Multiple Cargo Train Terminal at One Spot?

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xone_lai

Second Lieutenant
Feb 12, 2015
104
57
I tried to build a cargo terminal, actually two, side by side.
When I unpause the game, every train seems to ONLY go to the nearest one... And station 2 completely ignored.
Duh the hell with the AI...

Is there any way to construct more than 1 terminal at a spot and get them to use all of them?

Gv5f2so.jpg
 

FoodyBorris

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You need the cargo traffic I think. With more industry comes more goods and the need for more trains - at some point the 2nd station will get used. I have had industrial regions than used 2 stations quite happily. One word of advice though - when a cargo station gets busy, it generates a *lot* of traffic. Try and arrange that there are 2 independent roads into the industrial region or a single road serving 2 stations will become a bottleneck.
 
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xone_lai

Second Lieutenant
Feb 12, 2015
104
57
Thanks. After a while I do see several trains go into the second terminal, but still most of the time they clog up a little at the "nearest" one.
So far so good, no traffic issue at least, those roads connecting them are 2 lane highways.
 

KeanoManu

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I think this is an issue in general with this game at the moment. Everyone are using the same route. Even if you have a grid network of roads with several alternative routes every truck and car will use one of the roads and clog it up completely. No-one will use the empty roads running parallell at the next block. And everyone will use the same highway exit even though there's an almost empty exit a little but further down the road. Not to mention the fact that everyone are using the same lane all the time.

In real life I take a route to work that may take a minute or two longer but where there's less traffic than the shortest route. Much more smooth to go around instead of going right through the middle using the shortest possible route.

Pathfinding are something CO should work alot on! Many of the traffic issues in the game can be solved with better pathfinding.
 

namuras

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I think this is an issue in general with this game at the moment. Everyone are using the same route. Even if you have a grid network of roads with several alternative routes every truck and car will use one of the roads and clog it up completely. No-one will use the empty roads running parallell at the next block. And everyone will use the same highway exit even though there's an almost empty exit a little but further down the road. Not to mention the fact that everyone are using the same lane all the time.

In real life I take a route to work that may take a minute or two longer but where there's less traffic than the shortest route. Much more smooth to go around instead of going right through the middle using the shortest possible route.

Pathfinding are something CO should work alot on! Many of the traffic issues in the game can be solved with better pathfinding.

As nice as "intelligent" pathfinding would be, i am pretty shure it would fry the CPU...
Things that seem easy for the human brain are incredibly difficult for a computer to solve.
 

Tridon

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I placed 3 cargo stations next to each other, but each one was connected to its own outside connection. They are all utilized fairly evenly all the time, but it does waste quite a lot of land area in triple tracks that do not touch.
 
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Shiggs

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As nice as "intelligent" pathfinding would be, i am pretty shure it would fry the CPU...
Things that seem easy for the human brain are incredibly difficult for a computer to solve.

well we don't really need "intelligent" pathfinding, only the illusion of it.

Right now I'm pretty sure there is one little subroutine somewhere in the code that basically controls all the cars. They all operate under the exact same rules.

They could split that into 4 slightly varying subroutines, all with similar, but slightly different code. They could be assigned randomly or by some type of class tag, which would read very quickly in the code, barely any added computation added at all really. It would probably be about the same cpu load, possibly even less, and could give that illusion if done correctly.