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Peekee

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I prefer a "free market" solution of the problem.
If you want to stop a democracy from building huge army in a peace time, don't put some artificial penalties in the game. Just provide the player with the choice- to use my resources for a big army or to use them for the economy and research.

Personally I can not see any option but to put in some penalties in there could be various different flavors though:

1) Reduce IC before war (like HOI2)
2) Limit the number of troops they can build during peace. And so force them to use it for "economy". (probably through reduced manpower)
3) Make troops more expensive to produce during peace.
4) Force them to spend IC on "consumer goods" during peace time.
5) Make producing large numbers of troops politically costly.

I guess with your "free market" approach you are thinking more along the lines of 3) and 5)
 

PIT_AMERO

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Personally I can not see any option but to put in some penalties in there could be various different flavors though:

1) Reduce IC before war (like HOI2)
2) Limit the number of troops they can build during peace. And so force them to use it for "economy". (probably through reduced manpower)
3) Make troops more expensive to produce during peace.
4) Force them to spend IC on "consumer goods" during peace time.
5) Make producing large numbers of troops politically costly.

I guess with your "free market" approach you are thinking more along the lines of 3) and 5)


Point 5) sounds good.
If there isn't an immediate danger to you, then your people won't be very happy of a big military spendings and less money for other stuff.
 
Jan 9, 2005
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One of the first things Johan said about HoI3 was that it would be next to impossible for democracies to field standing armies of any real size during peace-time, and that it would be a case of having to conscript en masse when in a state of war. Thus, it ought to be rather difficult for democracies to plan and prepare for a large-scale conflict in the way in which a dictatorship can.
 

Wraith11B

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I hope that doesn't affect things like naval spending... pre-war the US and GB were very keen on building their fleets up.
 

TheLand

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I hope that doesn't affect things like naval spending... pre-war the US and GB were very keen on building their fleets up.

I suspect it will be more like a manpower limit than a harsher IC limit.

We know that divisions will now come with a manpower maintenance cost even in peacetime, and that there is a mobilization system, so I suspect we will see democracies in peacetime much more limited in terms of the manpower for new divisions.
 

Markusw7

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I suspect it will be more like a manpower limit than a harsher IC limit.

We know that divisions will now come with a manpower maintenance cost even in peacetime, and that there is a mobilization system, so I suspect we will see democracies in peacetime much more limited in terms of the manpower for new divisions.

i believe a manpower cap/tax in wartime was mentioned in an interview some time ago
http://forum.paradoxplaza.com/forum/showthread.php?t=393366
 

Slargos

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The best solution would probably be to drastically increase the amount of consumer goods needed for democracies (by like 300-400%) during peacetimes in order to counter a massive build-up of industries and military units.

In tandem with accepting that Axis victory is more about doing better than historically, rather than actually beating the Allies.

If I were to set up a HOI game, I would actually do 2 campaigns where players would simply switch sides and see which side does better as the Axis.
 

unmerged(81995)

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This is just another rehash of one of the classic HoI forum debates - is this a WW2 game or a WW2 sim? If it's a sim, you want it being realistic, and you want the Axis to not have a hope in hell of long-run victory. If it's a game, you want balance, and you want Germany to conquer the world half the time assuming equal-skill players across the board. The two are simply not compatible - you can try to balance the two goals, and generally they have, but you can't attain both.

give me 5 :). That´s just it - and exactly the reason why I made (in another thread) the proposal to separate a historical game from a free game at games start by players choice.

Regards,

Thorsten