How Paradox plan to shape the game according to Multiplayer Balance?
HOI2 at parity of player skill was seeing an Axis loss 90% of the times by maximum '42.
Germany proficiency in combat was hardly mirrored, Allied units being on par with their german counterpart since '39 safe a meager org difference, Soviet Land doctrine being ultimately way superior than German one, having still production and manpower limits.
Players had no limits in ignoring history - like Allied player knowing Germany will go through Belgium and Holland, or the Soviet deploying straight below the Dnepr (when no nation would leave so much of its national territory exposed and undefended.)
Allies can unman colonies without issues, can focus where they want for the most, and so on.
Bugs or exploits of sort, like strategic redeployment from any place to avoid encirclement.
Disbanding units doomed to die.
All those kind of things which had to have been eventually "enforced" in the weak way of House Rules.
Having landing / loading limits to avoid quick landing and evacuation once the slower SR troops comes, just to land in another spot exploiting faster naval movement. - Eventually having units evacuating via sea receive a "downgrade", like the BEF who had the manpower salvaged but lost the heavy equipments, trucks, and most of its combat capability.
Etc etc ...
HOI2 at parity of player skill was seeing an Axis loss 90% of the times by maximum '42.
Germany proficiency in combat was hardly mirrored, Allied units being on par with their german counterpart since '39 safe a meager org difference, Soviet Land doctrine being ultimately way superior than German one, having still production and manpower limits.
Players had no limits in ignoring history - like Allied player knowing Germany will go through Belgium and Holland, or the Soviet deploying straight below the Dnepr (when no nation would leave so much of its national territory exposed and undefended.)
Allies can unman colonies without issues, can focus where they want for the most, and so on.
Bugs or exploits of sort, like strategic redeployment from any place to avoid encirclement.
Disbanding units doomed to die.
All those kind of things which had to have been eventually "enforced" in the weak way of House Rules.
Having landing / loading limits to avoid quick landing and evacuation once the slower SR troops comes, just to land in another spot exploiting faster naval movement. - Eventually having units evacuating via sea receive a "downgrade", like the BEF who had the manpower salvaged but lost the heavy equipments, trucks, and most of its combat capability.
Etc etc ...