Hi folks,
We had a lot of fun re-exploring the game with the new patch yesterday - I read lots of criticism about the lack of polishing, but I don't mind encountering minor bugs.
However, about 60 years in we ran into a desync. Since those have been a common thing for the past, well, two years or so, we didn't really care too much an just rehosted the game.
When everyone connected again and we started playing, after one day it immediately went out of sync again (RANDOM_COUNT). We attempted any combinations of players and hosts, we tried reloading autosaves from up to 5 years earlier - yet it was impossible to start the game without immediately desyncing again.
Since everyone is redownloading the savegame from the host, there has to be some issue with the save game that happened before the oldest autosave.
I hope some devs read the forum here frequently and can use the savegame to replicate and find the issue, so I attached the save file.
We were using the 2.2.3 test_branch and Glavius AI mod - He said there's no way this mod can affect that desync. Also, since the mod is savegame compatible, it should be possible to replicate the bug without it.
Best regards
Svonn
PS: Having a button/menu option for resyncing would be great until the desyncing issues are sorted out.
We had a lot of fun re-exploring the game with the new patch yesterday - I read lots of criticism about the lack of polishing, but I don't mind encountering minor bugs.
However, about 60 years in we ran into a desync. Since those have been a common thing for the past, well, two years or so, we didn't really care too much an just rehosted the game.
When everyone connected again and we started playing, after one day it immediately went out of sync again (RANDOM_COUNT). We attempted any combinations of players and hosts, we tried reloading autosaves from up to 5 years earlier - yet it was impossible to start the game without immediately desyncing again.
Since everyone is redownloading the savegame from the host, there has to be some issue with the save game that happened before the oldest autosave.
I hope some devs read the forum here frequently and can use the savegame to replicate and find the issue, so I attached the save file.
We were using the 2.2.3 test_branch and Glavius AI mod - He said there's no way this mod can affect that desync. Also, since the mod is savegame compatible, it should be possible to replicate the bug without it.
Best regards
Svonn
PS: Having a button/menu option for resyncing would be great until the desyncing issues are sorted out.