As 2.2 is out, i would like to discuss the possibility to make the species bonuses multiplicative % instead of additives ones.
Just for those whoo don't know the difference : let's assume i want to add two bonuses of 20%
- Multiplicative % : 100*1.2*1.2 = 144
- Additive % : 100*(1+0.2+0.2) = 140
One of the fun things in stellaris is the variety of species. Even thought they are quite small considering we speak about xenobiology, it is an amusement to see how those foxes are the real born farmer or entertainers, those humans the academics for all young saplings and those spiders the uncrushable miner and soldier.
Now the species bonus is another additive % among others. Don't get me wrong, it is still worth it (you can chek the math) as here it shows that by picking intelligent i will end -no other modifiers implied out of the +60% from techs- producing still 6% more than if i hadn't picked it.
Still it also shows that I'm actually producing between 3-4 % less at the end of the yeld improvement. This is not much, but brings the species to actually feel less different. And this is actually my personal fun while playing multispecies empires, to feel like it is not only the image whoo differs.
I know that this was present also before with the repeatable tech. Actually by making the species trait multiplicative % this could differentiate the species even by the far late game. At least if the game isn't design that technology should level everyone...
Just for those whoo don't know the difference : let's assume i want to add two bonuses of 20%
- Multiplicative % : 100*1.2*1.2 = 144
- Additive % : 100*(1+0.2+0.2) = 140
One of the fun things in stellaris is the variety of species. Even thought they are quite small considering we speak about xenobiology, it is an amusement to see how those foxes are the real born farmer or entertainers, those humans the academics for all young saplings and those spiders the uncrushable miner and soldier.
Now the species bonus is another additive % among others. Don't get me wrong, it is still worth it (you can chek the math) as here it shows that by picking intelligent i will end -no other modifiers implied out of the +60% from techs- producing still 6% more than if i hadn't picked it.
Still it also shows that I'm actually producing between 3-4 % less at the end of the yeld improvement. This is not much, but brings the species to actually feel less different. And this is actually my personal fun while playing multispecies empires, to feel like it is not only the image whoo differs.
I know that this was present also before with the repeatable tech. Actually by making the species trait multiplicative % this could differentiate the species even by the far late game. At least if the game isn't design that technology should level everyone...