Oh boy (cracks knuckles), here I go with my 2000 cents. Bear with me
I agree with most of the things that you and others have shared on this topic, but I have others that I disagree with.
I'll divide this comment into different parts:
- preparation ( death of Shahrukh Khan, completing the Timurid missions, up until Mughal tag creation, OR harder, reasons for picking a country other than Timurids)
- early game (consolidation and deciding if it's going to be a valid run)
- midgame (massive blobbing before Absolutism)
- Court and Country (special case - go through it or not?), and bankruptcy come tech levels 11 (for manufactories)
- Absolutism blobbing
- Imperialism boredom
1. Preparation.
Ask yourself this: do you want an Ironman game with some achievements bundled up, or is this a casual kind of game?
If you're going for Achievements, know that you could get the "Third Way" by starting as Oman, not convert from Ibadi, create Mughals and making sure no other religious schools exist (or other Muslim denominations?)
You could bundle up with other achievements too, since once you become the Mughals, you are OP already.
This comment will now assume that you are starting as the Timurids.
1.1. The first 2 years of the game will be a make it or break it. If you mess up in the beginning, it's better to just restart and learn from what just happened.
Here is a ballpark telling you if you messed up the start: if within 2 years you do not have most of Ajam either occupied, and your army is small (less than 20-25k).
Opening move:
- If you have access to it, give the Strong Duchies privilege to the Nobility
- Hire mercenaries to your forcelimit (helps with missions)
- Ally a northern horde (I usually ally Chagatai just because all other options are worse, and Chagatai helps against Uzbek at the beginning)
- Ally one of the Arabian Minors that have the religious school with -10 AE (Hanbali school I think)
- Set your vassals to Offensive status or to Sieging status. You want the vassals to do your dirty job and lose troops in the upcoming wars
- Set your privileges to your liking. Remember that giving the Diplo power privilege to the Burgers (or whatever is called) is a waste, since with the tagswitch to Mughals, you will lose access to that estate, and you will lose the Crownland investment
- Set as a priority the Admin monarch points, hire a Discipline advisor if you can, hire level 1 advisors across the board
- Declare war on 11 Dec 1444 on Ajam, and wait for your vassals to do what they do best. Only intervene with your army if you need to or to snipe small stacks.
1.2. Once you occupy all of Ajam, decide between taking all of Ajam's provinces (it will transfer the vassals to you, which might be problematic for diplo relations and vassal love), or leaving Ajam with one province (it will speed up Ajam's acceptance of the peace treaty)
2. Aim to reach the Caucasus and Syria ASAP.
During the war with Ajam, improve relations with Biapas or another Persian Minor (Mazandaram will hate you, so don't improve with them), so you can vassalize them and feed them land.
Fabricate claim on QQ and declare war with these goals:
- Tabriz (fort and Center of Trade (CoT) ) and Ilam (fort)
- releasing Syria
- humiliate (important for the Age of Discovery bonus and for Projecting Power (PP) )
- reps and money for the rest
2.1. In the meantime, improve relations with your vassals so you can integrate them come 1454
If you can, threaten war on Uzbek to get a Transoxianian core that is also a Kazakh core. If you pull this off, release Kazakh and once the truce with Uzbek is over, get Chagatai in and declare reconquest war on Uzbek
2.2. 1454- start integrating the vassals that DO NOT have your cores - Sistan and Afghanistan - and you can also integrate Fars.
The reason for this is because this way, you will be able to improve relations with your other vassals in a gradual way.
Try to vassalize the Arabian Minor that you allied in the beginning.
Try to find a way to kick Hormuz out of the CoT from the province of Hormuz. It just eats a lot of your trade money.
2.3. Idea picking and Renaissance
Try to develop Herat for Renaissance BEFORE you integrate the big vassals, otherwise, you will need to exploit development on a lot of your provinces.
You will need to pump a lot of diplo and military points into Herat. Admin will be needed elsewhere (coring and stab hits).
Idea groups to start:
- Influence, Admin, Religious in this order.
- After that, Quality and Diplomatic (aim for the province warscore cost here), the order depending on what you are lacking and how well you can win the wars.
2.4a. Ottoman and Mamlukes shenanigans.
