Multiple Tiers for Tradition Trees

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quithakay

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In other threads, I've seen people comment that it seems like you can get through the tradition trees too quickly or that it's a bit weird that, in order to unlock all of the ascension perk slots, you are sometimes forced to take tradition trees that don't fit the playstyle of your empire. In response to those remarks, I have a bit of a suggestion.

How about having multiple levels of tradition trees in each category? For instance, I could finish the current Discovery tree and, instead of having to move on to something else, I could begin working on a Discovery II tree with some new bonuses that follow the same theme. I don't know how many tiers of trees would be appropriate, but I think it would allow empires to really specialize in certain areas while still unlocking all of the ascension perks. It would also make it take much longer to fill out all of the trees.

What do all of you think?
 

doc_miller

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Three trees per category, you can only unlock seven trees total (just like now), and completing each tree not only unlocks an Ascension perk slot, but also a repeatable buff purchased with Unity, so that you will always have something to spend Unity on.
 

Gyrvendal

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That's a pretty good suggestion actually +1
I doesn't have to be a "second tree". You can just make the tree twice as big and give 1 ascension perk when you complete half the tree and a second one if you take everything.
 

Philthy

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I would also be interested in adding in "negatives" to taking the tree, so that certain play styles really get cramped from using different trees. So like if the diplomacy tree gave a +xenophile and +egalitarian ethos attraction, you might not so readily snag it up for the habitability bonus if you were a fanatical purifier. This is in addition to making it longer