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unmerged(487181)

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So I think in singleplayer there isn't really much to discuss with regard to economic policy. If you want to get really rich, spend the time to go heavy Free Trade (usually achievable by the mid-1400s and maxed well before 1500) or get a center of trade or three controlling a LOT of value for Mercantilism monopolizing; the AI can't beat you in either one consistently even with Lucky Nations, so there's not much to consider. Tailor your policy to factor in your penalty from Infamy if you're expanding, and you're good.

Multiplayer's a different beast though. I made the point in another thread that Free Traders ultimately end up in relative danger, especially with the more human players doing it; virtually all of the compete chance bonuses available are universal, so by 1500 the only significant differentiation mechanism is Trade Efficiency, which isn't going to vary all that much because the Trade tech shouldn't be that disparate. From about 1500 onward, no Free Trader should be able to maintain even a nominal monopoly for very long, simply because your compete chance against your fellow Free Traders is bound to be 50/50.

Is the optimal multiplayer strategy, then, to see a bunch of complete monopolies in all centers of trade in the world? Mercantilism's compete chance bonus from owned provinces is enormous, and undoubtedly the deciding factor in a head-to-head matchup against a Free Trader. It then follows that anyone owning a Center of Trade should go for Mercantilism so that a complete monopoly can be established instead of having to fight the Free Traders. But then if every COT owner does this successfully, the Free Traders are obviously out of luck.

I haven't played much multiplayer so I wouldn't know if this analysis matches empirical reality, and there may be some holes in the reasoning that I'm just missing. But it seems like it holds up. So in MP, which is it, mercantilism or free trade?
 

unmerged(487181)

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I heard the mercantilism bump for compete chance from owned provinces went from +60% to +120%. But I'm still talking about 5.1, because if all the COTs* in the world are owned by mercantilist factions who are efficiently maximizing their compete chance, free traders will have no shot at competing in them. This could be further compounded by mercantilists utilizing the embargo function to keep particularly persistent free traders out.

Then again, I'm making a big assumption which is likely never the case - that you have enough human players to run the COTs as proper mercantilists instead of the AI's derpitude. So maybe in practice this doesn't work out.
 

stnikolauswagne

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I'd say: Go for free trade. There are not that many regions in the world that can support cot's of high enough value so that mercantilism actually becomes more profitable than free trade. For example the whole french region + parts of the lowlands and italy is probably around 4k ducats come 1650. So you probably will get 3.5k ducats profit out of the fully monopolized cot. The same goes for the carrib. and Indonesia. The problem here is that as a free trader you can probably get 1.5-3 times the amount of income from cots.
This is only talking about cold hard cash though. Mercantilism is a lot more "practical" due to not relying on 0 infamy.
 

The-King

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I'd say: Go for free trade. There are not that many regions in the world that can support cot's of high enough value so that mercantilism actually becomes more profitable than free trade. For example the whole french region + parts of the lowlands and italy is probably around 4k ducats come 1650. So you probably will get 3.5k ducats profit out of the fully monopolized cot. The same goes for the carrib. and Indonesia. The problem here is that as a free trader you can probably get 1.5-3 times the amount of income from cots.
This is only talking about cold hard cash though. Mercantilism is a lot more "practical" due to not relying on 0 infamy.
I agree free trading also gives alot more 'trading in' bonus' which are extremely useful for most nations.
 

Vainfall

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But the whole point is that if mercantilists own the COTs, you can't compete anywhere as a free trader because they will beat you in their COT.


Mercantilist bonus is applied by how much TV is owned. Whether you directly own the cot is irrelevant.
 

unmerged(37198)

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in terms of general tactics I dont think the beta patch made a massive difference anyway even if it balanced it up slightly

much like stnikolauswagne said, for Mercantilist to be worthwhile one or more of the following need to be the case:
-you are not christian and hence have no access to reformed religion or trade company
-you need to blob in a high production region with decent trade goods so that you can build a massive CoT
-you need to spam trade buildings up to lvl4 to boost the value of your CoT (this should really be done regardless of the situation but im going to mention it anyway)