Your immediate threat or target are these two. Mamlukes because you can take them on once you have 1.5 times their development in your own development, and the Ottomans, well, think more containment here, try to have a wall of your provinces block the Ottomans from Anatolia. Try to vassalize Dulkadir, maybe release a Caucasian minor, and just BLOCK THE OTTOMANS. You will fight them come Age of Reformation and come the Mughal bonus to artillery cost. Fighting Ottomans before that just asks for trouble and it will result in unnecessary losses until then.
On the Mamlukes - play the vassal game on the Arabian Peninsula, and once the Mamlukes are fighting a war against Ethiopia (they are bound to fight), declare on Mamlukes and take the Syrian cores.
2.4b. Focus on completing the Timurid missions. The rewards are really good, especially compared with what will cost you to get to them. The -20 core cost reduction is especially powerful, but do not miss out on the +15% shock damage and on the +2.5% discipline. With all the wars that you will fight, your manpower will suffer, so you need to get some military bonuses.
3. Midgame.
You are Mughals now. Try to expand on all sides, careful with the AE (use the Religious CB and the Hanbali school AE reduction to good use).
Focus on getting the good provinces first : strategically positioned provinces (eg. Constantinople and the other province so you can cross the Bosphorus), snake your way to Malaya and the Spice Islands, get to the Urals, get Beijing and/or Canton and watch Ming explode, etc. These are just examples, but also targets and goals.
If Brahmanis and/or Vijayanagar are down, declare on them, vassalize them and declare war of reconquest on the other one. It helps with keeping the AE down in the Indian subcontinent, also is easy on your admin points.
For Mughals, I strongly suggest the Religious Culture Unity privilege, it is simply awesome for Mughals.
4. Tech levels 11 aka sweet bankruptcy and Court and Country
Come tech levels 11, you unlock the possibility of building the manufactories for most of your provinces. You should take as much loans as possible and as many bonuses as you can gather, so you can build as many manufactories as you can.
Here are the tips:
- manufactories usually take 5 years to complete, but the time can be reduced BOTH (to my understanding) by the bulding cost reduction as well as by the building cost reduction
- bankruptcies will delete all buildings built in the last 5 years
- you need to finish all buildings at least 5 years before declaring bankruptcy
Here is what I do:
I have a big war around 1510-1520, lets say against the Ottomans or against Ming. I eat 100% province and forget about AE.
I loan up 75-80% of my loan capacity.
Let's say I can take 50 loans at a maximum, I take 40 loans. The rest will be my cushion.
I build manufactories in all the provinces that interest me, I focus on Cloth, Cotton, all the good trade goods. I focus on the Persia and Lahore trade regions, since I can easily benefit from the trade from those manufactories. I try NOT to build manufactories downstream from Persia (i.e. not in Syria, not in Anatolia) since I won't get the trade bonuses from those manufactories for a long time, plus the autonomy will be awful for the next 50 years there anyway.
Once 11 years have passed since initiating the building of the manufactories, I try to dispose of any money, monarch points, stability up, pay loans for vassals, etc, and then declare bankruptcy.
Your income should jump by around 100 ducats per month due to building all those manufactories and the trade from them.
Once the bankruptcy is over, continue with blobbing.
4.1. Court and Country
This is only really needed if you cannot hit 100 Abolutism otherwise or if you want to have Estate Privileges for most of the game.
If you cannot easilly pull this off, I suggest against it, since coupled with the bankruptcy and with all the war in the country, it might be too much of a drain on your manpower and on your sanity.
5. Abolutism blobbing.
You should have foothols in all the Old World regions by now. It is not time to paint the Old World in the dark green that is the Mughals.
I usually stay away from the sanity drain that is fighting in the New World until I have most of Europe (and colonizers) until my thumb.
Make sure to eventually aim to change the trade node to Genoa.
Make sure to start attacking the Great Powers by 1600, so you will eventually have peace of mind in your World Conquest.
Goals here: finish off the Otomans(maybe vassalize them too, they make a great March), dismantle the HRE, get the South Slavic culture Mughal bonus (-15% province warscore, it's a HUGE bonus that stacks with the Diplomatic -20% one), conquer most of Castille/Spain, conquer France, in this order.
6. Imperialism. Yawn.
Start conquering the New World and any other minors in the Old World that are still great powers.
With the Mughals, you can hit the ground running from 1500, about 100 years earlier than most other countries. You will conquer more than half of the world development wise before Imperialism hits, so you need to be mentally prepared for the sludge fest that is fighting all those wars and min-maxing. WC is truly a war on your mental state, but with good preparation you can do it!