It should be different when you have multiculturalism to accept migrants and it’s another thing entirely when you conquer foreign people. And yet, for both cases, they will be content.
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part of this is maybe the simplicity of integrating territory. minorities in core territories are different from minorities on the periphery, but you can make the periphery core territory in a fairly irrelevant period of time in this gameIt should be different when you have multiculturalism to accept migrants and it’s another thing entirely when you conquer foreign people. And yet, for both cases, they will be content.
It's always funny when people complain that making a society people actually want to live in is good and better than making a society people don't want to live in. Like, yes, duh, that's the point.
The issue is that it’s too good with little downside and it creates a situation where it really isn’t a choice. If opening up a country’s borders to people of all faiths and cultures around the world was the best thing to do, then why didn’t more countries in this time period do it?
The reasons “why” countries didn’t do it should be better represented in the game such that it feels like an actual choice with meaningful benefits and downsides. Currently, it’s not much of a choice.
Okay, except the problem is the negative effects that a primary culture would likely feel for being in a multicultural society with no migration controls is not adequately modeled. Which goes into what the name of the thread is .. “Multiculturalism is too OP”. There’s no downside - it’s too good.For the same reason we dogmatically tear down the landowners. Those rulers WERE landowners (and industrialists).
Basically our interests are incredibly ahistorical being "the good of the nation" rather than "the good of our class and our pocketbook".
We don't benefit from racism against the Irish, which like the English gentry did. Because if the working class becomes powerful we shrug and transition to a consumer economy instead of lose all our power.
As long as we are playing AS a nation we can't really represent the reasons their ruling classes didn't want power to transfer, we even encourage it.
For the same reason we dogmatically tear down the landowners. Those rulers WERE landowners (and industrialists).
Basically our interests are incredibly ahistorical being "the good of the nation" rather than "the good of our class and our pocketbook".
We don't benefit from racism against the Irish, which like the English gentry did. Because if the working class becomes powerful we shrug and transition to a consumer economy instead of lose all our power.
As long as we are playing AS a nation we can't really represent the reasons their ruling classes didn't want power to transfer, we even encourage it.
And your suggestion is to conquer, giving the same benefits as multiculturalism, or even as an addition to multiculturalism?Name of thread: Multiculturalism is way too OP with no drawbacks
What positive effects am I supposed to be feeling for living in a non-multicultural society again?Okay, except the problem is the negative effects that a primary culture would likely feel for being in a multicultural society with no migration controls is not adequately modeled. Which goes into what the name of the thread is .. “Multiculturalism is too OP”. There’s no downside - it’s too good.
My point is that the pop growth from migration isn't much of an upside in a game where the world iron reserves are tapped out by the time you've employed all your Peasants in high-productivity buildings. Multiculturalism migration is then irrelevant because the resource is what you need and migrants don't carry iron with them.And your suggestion is to conquer, giving the same benefits as multiculturalism, or even as an addition to multiculturalism?
Except that the game doesn't really model the resistance those groups had to enacting multiculturalism.For the same reason we dogmatically tear down the landowners. Those rulers WERE landowners (and industrialists).
Basically our interests are incredibly ahistorical being "the good of the nation" rather than "the good of our class and our pocketbook".
We don't benefit from racism against the Irish, which like the English gentry did. Because if the working class becomes powerful we shrug and transition to a consumer economy instead of lose all our power.
As long as we are playing AS a nation we can't really represent the reasons their ruling classes didn't want power to transfer, we even encourage it.
Yes, exactly. It is clear who benefits from a multicultural society and who does not. But realistically, all that you’re leaving on the table is the lost authority/primary culture + loyalist - radical bonus. It’s not negligible, but it’s pretty minor especially considering you were probably at racial segregation or cultural exclusion (which give lower levels of the aforementioned bonuses) anyhow.Except that the game doesn't really model the resistance those groups had to enacting multiculturalism.
For example, if more interest groups opposed multiculturalism, then it would be harder to enact (as was the case historically) and it would come with the trade off of upsetting those interest groups.
