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adecoy95

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me and a friend are trying to play this mod and we are getting out of sync at the beginning of every month, which obviously makes it unplayable. is there anything we can do to try and make this not happen? we can play multiplayer in the vanilla game just fine but the the elder kings has a lot of out of sync.
 

Korbah

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Go into common\triggered_modifiers.txt
Find the following;
Code:
######################
#Minor Title Effects
######################
Delete everything after that up to
Code:
#######RELIGIOUS########

That might help reduce the OOS. You won't get the bonuses from the minor titles though.
 

adecoy95

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Go into common\triggered_modifiers.txt
Find the following;
Code:
######################
#Minor Title Effects
######################
Delete everything after that up to
Code:
#######RELIGIOUS########

That might help reduce the OOS. You won't get the bonuses from the minor titles though.

thanks a bunch, we will try this tonight!
 

adecoy95

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ok we just tried it again and it out of synced on the second day of the next month, is there anything on my end i could give to you to help debug it? would a savegame, starting locations that kind of stuff help?
 

Korbah

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ok we just tried it again and it out of synced on the second day of the next month, is there anything on my end i could give to you to help debug it? would a savegame, starting locations that kind of stuff help?

Not really; we can't diagnose them ourselves as we lack the debugging tools. A friend gave us a hint that the minor title bonuses in triggered modifiers was the main culprit for OOS issues in terms of scripting; it's quite possible the other triggered modifiers contribute to it. Try removing all triggered modifiers and check again (blank out the file, but don't remove the file itself).
How is your performance when playing vanilla MP?
 

adecoy95

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Not really; we can't diagnose them ourselves as we lack the debugging tools. A friend gave us a hint that the minor title bonuses in triggered modifiers was the main culprit for OOS issues in terms of scripting; it's quite possible the other triggered modifiers contribute to it. Try removing all triggered modifiers and check again (blank out the file, but don't remove the file itself).
How is your performance when playing vanilla MP?

we cant test removing the modifiers today but i will try testing it soon.
we only have two issues with vanilla, we do get out of syncs, but usually they are spread out between decades (ck2 has always had these from my experience, i think the system they use is really sensitive to any lag spikes), and we also get the turn 1 crash issue for non hosts (even with the mod) but that is easy to get around by reloading day 1. its also worth noting we can get around this by letting the crashee host, and nobody crashes, we still have the desynch after a month with the mod