If you think that complexity and difficulty are tedious and boring, I question the hours of Victoria II you've played. I also wonder if you find the SWMH mod "too complicated". Others have already expressed an interest in seeing this done properly and having a plausible sci-fi scenario when it comes to the playable human species, so its blatantly obvious I'm not online.
I don't think it'd be complex or difficult. Just tedious and boring, due to it's predictability and simplicity. It's like how in Vicky 2 one of the first things you should always do is encourage bureaucrats. With the historical setup of Vicky, it's effectively a starting scaled debuff for some countries and even then still not very interesting. In a symmetrical start, it'd be a hit this button and wait until you can actually use the national focus for something useful beyond removing a debuff you will never see again in core territories.
No matter how developed a divided Earth minigame was, it's just 25 tiles or so and then you get to actually play the space game. The minigame can even mirror the regular mechanics quite well and nonetheless be a tedious and boring minigame you have to wade through every time you start a new game. See the Fallout 3 start, where you inevitably want to punch Liam Neeson in the face and get out of the damned vault already, so you make a save just before the end of the tutorial quest at the character editor and that becomes your new new game button.
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