A lot of people have already said it: Right now the game makes you want to play xenophobe.
-Free pops "steal" the worker jobs of your dedicaced slaves
-A single pop of a new specie will get 100% of the growth of the planet until it reach the others
-Optimizing a specie for 1 job feel like a waste if they don't stick to it (and they often don't)
I think it all boils down to two things:
- Growth being weird (just add a RNG weighted by number of pops to chose which specie to grow that may be a bit biased toward low number pops if you still want them to slowly rise in numbers compared to others)
- Pop control being complicated.
Yes I know that free pops should do what they want and not what you want but sometimes GP is important, more than RP.
For this point I think that the solution is to have extra options to limit what pops can and can't do.
We for instance have slaves that basically can only be workers or unemployed but there is no way to have a specie that can be anything but worker.
Maybe have something like "Elite privilege" that prevent a specie to be worker and even a "Ruling specie" that can only be rulers (and maybe a "priviledged resident" one that allow only the specialist).
Those would probably need to give unemployed pops the same level of care than worker and specialists (and worker for the last one) respectively (and with the same happiness modifiers) to make sense.
That way we could both have more control on what happens in our planets. Syncretic evolution empires using those options may have to make sure they have both species on their planet but on the other hand would not see their main specie try to work instead of the prole creatures they made for that.
RP wise that would also allow some nice structured empires where there can be for instance an hedonistic specie ruling and not working any other jobs (basically same as the fallen empires), letting the manufacture and worker jobs be done by lesser species/robots.
And this would come at a cost of having your unemployed pops take more consumer goods so not a free buff.
This would not really work well with equalitarian though that couldn't really use those option though.
But I don't really have a solution for them. Any idea to control pops more seem to clash with the idea of an equalitarian empire.
-Free pops "steal" the worker jobs of your dedicaced slaves
-A single pop of a new specie will get 100% of the growth of the planet until it reach the others
-Optimizing a specie for 1 job feel like a waste if they don't stick to it (and they often don't)
I think it all boils down to two things:
- Growth being weird (just add a RNG weighted by number of pops to chose which specie to grow that may be a bit biased toward low number pops if you still want them to slowly rise in numbers compared to others)
- Pop control being complicated.
Yes I know that free pops should do what they want and not what you want but sometimes GP is important, more than RP.
For this point I think that the solution is to have extra options to limit what pops can and can't do.
We for instance have slaves that basically can only be workers or unemployed but there is no way to have a specie that can be anything but worker.
Maybe have something like "Elite privilege" that prevent a specie to be worker and even a "Ruling specie" that can only be rulers (and maybe a "priviledged resident" one that allow only the specialist).
Those would probably need to give unemployed pops the same level of care than worker and specialists (and worker for the last one) respectively (and with the same happiness modifiers) to make sense.
That way we could both have more control on what happens in our planets. Syncretic evolution empires using those options may have to make sure they have both species on their planet but on the other hand would not see their main specie try to work instead of the prole creatures they made for that.
RP wise that would also allow some nice structured empires where there can be for instance an hedonistic specie ruling and not working any other jobs (basically same as the fallen empires), letting the manufacture and worker jobs be done by lesser species/robots.
And this would come at a cost of having your unemployed pops take more consumer goods so not a free buff.
This would not really work well with equalitarian though that couldn't really use those option though.
But I don't really have a solution for them. Any idea to control pops more seem to clash with the idea of an equalitarian empire.