This is a collection of some minor, some less so changes that I feel are sorely needed. The theme is quality of life, ie they’re solutions for annoying tediousness or unreasonable gameplay blocks. Suggestions are underlined.
Hostile Core Creation:
- Hostile Coring Cost from traditions/ideas should apply only to Primary Culture provinces. Self-explanatory. The feature has to be seriously re-examined at some point but until then this will help with some of the frustration. Rushing to kill Bohemia before they get their idea or shitting your pants because Circassia snaked to Astrakhan and Crimea is bad gameplay.
Sieges:
-Detaching to siege should leave behind the best +siege combo of an army for the province, so if you have many cannons and a leader with +siege they should be left behind. It’s very annoying having to forgo such a great feature because the siege leader doesn’t stay with the siege stack, forcing you to always manually create a new unit in a boring clickfest. The siege screen should also display how many cannons you need to gain +siege bonus so that you know what to bring.
Colonists:
-Colonists from the Eastern Mediterranean shouldn't be travelling all the way around Africa to reach the Indian Ocean/Indonesia if the country owns Egypt or Basra. This is the biggest offender but I would suggest to make colonist travel calculation a flat 3x the merchant travel time to the respective local node.
Yes we will lose the travelling to Manhattan takes x days and travelling to New Jersey takes x+4 days but do we really get any fun from that? In contrary we get much non-fun when the Ottomans need 2 years for their colonist to reach the uncolonised provinces at the Horn of Africa, even if they own capital-connected land directly next to them. Or crazy calculation bugs if your capital is on an island or when modders turn the Caspian into a functional sea with ports.
Buildings slots:
Development created a terrible balance between small countries without money but with spare MP’s that develop their provinces but can’t really build them, and large countries with money who just keep piling it because development bottlenecks their infrastructure investments. Unchangeable terrain also complicates infrastructure potential (eg Riga-forest-11dev = Ösel-grassland-5dev = 2 slots).
Not all buildings are created equal. Three buildings that are so crucial that they shouldn’t be in the same category with everything else. These are manufactories, forts and training fields. It is extremely frustrating to ask from the player to weigh the opportunity and strategic costs of these three buildings for every single province out there.
At the same time coastal provinces are in a severe disadvantage because a) they have the opportunity cost of two more buildings, b) tend to have more +TP modifiers making them much more likely to benefit from markets, and c) islands are less accessible, tend to be outside a ZoC (hello random event revolt), and get amphibious landing penalty. The shipyard issue is the most important. Ship building time has skyrocketed in CS, and if anything a rich country should have easier access to that infrastructure.
So I propose dedicated building slots for manufactories and forts, perhaps also for universities because, well, it already has this function (why the tedium of destroying an existing building?), plus a bonus building slot for coastal provinces. The added benefit for a manufactory slot is that we can have a new neat feature where we can build manufactories in our CN’s/protectorates. You can already build forts in marches – it gathers dusts as features go but the limited slots don’t help either.
Quick Builder:
-If you don’t follow the above suggestion, at least the quick builder needs to show when a province has no available slot but no manufactory as well. Right now we get a yellow colour for no available slots, and when you can’t build a particular type its icon gets redded out. Meaning we have to manually check provinces one by one to be sure there’s a manufactory everywhere. Do you know what’s more fun than conquering all of India? Building manufactories in all of India. Please make it easier.
Trade Companies:
-If we are meant to pull trade through trade routes then the Gulf of Aden needs to have its own trade company. Right now the 75% autonomy floor ensures that even if you own Mogadishu, Aden and Zayla the remaining locals will still have the most TP in the node. Looks like an oversight! I don't' want to create the United Kingdom of Greater Yemen and Axum to pull trade from India.
Hostile Core Creation:
- Hostile Coring Cost from traditions/ideas should apply only to Primary Culture provinces. Self-explanatory. The feature has to be seriously re-examined at some point but until then this will help with some of the frustration. Rushing to kill Bohemia before they get their idea or shitting your pants because Circassia snaked to Astrakhan and Crimea is bad gameplay.
Sieges:
-Detaching to siege should leave behind the best +siege combo of an army for the province, so if you have many cannons and a leader with +siege they should be left behind. It’s very annoying having to forgo such a great feature because the siege leader doesn’t stay with the siege stack, forcing you to always manually create a new unit in a boring clickfest. The siege screen should also display how many cannons you need to gain +siege bonus so that you know what to bring.
Colonists:
-Colonists from the Eastern Mediterranean shouldn't be travelling all the way around Africa to reach the Indian Ocean/Indonesia if the country owns Egypt or Basra. This is the biggest offender but I would suggest to make colonist travel calculation a flat 3x the merchant travel time to the respective local node.
Yes we will lose the travelling to Manhattan takes x days and travelling to New Jersey takes x+4 days but do we really get any fun from that? In contrary we get much non-fun when the Ottomans need 2 years for their colonist to reach the uncolonised provinces at the Horn of Africa, even if they own capital-connected land directly next to them. Or crazy calculation bugs if your capital is on an island or when modders turn the Caspian into a functional sea with ports.
Buildings slots:
Development created a terrible balance between small countries without money but with spare MP’s that develop their provinces but can’t really build them, and large countries with money who just keep piling it because development bottlenecks their infrastructure investments. Unchangeable terrain also complicates infrastructure potential (eg Riga-forest-11dev = Ösel-grassland-5dev = 2 slots).
Not all buildings are created equal. Three buildings that are so crucial that they shouldn’t be in the same category with everything else. These are manufactories, forts and training fields. It is extremely frustrating to ask from the player to weigh the opportunity and strategic costs of these three buildings for every single province out there.
At the same time coastal provinces are in a severe disadvantage because a) they have the opportunity cost of two more buildings, b) tend to have more +TP modifiers making them much more likely to benefit from markets, and c) islands are less accessible, tend to be outside a ZoC (hello random event revolt), and get amphibious landing penalty. The shipyard issue is the most important. Ship building time has skyrocketed in CS, and if anything a rich country should have easier access to that infrastructure.
So I propose dedicated building slots for manufactories and forts, perhaps also for universities because, well, it already has this function (why the tedium of destroying an existing building?), plus a bonus building slot for coastal provinces. The added benefit for a manufactory slot is that we can have a new neat feature where we can build manufactories in our CN’s/protectorates. You can already build forts in marches – it gathers dusts as features go but the limited slots don’t help either.
Quick Builder:
-If you don’t follow the above suggestion, at least the quick builder needs to show when a province has no available slot but no manufactory as well. Right now we get a yellow colour for no available slots, and when you can’t build a particular type its icon gets redded out. Meaning we have to manually check provinces one by one to be sure there’s a manufactory everywhere. Do you know what’s more fun than conquering all of India? Building manufactories in all of India. Please make it easier.
Trade Companies:
-If we are meant to pull trade through trade routes then the Gulf of Aden needs to have its own trade company. Right now the 75% autonomy floor ensures that even if you own Mogadishu, Aden and Zayla the remaining locals will still have the most TP in the node. Looks like an oversight! I don't' want to create the United Kingdom of Greater Yemen and Axum to pull trade from India.
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