I discovered this for the first time when running some game tests on field-training today.
Forgive me if this is well-known, I've personally not seen or heard of it before after 1000s of hours in game and much reading etc
In short:
When field-training units
it is MUCH cheaper to train pure infantry first and then switch the unit to your desired template
This works no matter what you're training (be it infantry, tanks, motorised etc).
In the spoiler below, I've added some screens and calculations showing some typical results from a larger number of tests I did today.
If the final unit you want to train is 'non-infantry', adding an extra step will improve efficiency further:
Non-infantry STEPS:
1. Train raw infantry (using a template with roughly same manpower as your final desired unit)
2. Switch the raw infantry to an infantry + desired support companies template. Try to have the same or less manpower than you had at step 1. To do this you might go from 22w or 24w raw infantry with no support to 20w infantry plus support. Train again to max.
3. Switch to final desired template (i.e. tank template or other non-infantry). This should have slightly less manpower than the template at step 2 to minimise XP loss and maximise efficiency. Wait for equipment to arrive, train again to max.
I ran a whole series of game tests today and found that this 'switching' method is at least ~45% cheaper (upto 70% cheaper) than 'normal' training of your desired template with no switching. It's also cheaper than adding a 1939 maintenance company for training. It's easy to reproduce the results in game if you want to test this for yourself.
The reason this works due to a combination of factors.
Firstly raw infantry is much quicker and cheaper to train than anything else. For example, raw infantry field-trains at ~3% per day when green, compared to ~2.3% for infantry + support or ~1.5% per day for tanks. Secondly, the infantry (or perhaps more rightly the manpower) retains a large portion of its trained-XP when switching between templates with the same (or lower) manpower requirement. Keeping manpower the same (or lower) cancels out the XP loss that occurs when units receive new manpower. By ensuring you only switch to a template with the same, or lower manpower requirement, you can limit the XP loss to 40% or less from template switching. If you're switching from 20w infantry + support to 20w tanks plus support ... that's a ~60% reduction on the attrition cost and training time of your tanks (of course infantry has some attrition cost to train but it's very small relative to a tank unit).
Forgive me if this is well-known, I've personally not seen or heard of it before after 1000s of hours in game and much reading etc
In short:
When field-training units
it is MUCH cheaper to train pure infantry first and then switch the unit to your desired template
This works no matter what you're training (be it infantry, tanks, motorised etc).
In the spoiler below, I've added some screens and calculations showing some typical results from a larger number of tests I did today.
If the final unit you want to train is 'non-infantry', adding an extra step will improve efficiency further:
Non-infantry STEPS:
1. Train raw infantry (using a template with roughly same manpower as your final desired unit)
2. Switch the raw infantry to an infantry + desired support companies template. Try to have the same or less manpower than you had at step 1. To do this you might go from 22w or 24w raw infantry with no support to 20w infantry plus support. Train again to max.
3. Switch to final desired template (i.e. tank template or other non-infantry). This should have slightly less manpower than the template at step 2 to minimise XP loss and maximise efficiency. Wait for equipment to arrive, train again to max.
I ran a whole series of game tests today and found that this 'switching' method is at least ~45% cheaper (upto 70% cheaper) than 'normal' training of your desired template with no switching. It's also cheaper than adding a 1939 maintenance company for training. It's easy to reproduce the results in game if you want to test this for yourself.
Attrition did vary quite a bit when training the exact same thing regardless of these large variances, the ultimate result always was much cheaper for switching method.
TANK TEMPLATE EXAMPLE:
20w tank trained from green to regular without switching...
Attrition: ~321 production cost
@
20w tank with switching from a 20w infantry division following steps 1-3 described above...
Step 1. 20w infantry only
Step 2. 20w infantry + support
Step 3. 19w tank division
Attrition: ~137 production cost
OR: ~60% cheaper than previous test without switching
Also NOTE:
The PzII and SPA in the above tests both have heavily upgraded reliability, they're both 92% unit reliability PLUS 10% from maintenance company.
The difference between the two scenarios would be much greater, in favour of switching, if using regular ~80% reliability tanks/SPAs.
INFANTRY TEST
20w infantry with support but no maintenance company:
Attrition: ~332.5 production cost
20w infantry with support and 1939 maint. company:
Attrition: ~198.5 production cost
20w raw infantry no support, no maint. company:
Attrition: ~78.5 production cost (first stage, more to follow)
Changed to 20w infantry with support, no maintenance company, ready for final training:
Finished training above... final result:
Total attrition: ~104 production cost
OR: ~70% cheaper than training the same template unit from scratch (~332.5 production cost vs ~104)
OR: ~45% cheaper than training the same template + 1939 maintenance company (~198 production cost vs ~104).
NB: I did try training with just raw infantry plus 1939 maintenance company in the first step... raw infantry is cheaper. If you add maint. to raw infantry the cost of lost support equip far outweighs the savings on infantry equip.
TANK TEMPLATE EXAMPLE:
20w tank trained from green to regular without switching...
Attrition: ~321 production cost
@
20w tank with switching from a 20w infantry division following steps 1-3 described above...
Step 1. 20w infantry only
Step 2. 20w infantry + support
Step 3. 19w tank division
Attrition: ~137 production cost
OR: ~60% cheaper than previous test without switching
Also NOTE:
The PzII and SPA in the above tests both have heavily upgraded reliability, they're both 92% unit reliability PLUS 10% from maintenance company.
The difference between the two scenarios would be much greater, in favour of switching, if using regular ~80% reliability tanks/SPAs.
INFANTRY TEST
20w infantry with support but no maintenance company:
Attrition: ~332.5 production cost
20w infantry with support and 1939 maint. company:
Attrition: ~198.5 production cost
20w raw infantry no support, no maint. company:
Attrition: ~78.5 production cost (first stage, more to follow)
Changed to 20w infantry with support, no maintenance company, ready for final training:
Finished training above... final result:
Total attrition: ~104 production cost
OR: ~70% cheaper than training the same template unit from scratch (~332.5 production cost vs ~104)
OR: ~45% cheaper than training the same template + 1939 maintenance company (~198 production cost vs ~104).
NB: I did try training with just raw infantry plus 1939 maintenance company in the first step... raw infantry is cheaper. If you add maint. to raw infantry the cost of lost support equip far outweighs the savings on infantry equip.
The reason this works due to a combination of factors.
Firstly raw infantry is much quicker and cheaper to train than anything else. For example, raw infantry field-trains at ~3% per day when green, compared to ~2.3% for infantry + support or ~1.5% per day for tanks. Secondly, the infantry (or perhaps more rightly the manpower) retains a large portion of its trained-XP when switching between templates with the same (or lower) manpower requirement. Keeping manpower the same (or lower) cancels out the XP loss that occurs when units receive new manpower. By ensuring you only switch to a template with the same, or lower manpower requirement, you can limit the XP loss to 40% or less from template switching. If you're switching from 20w infantry + support to 20w tanks plus support ... that's a ~60% reduction on the attrition cost and training time of your tanks (of course infantry has some attrition cost to train but it's very small relative to a tank unit).
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