Still, those desyncs were due to the massive amounts of players, we had like 16 + some spectators, and it was hosted by an amateur on his own pc and internet ( Not by a professional hoster ), I'd say it isn't as bad as it seems, sure it would be best to not have this problems, but imo if it was on speed 2 and/or there were a little bit less players, it would have gone just fine even with the amateur host.
I'm not quite getting your logic. It was a total of 18 people - 15 + 3 observers. The MPs I was talking about previously were all homespun type deals and had very few issues with ~30 players. Usually I expect issues the first session, but the amount that was going on seemed in line with the higher amounts that people in this thread had reported.
For future reference "amateur host" basically describes 99% of MP games. I'm doubting that a few less players would have made it more stable. I'm thinking Krabbz's issues were in line of what has been outlined in this thread - never seen someone have that many desyncs before.
That was also my first crash I've ever had in an EU4 multi. I've played a decent amount of MP and that crash was a new one to me.
New MP stability issues happen literally every DLC cycle. Not quite sure why you're trying to argue that there are no new issues or that stability is completely fine.
Hello, we are still working on fixing crashes. We however still need all information we can get, because you might not have the same crashes. If you OOS, what number does it show?
Quoting my old reply so you know where to find the things we need. You can upload it in this thread.
I can't provide a whole lot - I've never seen what I got before via MP. Eu4 crashed to desktop and I just got "EU4 has stopped responding". No logs, error messages, etc... from what I was able to tell. No localizations on my end to my knowledge.
@Krabbz was having the most desynch problems and may be able to provide more information.
@SPAMbuca is the Host of the game, can provide his version if it's localized or not.
@sardukai1 I believe is the Burgundy player and had a crash near the end. Not sure if same case as me or something different.
@Roparex seemed to have a few issues via lobby joining, not sure if it has anything to do with sync issues or not but figured I'd include anyways.