I have a question, probably stupid, about multi-role planes in the latest DD. I'd have asked it there, but it's already past the 72-hour shelf-life in which those threads stay interesting and active.
from the DD: "there are no stat differences between, say, a fighter that has a set of 4 Heavy MGs in the Primary Weapon Slot and bombs in a secondary weapon slot, and a CAS that has the bombs in the primary weapon slot and the MGs in the secondary slot - but one goes into Fighter Airwings and the other goes into CAS Airwings."
Fair enough. But in that case, what's the point of investing in small bomb bays for those planes that will only ever be used for superiority/interception? You can't ever persuade them to go on CAS missions, because their primary weapon slot [guns of some sort] decides their one and only role? I'm missing something I'm sure, but at the moment it seems it would be mad to design anything other than specialist planes for one particular job.
from the DD: "there are no stat differences between, say, a fighter that has a set of 4 Heavy MGs in the Primary Weapon Slot and bombs in a secondary weapon slot, and a CAS that has the bombs in the primary weapon slot and the MGs in the secondary slot - but one goes into Fighter Airwings and the other goes into CAS Airwings."
Fair enough. But in that case, what's the point of investing in small bomb bays for those planes that will only ever be used for superiority/interception? You can't ever persuade them to go on CAS missions, because their primary weapon slot [guns of some sort] decides their one and only role? I'm missing something I'm sure, but at the moment it seems it would be mad to design anything other than specialist planes for one particular job.