AgreeThis isn’t pessimism based off the publishers. I’m stating facts easily verified by looking at the last 6 weeks of forum posts.
We got a “way ahead” post and a “we sold our company” update.
Those two points of information are not the conversations (multiple) that used to be had regularly on the forums.
I’d love to be proven wrong but, I doubt I will be. HBS devs, for whatever reason, do not post on the forums even a fraction of what they used too. Nor is there any reason to believe they will increase activity now.
Agnostic of who the publisher is or how great/terrible they are, the Indy feel of HBS is gone.
How would a que system help with low player numbers? It would just make wait times insanely long. Also I've experienced VERY few toxic players and I only play against random people. This game is geared towards an older crowd and I've played against many people that are just plain pleasant.Another here who bought for the single player campaign.
The multiplayer is a bonus for me. However I only use it play against my buddies. Past multiplayer games have shown too much Toxicity from most of the MP communities for me to play against random people.
A suggested improvement to the whole "too few people playing" would be to have a Que type system. While still allowing for creating your own duels with friends.
(example here)
You pick your lance of mechs, pilots, and stock and/or customized mechs (latter automatically selected if you are using customized mechs). Then select the Que button. You are then Matched automatically with another who has the same settings selected.
That would I think help a bit with the no one joining a game in MP that people are talking about, or no games being present to join.
I hope the people "Strongly Disagreeing" with you have enough cajones to come back here in a couple weeks or so when they all start to reach this same realization too, and admit that they were wrong.
AThey've gone cooperate, their presence in the forums is all but gone, and frankly I don't think they care to fix multiplayer.
They've been absent long before the acquisition. Look at the forum pages. You can see where an HBS dev as posted on a topic. How many pages back until you find one? It used to be that you couldn't find a page of topics where they hadn't posted three, four or five times. Once these forums moved to the PDX site it dropped of dramatically.
The most likely HBS post now will be a stickyed and locked post about every 6 weeks.
The same thoughts here. Looks like every single player feels compelled to write about his love for the single player and that this is the only way of thinking which is peculiar to the normal Homo sapiens.Holy hell this thread depresses me. I bought this game for the multiplayer. I love playing against an OPFOR that isn't brain dead like the AI. There are definite connection problems regarding joining a lobby but I've noticed a drop in disconnects during the actual match. Is that because of the servers having a lighter load on them I don't know. I've also noticed a lot of selfish disgusting behavior coming from people who only play single player. Just because you don't like a certain aspect of a game doesn't mean you should crap all over the people who do. Grow up.
How would a que system help with low player numbers? It would just make wait times insanely long. Also I've experienced VERY few toxic players and I only play against random people. This game is geared towards an older crowd and I've played against many people that are just plain pleasant.
This isn’t pessimism based off the publishers. I’m stating facts easily verified by looking at the last 6 weeks of forum posts.
We got a “way ahead” post and a “we sold our company” update.
Those two points of information are not the conversations (multiple) that used to be had regularly on the forums.
I’d love to be proven wrong but, I doubt I will be. HBS devs, for whatever reason, do not post on the forums even a fraction of what they used too. Nor is there any reason to believe they will increase activity now.
Agnostic of who the publisher is or how great/terrible they are, the Indy feel of HBS is gone.
It's weird cuz even at 3am I've seen lobbies. Not a lot at those hours but I've NEVER seen it empty and I play every night. If there aren't any empty lobbys I just make one and the longest I've waited was 15 mins for somebody to join. Not great but not 45 mins at times when I used to play mechwarrior online.As the current way MP is set up, you have to sign up into a game that someone else has made or make one yourself and wait for someone to join. That setup from my experince takes longer for matches to happen. My suggestion would allow those same group of people and anyone else who happen to look and NOT see any games existing (as a few people have posted seeing) get into a Line or Que to be automatically paired up with others who have Que'd up. Every multiplayer game I have played with the latter as an option, the wait times for a game is significantly less than looking through a list or lobby of games to find one with the settings they want. (again this has been my experience over the past 26+ years of gaming, and your mileage may vary)
As for the Toxicity of players, again Mileage may vary. Short of playing with my friends, majority of random people I have played with tend to be rather Toxic. Some games have been better than others. I have not tried to play with the random people in MP in Battletech primarily because of past experience in other Lobby based MP games, and because I am one of those who frequently see the MP lobby empty of any games.
It's weird cuz even at 3am I've seen lobbies. Not a lot at those hours but I've NEVER seen it empty and I play every night. If there aren't any empty lobbys I just make one and the longest I've waited was 15 mins for somebody to join. Not great but not 45 mins at times when I used to play mechwarrior online.
I disagree....They have answered that the game is single player based and that's where their focus is...
I disagree.
Let's return to HBS's view of BATTLETECH PvP Multiplayer, "The neutral planet of Solaris VII is home to the Inner Sphere’s most famous gladiatorial 'Mech combat arenas. Here players can challenge each other to casual PvP battles or enter our matchmaking system to be matched against an appropriately experienced opponent.
Each Great House maintains an embassy and a namesake arena on Solaris VII and each has very different gameplay features - from the Roman-inspired Steiner Coliseum to the frozen glaciers of Davion’s Boreal Reach (or one of Davion’s many other holographic environs).
Tournaments and Leagues will reward the victor with various prizes and Leaderboard fame."
PvP Multiplayer has been part and parcel of BATTLETECH ever since the Kickstarter. For some, like myself PvP Multiplayer was the reason I Kickstarted to as high a Support Tier as I did, and why I purchased as many BATTLETECH Accounts as I did for my family.
So, yes, PvP Multiplayer has ALWAYS been part and parcel of BATTLETECH.
Too many people think we can treat multi and single player differently, and this is a major error. You either have to have two games or you have to work on the issues considering both sides. You can balance PVP or PVE but not both under the same rule sets, gankfests of imbalance are always the results when you do.
Frankly, I would rather have only PVE or PVP than any awful kludge of both, that said, I feel that with stock mechs, the multiplayer in Battletech is playable and not a priority to me over more campaigns, events, expansive of the universe, etc.