Multiple hits to head from the same weapon

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Wanderer2142

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Yeah, as you field bigger weapons and start facing enemies with higher guts, there's definitely something to be said for going for outright cockpit destruction instead of taking out the pilot with little injuries here and there; although with anything less than an AC/20 it will still take at least 2 direct heat hits to destroy it. In the beta, called shots to the head could get as high as 13% on a side shot from an 8-tactics pilot. Who knows how high a 10-tactics pilot's called shot head accuracy could get?

So long as you can only take one damage from a given mech in any firing action (from weapon damage), it basically means there are severely diminishing returns for using high volume weapons, because the additional head hits won't matter as far as pilot damage goes. Would be easier to just go for a double-leg, if the called shot on a leg with a tactics 10 pilot is above 50% in a given angle.
 

P."Windfall"Bowman

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The PPC++ I saw in one of Cohh's stream had a +2 accuracy bonus and +5 damage bonus, if I remember correctly...

To make absolutely sure to get a head cap, you would have to fire with a second mech, preferably an LRM boat, at the same target.

Still, taking out the most dangerous enemy unit at the furthest range possible (Sensor Lock!), is worth trying.
 

Chaon

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From the beta skirmish, multiple hits to the head when attacking with a mech would only register a single injury. I fired a LRM10 at a commando and hit the head three times, but only injured the pilot once. It was confirmed byt looking at the mech and seeing that the head had lost 12 points.

I don't know if they have modified the game to allow for multiple injuries with different sources of injury occurring in an attack. I can see that it would be possible to inflict three injuries on a pilot in one attack and getting a bit lucky. Fire a LRM at them, head hit, side torso destruction and being knocked down from stability damage would be three injuries possible.
 

HonorKnight

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Asked a similar question in this thread regarding Critical Hits with missiles and MG, didn't receive any answers.
I saw your question when you first posted it, but didn't answer because I didn't know at the time; I only just tested this today.
 

ronhatch

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Ammo doesn't explode as easily as in TT; it takes two crits and the bins must be more than 50% full or they don't go boom at all.
The ammo explosions were changed in v2 of the beta... now it only takes a single crit. The 50% full thing is still in.