Multiple Empires Sharing Single Planets At Once?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

aitaituo

哀駘它
48 Badges
Aug 6, 2013
8.083
5.037
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Cadet
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Cities: Skylines Deluxe Edition
If you think that complexity and difficulty are tedious and boring, I question the hours of Victoria II you've played. I also wonder if you find the SWMH mod "too complicated". Others have already expressed an interest in seeing this done properly and having a plausible sci-fi scenario when it comes to the playable human species, so its blatantly obvious I'm not online.

I don't think it'd be complex or difficult. Just tedious and boring, due to it's predictability and simplicity. It's like how in Vicky 2 one of the first things you should always do is encourage bureaucrats. With the historical setup of Vicky, it's effectively a starting scaled debuff for some countries and even then still not very interesting. In a symmetrical start, it'd be a hit this button and wait until you can actually use the national focus for something useful beyond removing a debuff you will never see again in core territories.

No matter how developed a divided Earth minigame was, it's just 25 tiles or so and then you get to actually play the space game. The minigame can even mirror the regular mechanics quite well and nonetheless be a tedious and boring minigame you have to wade through every time you start a new game. See the Fallout 3 start, where you inevitably want to punch Liam Neeson in the face and get out of the damned vault already, so you make a save just before the end of the tutorial quest at the character editor and that becomes your new new game button.
 
  • 7
  • 2
Reactions:

zukodark

Court Necromancer
59 Badges
Sep 10, 2014
1.617
1.994
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Battle for Bosporus
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Stellaris Sign-up
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Megacorp
  • Crusader Kings II: Sunset Invasion
  • Majesty 2 Collection
  • Victoria: Revolutions
  • Victoria 2: Heart of Darkness
Perhaps factions should work similarly to the new Estates in eu4? An empire could have several factions, each with an influence, loyalty and territory value, and their own ethics. In terms of Earth, this could create scenarios like:

"China is disloyal, so they grant us penalties on the planets where they have a presence. Perhaps we should give them these territories to regain their support?"

"Russia is growing too influential. At this point, they could attempt a complete take-over, which would change our ethics and government... We will take back this planet to limit their influence, while also decreasing their loyalty..."

"USA has declared war on Russia. This will limit both their contributions, but supporting them would make them more loyal, and also decreasing Russia's influence..."
- Support USA
- Support Russia
- Enforce Peace

"After the European Union were given [planet], their influence has far surpassed that of China. China demands [another planet].
- Give it to China
- Don't give it to China

"China feels that they have been neglected for too long. They have revolted against us, on these planets:"

"We have conquered Eksid from the Yltanop federation. Eksid was governed by the Filakian Triarchy. What should we do with them?
- Expel from planet
- Attempt integration
- Exterminate members

It would be interesting to see this in the case of other empires. Also, it would be fun to try to tempt the factions to change their ethics to be your own. If they did it this way, I wonder how this would relate to governors and other characters. I see two ways they could handle this:

1. Factions could rule as an alternative to governors, providing their own. They would have more influence and loyalty to your nation, while the planet would have more autonomy and their ethics. Of course, you would also not have to expend your own governors.

2. Governors and other characters could be part of factions. Thus, granting a governor from Russia an important planet could do the same thing as what was stated above.
 
Last edited:
  • 2
  • 1
Reactions:

KaiserRichter

Archeofuturist
48 Badges
Jul 10, 2011
366
200
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Magicka
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sons of Abraham
  • Stellaris - Path to Destruction bundle
I'm not even suggesting in depth, complex nations on a single planet. I'm suggesting that there be 2 or 3 human empires sharing Earth's tiles at the very beginning.
 
  • 3
  • 2
Reactions:

aruon

UwU?
81 Badges
Mar 21, 2012
6.028
3.787
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Leviathan: Warships
  • Supreme Ruler: Cold War
  • Steel Division: Normand 44 Sign-up
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
First of all, from a gameplay standpoint, a multi-faction Earth would make everyone unhappy, including anyone who believes that in no possible universe does [favorite nation] and [unfavorite nation] cooperate. It would be a mandatory tutorial. It would have no long term impact on the game. It would let you lose the game before you develop FTL, if you play the Unify the Homeworld minigame poorly. It would be tedious and boring.

