MP game with some friends, I'll probably play as Muscovy. It shouldn't be too much of a competitive MP.
So, I was pondering the question of my first NI groups.
I'll probably take Expansion as a third NI group, it'll unlock the Siberian Frontier NI at the same time. Taking it previously wouldn't be very useful since I wouldn't be able to see very far in Siberia. And Siberian provinces aren't that great anyway, especially with the 50 Autonomy cap.
As a first idea group, I'm considering Influence, Religious and Humanism. These three are great to support early expansion, though Influence is probably better in the "crush Novgorod" phase. Religious and Humanism would be great against the Tatars. Religious is amazing when it comes to integrating alien provinces, and frankly it fits the Russian conquest of the steppe quite well, because of cheaper culture conversions. So, I'll probably go for Religious, but Influence is very tempting. Humanism comes last.
The eliminated two will not be considering again before the 4th group, because as a second group, I'll go for Military ideas. Though I'm not sure which group. Quantity is perhaps not optimal, but hilarious nevertheless with Muscovy. Zerglings anyone ?
Also, with the last patch, it seems that outnumbering the enemy has more impact than before. The balance between quality and quantity (not the idea groups, just the concepts) has apparently somewhat moved toward quantity. Defensive is quite good for Russia. And Offensive can't be bad. But, again, Quantity would be quite fun.
Anyway... your thoughts ?
Thanks in advance
I'll be starting a MP game with some friends, I'll probably play as Muscovy. It shouldn't be too much of a competitive MP.
So, I was pondering the question of my first NI groups.
I'll probably take Expansion as a third NI group, it'll unlock the Siberian Frontier NI at the same time. Taking it previously wouldn't be very useful since I wouldn't be able to see very far in Siberia. And Siberian provinces aren't that great anyway, especially with the 50 Autonomy cap.
As a first idea group, I'm considering Influence, Religious and Humanism. These three are great to support early expansion, though Influence is probably better in the "crush Novgorod" phase. Religious and Humanism would be great against the Tatars. Religious is amazing when it comes to integrating alien provinces, and frankly it fits the Russian conquest of the steppe quite well, because of cheaper culture conversions. So, I'll probably go for Religious, but Influence is very tempting. Humanism comes last.
The eliminated two will not be considering again before the 4th group, because as a second group, I'll go for Military ideas. Though I'm not sure which group. Quantity is perhaps not optimal, but hilarious nevertheless with Muscovy. Zerglings anyone ?
Also, with the last patch, it seems that outnumbering the enemy has more impact than before. The balance between quality and quantity (not the idea groups, just the concepts) has apparently somewhat moved toward quantity. Defensive is quite good for Russia. And Offensive can't be bad. But, again, Quantity would be quite fun.
Anyway... your thoughts ?
Thanks in advance