Well, I cannot deny your results even that i agree that further testing is needed.
In any case if you have performance gain through this it is very system specific and not a generic solution since (as ppl stated before) should not impact anything project wise when it comes to how the game is threading.
Do your system have a high load when it is idling so these 5% might come from another process that instead?
In any case if you have performance gain through this it is very system specific and not a generic solution since (as ppl stated before) should not impact anything project wise when it comes to how the game is threading.
Do your system have a high load when it is idling so these 5% might come from another process that instead?