Second of all, it's just a flag flying over every country. In your head-canon, it doesn't have to mean anything more than that. The European Union has proven that a bunch of countries can change pretty much nothing at all and still convince people they've become a single-flag megastate.

how would a multifaction earth be bad? if anything it would be a hardcore mode way to start, since you'll be competing against others from day 1 rather than exploring without a care in the world. and it would only get boring once you beat opposing factions, but then you get to expand into the galaxy as the sole representatives of humanity. (and minigame? really? since when does establishing dominance over major rival powers become a minigame?) and that's just with a pre-FTL setting that the view of stellaris opposes.

what i'm talking about is a 3-pronged start (no one is at war!) from a single planet. sure war could eventually breakout as the trio of earth empires goal inevitably run up against each other but really the only difference from a standard stellaris start is more than one faction in immediate contact. something like what zukodark suggested.

as for the flag flying over the country part, headcanon means little since you can actively and canonically choose what path your society goes down. and even without modding there's plenty variations to model any potential space empire aspirant.
 
  • 4
  • 2
Reactions:

Fratricide

Private
4 Badges
Jun 6, 2012
19
54
  • Crusader Kings II
  • Europa Universalis IV
  • 500k Club
  • Stellaris Sign-up
I'm not even suggesting in depth, complex nations on a single planet. I'm suggesting that there be 2 or 3 human empires sharing Earth's tiles at the very beginning.

What if there is no Earth though? What if you are playing as an alien civilization? Should Paradox create multiple Empires sharing starting tiles for every Empire?
 

SIEGE-109

First Lieutenant
Aug 20, 2015
217
191
IMG_2373-pixelated.jpg


By way of example, the level of detail on planets is not enough to represent several nations. Each would have only 3 or 4 tiles and 1 building at start. A different game about solar-system development would have a place for them, not a game about exploring a galaxy of 1000 stars. If you want it, mod it.
 

aruon

UwU?
81 Badges
Mar 21, 2012
6.028
3.787
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Leviathan: Warships
  • Supreme Ruler: Cold War
  • Steel Division: Normand 44 Sign-up
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
By way of example, the level of detail on planets is not enough to represent several nations. Each would have only 3 or 4 tiles and 1 building at start.

not really. even if there are only 30 usable tiles on earth that humanity can use, it's more than enough to depict a few opposing blocs with a reasonable level of accuracy. not including africa, EU, and south american participation; the USA, russia, and china are all continent sized. and would occupy 7-8 tiles with europe and africa taking the rest and following the USA. and there'd have to be plenty of space for buildings even with few provinces otherwise earth (a homeplanet AKA cash cow) as well as tall empires couldn't be modeled accurately, and PDS is making sure of that not being the case.
 
  • 1
Reactions:

kineticspartan

Sergeant
33 Badges
Sep 18, 2015
93
54
  • Naval War: Arctic Circle
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Supreme Ruler 2020
  • Stellaris: Lithoids
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Steel Division: Normandy 44 -  Back to Hell
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Stellaris: Federations
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Victoria 2
I suppose it could be dependent on what you government type?
Military/Fascist gov- Earth united by "unification" war
Oligarchy- Earth now literally "owned" by a limited amount of people
Democracy- Earth still divided into totally independent nation states, with another independent parliament governing all extra-solar territories
etc.
 
  • 3
  • 1
Reactions:

IsadorBG

General
63 Badges
Dec 19, 2011
1.925
1.753
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Semper Fi
  • Magicka
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Colonel
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Field Marshal
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
I just caught up with the Stellaris Dev Diaries and I'm extremely impressed with it. But I was disappointed in a certain trope that seems to be a constant theme in modern sci-fi. I'm not wholly against the idea, but I'm highly skeptical of how this United Federation of every nation-state could become a reality. From the images of the alpha version, the game seems to take place in 2200's.

I can definitely see super-bloc alliances like a hypothetical North American union for example, but I question the plausibility of the complete unification of approaching 8 billion people with radical differences worldwide. 8 billion from radically different cultures, ethnicities, religions with diverse beliefs and founding civilizations.

