Hi
It's frustrating that tiny research projects need to be researched one at a time, taking a month each, especially in the end game when you've built up a strong tech base, when you have lots of mods, and during the later game when game is much slower. This seems like the biggest limiting factor to research end game.
It's not like traditions, where you can unlock it all immediately as long as you have the unity. I tried searching for a way around this, but haven't found anything online.
In the 'unique ascension perks' mod, Cortana helps, but it is way too infrequent and only gives vanilla tech options.
Surveying gives tech options, however only researches a fraction of the tech and doesn't finish them, and I don't think there is an easy way to make vanilla and modded surveying give the entire tech instead. Same goes for stealing tech via espionage, and for analyzing debris.
I tried finding a way to decrease the interval research is checked, instead of once monthly it could be several times a month, but I'm not sure that is possible. I don't think it is possible to choose more than one tech as well.
The only other option I can think of is some sort of custom event that gives you techs based on how much research you have stored, but I'm not particularly good at modding and not sure how to do that, especially something that is not random and would automatically include modded techs.
Anyone have any thought on this?
It's frustrating that tiny research projects need to be researched one at a time, taking a month each, especially in the end game when you've built up a strong tech base, when you have lots of mods, and during the later game when game is much slower. This seems like the biggest limiting factor to research end game.
It's not like traditions, where you can unlock it all immediately as long as you have the unity. I tried searching for a way around this, but haven't found anything online.
In the 'unique ascension perks' mod, Cortana helps, but it is way too infrequent and only gives vanilla tech options.
Surveying gives tech options, however only researches a fraction of the tech and doesn't finish them, and I don't think there is an easy way to make vanilla and modded surveying give the entire tech instead. Same goes for stealing tech via espionage, and for analyzing debris.
I tried finding a way to decrease the interval research is checked, instead of once monthly it could be several times a month, but I'm not sure that is possible. I don't think it is possible to choose more than one tech as well.
The only other option I can think of is some sort of custom event that gives you techs based on how much research you have stored, but I'm not particularly good at modding and not sure how to do that, especially something that is not random and would automatically include modded techs.
Anyone have any thought on this?
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