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Is there any progress being made on this? Do you guys still need more dumps? The logs generated by the crash are unfortunately empty so not much help to be found there.

Other then them mentioning that there are issues in the latest dev diary...I'm not sure. My group and I are still having CTD problems and they have been sending logs (the pop-up that asks you to send in a crash report)
 

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Have any other medium to big (10-13 people) size groups of people been experiencing a large amount of crashes when the game starts?

Usually the game crashes within 1-3 months of the game beginning and most of the time it's someone different. These issues progressively get worse as time goes on. For example, as we have began a 1444 game and are up to 1671 - it's virtually unplayable.

I just want to make paradox know that there are issues and my group has been clicking the 'send bug reports' to you all. Hopefully this is a quick fix as it's causing a massive problem in the enjoyment of multiplayer where we spent a quarter of the night re-hosting games.

Also, I'm not sure how easy this would be, but eu4 desperately needs to have the same multiplayer stability as HOI4 (currently my favority paradox multiplayer game)...regardless, hot join does not work in eu4 right now and crashes generally happen once every ten years or so and it becomes more frequent as the game progresses.

Thanks in advance
The community multiplayer went mostly fine, just 2 or 3 persons crashed during the entire ( 2 and a half hours ) game...
 

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The community multiplayer went mostly fine, just 2 or 3 persons crashed during the entire ( 2 and a half hours ) game...
We had an hour of downtime due to rehosting. Between desyncs, crashes, etc... it was at least 4-5 people who were having issues.
 

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The community multiplayer went mostly fine, just 2 or 3 persons crashed during the entire ( 2 and a half hours ) game...
Did you rehost for those crashes or keep going and drop the players? We gave up after an hour today since we'd only made one year of progress during it for all the crashes, rehosting every time.
 

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We had an hour of downtime due to rehosting. Between desyncs, crashes, etc... it was at least 4-5 people who were having issues.
One person was due to his internet, the re-hosts aren't crashes, there were only 2-3 atual crashes ina 16 persons + obersevers game... I'd say that's pretty good

EDIT: And it was on speed 3 ( Which as probably the reason for some of the desyncs )
 
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Romaoplays

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Did you rehost for those crashes or keep going and drop the players? We gave up after an hour today since we'd only made one year of progress during it for all the crashes, rehosting every time.
There is a stream if you want to see, there were some problems but they weren't that big ( And there was a lot of players )
 

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Did you rehost for those crashes or keep going and drop the players? We gave up after an hour today since we'd only made one year of progress during it for all the crashes, rehosting every time.

We had an hour of downtime due to rehosting. Between desyncs, crashes, etc... it was at least 4-5 people who were having issues.
 

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One person was due to his internet, the re-hosts aren't crashes, there were only 2-3 atual crashes ina 16 persons + obersevers game... I'd say that's pretty good
Yes, the person you subbed for was due to internet. That half hour wasn't counted.

I was one of the crashes.

Brandenburg had a few.

Burgundy crashed near the end.

We had to rehost due to a group desynch / crash

Observer had I believe two separate synch issues (neither impacted game outside of start up)

I know I'm missing another one or two.

That said, you're failing to consider that this was out of 1 1/2 hours of actual game time ignoring Krichase's (person you subbed for) internet issues that plague the first half hour of the game. And this resulted in ~15 years of in game play time. So looking at ~1 issue every 3 years at the start of the game. Also translates to ~1 issue every 18 minutes of game time.

With previous MPs in my experience it was maybe 1 issue every 2-3 hours if there was one at all. So considerable increase.
 

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Yes, the person you subbed for was due to internet. That half hour wasn't counted.

I was one of the crashes.

Brandenburg had a few.

Burgundy crashed near the end.

We had to rehost due to a group desynch / crash

Observer had I believe two separate synch issues (neither impacted game outside of start up)

I know I'm missing another one or two.

That said, you're failing to consider that this was out of 1 1/2 hours of actual game time (Ignoring Krichase's (person you subbed for) internet issues that plague the first half hour of the game. And this resulted in ~15 years of in game play time. So looking at ~1 issue every 3 years at the start of the game. Also translates to ~1 issues every 18 minutes of game time.
Still, those desyncs were due to the massive amounts of players, we had like 16 + some spectators, and it was hosted by an amateur on his own pc and internet ( Not by a professional hoster ), I'd say it isn't as bad as it seems, sure it would be best to not have this problems, but imo if it was on speed 2 and/or there were a little bit less players, it would have gone just fine even with the amateur host.
 

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Still, those desyncs were due to the massive amounts of players, we had like 16 + some spectators, and it was hosted by an amateur on his own pc and internet ( Not by a professional hoster ), I'd say it isn't as bad as it seems, sure it would be best to not have this problems, but imo if it was on speed 2 and/or there were a little bit less players, it would have gone just fine even with the amateur host.
We've done 20+ player MP's before just fine. We also got through 14 years on tuesday in 4 hours, it was unstable but we could make progress. At this point in the save it's completely unplayable though.
 