How would you get the modern powers of the present to capitulate their sovereignty? I just can't see Russia and China magnanimously giving up their government to join the United States and Europe in the name of democratic socialism or liberal democracy. Not by the 2200's a the very least.

Humans are a cooperative and egalitarian species, but they're also extremely fractious and competitive. This is a serious and naive over-estimation of our ability to put aside our differences and maybe an unintentional disregard for our history on this planet as a species.

That being said, is it possible for multiple empires to own different tiles on single planets? It'd be far more realistic to have 2 or 3 empires on Earth governed by different ethos POPs. Otherwise this trope is called the "Generic Federation" for a reason.

The UN in Stellaris is a government with a"fanatical" individualistic ethos which is probably there to represent altough in a very broadly manner the fact that it doesn't have much controll over the population and the nations.

In the recent devs diary it was said that individualistic society have different event for colonisation than collective ones. (Corporate/Pionneer Vs State funded ?) Maybe it's not limited to it.

Human probably will form some kind of unified representation in case of Alien contact and some joint space operation is not that out of the scope all things considered (and only thing that matters since we probably won't have much control over internal affairs)

In any case the realism problem will quickly fade as human expands with a few colonies the weight of the old Earth Nations will matter less and less in the pan-human government.

There's a bit of sacrifice early game with the UNE already seeming unified even tough it should probably be a process but maybe in dlc ?

Personally what bugs me more is how the UN is represented as a democracy with a "President" as the head instead of an Oligarchy controll by the most powerfull states for the benefit of the most powerfull states just as it is right now... .

Another thing that I find intriguing is how the UNE will deal with a great space empire as it still represent the Nations of Earths... and not necessarily its colonies. Will this be represented in game or not will be interestings.
 
  • 5
Reactions:

KaiserRichter

Archeofuturist
48 Badges
Jul 10, 2011
366
200
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Magicka
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sons of Abraham
  • Stellaris - Path to Destruction bundle
The UN in Stellaris is a government with a"fanatical" individualistic ethos which is probably there to represent altough in a very broadly manner the fact that it doesn't have much controll over the population and the nations.

Personally what bugs me more is how the UN is represented as a democracy with a "President" as the head instead of an Oligarchy controll by the most powerfull states for the benefit of the most powerfull states just as it is right now...

I completely agree with this. Many would consider it subjective as to whether or not many western nations actually are genuine federal democracies, but I see things the same way. Are countries like Russia and the U.S. sincere federal democracies or are they plutocratic oligarchies.
 

Atlantians

Field Marshal
101 Badges
Nov 25, 2012
2.973
4.481
  • Cities: Skylines - After Dark
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Battle for Bosporus
  • Stellaris: Megacorp
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • 11
Reactions:

Atlantians

Field Marshal
101 Badges
Nov 25, 2012
2.973
4.481
  • Cities: Skylines - After Dark
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Battle for Bosporus
  • Stellaris: Megacorp
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
Not a bad representation. I can see the whole of South America belonging to its own faction, and Russia with China in some sort of Eurasian pact, but Japan with the west makes sense.

The divisions are based around orbital elevators and electric power networks.

Even so, I would expect an African Union of some sort, as well as fewer independent middle eastern states.

The only thing perplexing is the division of Russia; but that could happen if the Russian Government collapsed.

Otherwise, it seems very sensible.
 

aruon

UwU?
81 Badges
Mar 21, 2012
6.028
3.787
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Leviathan: Warships
  • Supreme Ruler: Cold War
  • Steel Division: Normand 44 Sign-up
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
For the same reason people complain about all the species looking to humanoid. The assumption that alien civilizations are going to evolve parallel structures to our own strikes many as ridiculous.

except there's a very big difference between the reasonable/ridiculous ideas of what's considered humanoid, and the idea of multiple organized governments within the same species coexisting in an antagonistic way into their space age. that's not just parallel structure, that's common sense. after all how would a race lacking any kind of centralized authority organizations ever progress beyond hunter-gatherers let alone technology? there wouldn't be any organized direction.

i'm not even saying that a race should've emerged from a cold war the was preceded by a world war, just that spaceflight and FTL invention doesn't guarantee the newly unlimited race won't solve universal issues like ideology, history, etc.
 
  • 1
Reactions:
Status
Not open for further replies.