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Alexander Seil

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So, with the new command structure, can we appoint other players to specifically command individual structures? Can we put a friend in charge of an Army Group, but not let them touch anything else on the map?
 
Mar 2, 2005
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Well the old system allows co-op, and you can always agree beforehand what are each of you going to do - how to share responsibilities and the sort. Don't see much difference.
 

Alex_brunius

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Division of labor? If you think playing this game is a work that must be done and must be devided I think you have the wrong perception :p

This should be fun, and Im against forcing players to not do certain things in Co-op. Its even more realistic if you can have some arguments and different top cheifs send the same troops back and forth :D
 

Orthank

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Indeed, enormous amount of provinces will have to increase number of things that each player will have to do. I wonder how UK player will be capable to effectively control fights in Africa, Europe, North Atlantic, and India. In HoI1 it was a challenge for a good player, in HoI2 it is a hardcore for very good player, but in HoI3 i wonder if it ever will be capable to do by one person. Co-op would be great if still implemented.

I doubt that making different options for co-op will change enything, players should decide how they want to split responsibility for taking decisions, land/naval/air, production/combat, Eastern/Western front and others.

BTW Devs could share us some info about multiplayer.
 

Alexander Seil

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Yes, but setting a player to control one thing and one thing only will help eliminate pointless bickering and people quitting games because of that. I don't see anything fun about trying to argue what your diplomatic policy towards Bolivia should be while you're under attack on 5 fronts.
 

Alex_brunius

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Yes, but setting a player to control one thing and one thing only will help eliminate pointless bickering and people quitting games because of that. I don't see anything fun about trying to argue what your diplomatic policy towards Bolivia should be while you're under attack on 5 fronts.
Why would your partner in game want to argue about that when he should be busy with at least two fronts? :p I say ditch him and get a new partner!
 

Alexander Seil

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Yes, because what helps make an MP game fun is if you have to worry about intracountry squabbling over political authority, which results in one of the players quitting and you having to stop the game to find a new one. I just can't wait :p
 

aphrochine

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We tried the idea of co-oping in the Arm scnenario one session when not enough people showed to play our regular game. Two of us controlled US and 2 others the USSR, while a 5th too, the UK. I would have to say that the 'co-op' experience wasnt what I thought it was.

In MP, it will be difficult for me to allow the AI to control a theatre. While the AI is 'ok' at handling low intensity fronts, it generally has an inability to recognize obvious encirclments coming and avoid them. So the only front I would even consider allowing an AI to handle would be against another AI, and even then I'd be nervous. MP games are too much investment to allow yourself to get lazy and have an AI destroy countless valuable divisions.
 

Alexander Seil

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We tried the idea of co-oping in the Arm scnenario one session when not enough people showed to play our regular game. Two of us controlled US and 2 others the USSR, while a 5th too, the UK. I would have to say that the 'co-op' experience wasnt what I thought it was.

In MP, it will be difficult for me to allow the AI to control a theatre. While the AI is 'ok' at handling low intensity fronts, it generally has an inability to recognize obvious encirclments coming and avoid them.

Apparently you know something about HoI3 AI the rest of us do not :p

On the other hand, I wasn't talking about delegating to AI. I was talking about delegating to other players (rather than having all 5 of them try to simultaneously manage the same country at all levels).
 

aphrochine

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Delegation would require a delagator, which means that one player is the commander in chief over all others.
 

Von Paulous

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Better yet co op with a script

I think that at least during peace time.... there should be a choice to have your country act upon a script commands.

All your commands in a single player game saved in a file....

And then have this file run while you are in game too.

You take care of the random parts of the game.....

And the script builds factories deploys units... disigns units... set research projects..ecth...

Exactly as you instructed to do.

I cant think of a better assistand in multiplayer apart of my own script.

The script should also be used by teams to see if someone cheated the game by editing saves.

A save as script option in the Game menu would be invaluable in my huble opinion.
 

Alex_brunius

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and what is wrong with that?:confused:
He didn't say anything is wrong with it. But Im pretty sure Alexander Seil would think its better since he seems to have trouble getting along with his Co-op partners though :rolleyes:

If implemented this way Id like to keep it dynamic, so you could delegate this "power" after the game started too according to needs that arise.
 

Alexander Seil

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Indeed, time to clamp down on the dissenters :p Defy my will, and you'll be commanding a security brigade in the Congo for the rest of your career :p

I'd welcome an MP game where one side uses a hierarchical command structure and the other makes all decisions democratically. With at least 3 people on each side. No pausing. And no TeamSpeak :p