So after reading a bit on the forums and playing some myself in 1.5, I think a Timurid->Mughal game is in order, especially as a way to honor the coming RoI expansion for CK2. I've played this start once in 1.3 and had a couple of questions...
- Moving the capital to Delhi, is it worth it? The culture you wind up with as your primary only constitutes like 3 provinces and you are in a junk trade node. I suppose it does wind up with good base tax and is centrally located but still.
- Speaking of culture, is it generally worth it to convert culture of the provinces or with your unique ideas should you have enough tolerance to keep rebellions to a minimum? I've recently been playing a highly successful Sweden game and told myself I wasn't going to convert any of the Danish culture provinces, but I got so tired of Halland rebelling that I eventually did. India seems like it could be a lot worse..again depending on how well the Mughals ideas work.
- Since by and large I'll be focusing my conquering on the Indian subcontinent, is westernization worth it? If i want to force vassalize and annex it may not be worth it until very late...