At the moment, the discriminated pops want multiculturalism, but the people who benefit from the oppression of those groups, don't tend to oppose it.
That makes enacting it far too easy, and with none of the political costs that would have come from trying to enact such a law.
The current system for modeling multiculturalism, is like having Industrialists not oppose workers rights, or landowners fine with the abolition of serfdom. It would make it far too easy to enact those laws, and not model any of the political costs of doing so.
Except that the game doesn't really model the resistance those groups had to enacting multiculturalism.
For example, if more interest groups opposed multiculturalism, then it would be harder to enact (as was the case historically) and it would come with the trade off of upsetting those interest groups.
At the moment, the discriminated pops want multiculturalism, but the people who benefit from the oppression of those groups, don't tend to oppose it.
That makes enacting it far too easy, and with none of the political costs that would have come from trying to enact such a law.
The current system for modeling multiculturalism, is like having Industrialists not oppose workers rights, or landowners fine with the abolition of serfdom. It would make it far too easy to enact those laws, and not model any of the political costs of doing so.
The +200 authority bonus is basically meaningless as well; an edict on like 2 states? If they wanted National Supremacy / Ethnostate to be worthwhile, it needs something way, way better. Not sure what it should be, maybe as much as +200% authority instead of a flat +200.
Yes, I think unbridled growth should have cons based on reality, I would say when Multiculturalism is enacted, the pops can not be Assimilated & it shouldn't be as easy to revert back to a different policy.The thing is that non-discriminatory borders and regulated-but-easy immigration generally tends to be a boon for an economy. It provides cheap exploitable labor for factories, and professionals from diverse backgrounds tend to be more innovative and efficient.
The problem the game has is that racism is virtually non-existent. Multiculturalism and human rights are anachronistic to this game because both (as we understand them today) are a result of WWII with the Holocaust and Nazi/Japanese imperialism. Before then, racial dominance and xenophobia were the theme of global politics, and racial equality was only really a hot-topic concern in the United States, as everywhere else the primary concern was for racial minorities was to have a nation of their own. WWII needs to happen for the global ethos to shift from "nationalism and national sovereignty" to "global human rights and international cooperation". As it is right now, multiculturalism is not "bizarre" enough to scare pops and IG's into refusing to cooperate with the government without some form of racial or national supremacy.
That being said, it shouldn't be hard-locked either. Just because our modern understanding of WWII birthed global human rights does not mean there could not have been an alternate history where it naturally grew from colonialism, the American Civil War, or World War 1 instead. Modern multiculturalism or second-wave feminism should not be impossible, but it needs a dramatic shift in culture so far removed from what was globally normal in the 19th century, and something that would only realistically be caused by a major cataclysmic event like a world war or a pandemic (hey, China gave republicanism a try, nobody expected that).
The other thing that I hasn't been mentioned is that people discriminated against (by the government) receive lower wages than those that do not. That means that each step closer to a multicultural society will reduce the profitability of your 'buildings'. This has a knock on effect on the SOL of those that were not discriminated against.Yes, exactly. It is clear who benefits from a multicultural society and who does not. But realistically, all that you’re leaving on the table is the lost authority/primary culture + loyalist - radical bonus. It’s not negligible, but it’s pretty minor especially considering you were probably at racial segregation or cultural exclusion (which give lower levels of the aforementioned bonuses) anyhow.
It feels way too easy to pass for how good it is and it feels too good on top of that.
This is a nice idea - a sort of "generational memory" or something that affects opinion. It would be a neat way of making different starts distinct as well, but not "hard-baked" into culture.Honestly, it needs some kind of memory to what happened to your country AND your IGs actually care about more stuff besides laws enacted.
IGs should care about foreign policy.
Say, the Military and the Inteligentsia might join together so Prussia/Austria can form a Greater Germany where the Germans are all unified under a single nation.
Or, say, the Union Workers of Cuba might want to become independent of Spain, or at least more self government, whereas the Cuban landowners might just like the status quo.
Or, say, after being humiliated against other European countries, the Military and Industrialists of Germany join in a revanchist streak to take back their lost land and punish their enemies in a future war by putting a fascist in power...