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Hello, we are still working on fixing crashes. We however still need all information we can get, because you might not have the same crashes. If you OOS, what number does it show?
Quoting my old reply so you know where to find the things we need. You can upload it in this thread.

Hello, thank you for your reports. The best way to help us solve crashes is to provide us with the following information:
1. Logs, the folder can be found here(windows): C:\Users\USER\Documents\Paradox Interactive\Europa Universalis IV\
2. Dumps, take the related file or files from(windows): C:\Users\USER\Documents\Paradox Interactive\Europa Universalis IV\dumps
3. Dxdiag log. Information how to get a dxdiag log can be found here: https://forum.paradoxplaza.com/foru...hat-to-post-common-technical-problems.831430/
4. Are you cross platforming? If you are, between which Operating Systems?

If you do not have Windows, please use the following thread to find logs and dumps: https://forum.paradoxplaza.com/foru...hat-to-post-common-technical-problems.831430/
 

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Hello, we are still working on fixing crashes. We however still need all information we can get, because you might not have the same crashes. If you OOS, what number does it show?
Here's my only dump from last night: http://puu.sh/rQoSM/f37438744f.dmp . That's from a silent CtD. It generates an empty exception:
Code:
######## EXCEPTION: 0xC0000005 at address: 0x01F35064: ACCESS VIOLATION  read attempt to address 0x001B4376
Version: Unknown Version
10/20/16 22:13:52

Also had several instances of 'EU4 has stopped responding', which didn't generate dumps or logs.

DXDiag: http://puu.sh/rQoZb/7129a2e267.txt

We were all on Windows, although not all the same version. Also had some out of syncs which may have been caused by one player using French localization, they stopped after he switched to English. Desync code: https://puu.sh/rPERA/e3d7935ee4.jpg
 

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Still, those desyncs were due to the massive amounts of players, we had like 16 + some spectators, and it was hosted by an amateur on his own pc and internet ( Not by a professional hoster ), I'd say it isn't as bad as it seems, sure it would be best to not have this problems, but imo if it was on speed 2 and/or there were a little bit less players, it would have gone just fine even with the amateur host.
I'm not quite getting your logic. It was a total of 18 people - 15 + 3 observers. The MPs I was talking about previously were all homespun type deals and had very few issues with ~30 players. Usually I expect issues the first session, but the amount that was going on seemed in line with the higher amounts that people in this thread had reported.

For future reference "amateur host" basically describes 99% of MP games. I'm doubting that a few less players would have made it more stable. I'm thinking Krabbz's issues were in line of what has been outlined in this thread - never seen someone have that many desyncs before.

That was also my first crash I've ever had in an EU4 multi. I've played a decent amount of MP and that crash was a new one to me.

New MP stability issues happen literally every DLC cycle. Not quite sure why you're trying to argue that there are no new issues or that stability is completely fine.

Hello, we are still working on fixing crashes. We however still need all information we can get, because you might not have the same crashes. If you OOS, what number does it show?
Quoting my old reply so you know where to find the things we need. You can upload it in this thread.

I can't provide a whole lot - I've never seen what I got before via MP. Eu4 crashed to desktop and I just got "EU4 has stopped responding". No logs, error messages, etc... from what I was able to tell. No localizations on my end to my knowledge.

@Krabbz was having the most desynch problems and may be able to provide more information.

@SPAMbuca is the Host of the game, can provide his version if it's localized or not.

@sardukai1 I believe is the Burgundy player and had a crash near the end. Not sure if same case as me or something different.

@Roparex seemed to have a few issues via lobby joining, not sure if it has anything to do with sync issues or not but figured I'd include anyways.
 

SPAMbuca

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Hmm how exactly does localisation work? I'm not very good with the technical stuff.

For our game we could stop allowing people not playing or narrating as a spectator in the game. It might not be a big difference but it's less connections to worry about. There is no real reason to be spectating that way as we have a stream anyway.
 
Last edited:

Frogbait

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Hmm how exactly does localisation work? I'm not very good with the technical stuff.

For our game we could stop allowing people not playing or narrating as a spectator in the game. It might not be a big difference but it's less connections to worry about. There is no real reason to be spectating that way as we have a stream anyway.
Is Eu4 in english or another language for you? Localization is essentially translating the game into a different language.
 

Quaade

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When we have two community sessions this sunday @StarNaN, that´s 30 players in total along with some spectators... We will advise all players that crash to send the information... Is it sufficient to use the "send" button when restarting, or should it be more than that?

We mostly went on for some time when a crash occured, mainly due to the session being streamed... But when enough people crashes, we rehosted the thing to have most players in...
 

Frogbait

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I had no clue what it actually did. I can start up games but that's it. I suck at doing anything related to technology.
When you play the game without mods, is the game in english or not? That's all you need to know lol.