If I start in 1450's, there won't be any Thirty Years War at all so my preparation has gone to waste.
Unite Scandinavia, wait until 1618, declare war on all the German states and fight them for thirty years.
If I start in 1450's, there won't be any Thirty Years War at all so my preparation has gone to waste.
das said:Unite Scandinavia, wait until 1618, declare war on all the German states and fight them for thirty years.
Varyar said:So what if I want to fight the Thirty Years War as a united Scandinavia rather than Sweden? If I start in the 1600's, there's too little time to unite the north. If I start in 1450's, there won't be any Thirty Years War at all so my preparation has gone to waste.
Raczynski said:There's no Thirty Years War of any kind in EUII.
Varyar said:Will there be anything remotely resembling 1618 Germany left after 1½ century of randomness? Will I get the proper events? Will I have Gustaf II Adolf leading my armies? Et cetera. Sure, I could do what you suggest, but if my intent is to enjoy a largely historical 30YW, minus the alterations to the north, then I would be better off with historical events and monarchs rather than increased randomness, no?
Raczynski said:There's no Thirty Years War of any kind in EUII.
Raczynski said:There's no Thirty Years War of any kind in EUII.
Arcorelli said:Yep. I am not sure how people laments the loss of something that never existed in the game. You never played any of the big wars of the XVII-XVIII century if you started in the GC. The EU2 system was not historical.
Trin Tragula said:Changes does not take place in a vacuum. A united scandinavia with nothing else in europe or for that matter the world would be so implausible that it's not even funny...
The whole idea that you can start at one date and take a nation down an ahistorical path while the rest of the world stays frozen and refuse to react is quite strange to say the least...
A few small though important details would also be very different, the Dutch would for instance be dead against Scandinavia gaining any more influence in the baltic sea (but then again the growing scandinavian super power would probably have fought a few wars against them allready anyway in order to form...).
Sightsee_MC said:And if EUIII gives a pretty decent amount of choice to stick with historical events (which may be what this argument is about: that might not exist) then why not just play to your preferred level of actual history?
Rocketman said:What I mean by that is, we picture history as a big river, like the Mississippi or so. Throw a pebble into the river, and you get little ripples, but most of the river isn't effected. Likewise, why should (for example) player-Cherokee conquering the Choctaw cause Europe to go completely random?
This is opposed to the "butterfly effect" crowd, you claim as soon as you start, everything should spiral into insanity and you're a straightjacketing person who should just go read a history book if you disagree.![]()
EUnderhill said:What I am looking forward to the most is the reduction of hindsight in the game - that one might have to reckon with Aragon not knowing that they will be inherited and thus may be ignored without peril.
Rocketman said:Correct me if I'm wrong, but I believe what the 'historical' players want is a 'history is a river' game.
daemonofdecay said:What they are trying to do with the random events and such is to express the idea that things might have turned out differently WITHOUT the players input sometimes.
EU3 should do a good job of representing the fact that history can change and turn out differently even when I, the player, didn't affect anything directly or indirectly.
Varyar said:Absolutely. But there's a difference to what is a plausible change, and what is completely random. I don't think I've ever had an EU2 game, even in AGCEEP, turn out exactly like history. However, the historical events give the major nations a gentle push in the historically correct direction.
Events that trigger during certain conditions, that is the key!Varyar said:As AGCEEP Byzantium shows, it's quite easy to add alternative history events taht trigger during certain conditions. If there's a will there's a way.
Sightsee_MC said:But I find it interesting that Paradox trying to give the game an internal logic as opposed to an exoskeleton of historic events is considered dumbing down.
Araanor said:I do not want either randomness or static immovable events. Historical occurences have a context, they do not occur in a vacuum.
What I want is consequence. Acts, whether they happened in history or not, should have proper consequences. History should emerge from the conditions, not go along a predefined path.
There's a good amount of this in EU2, but there could be much more.
smn said:EU3 recognizes this problem and tries to create an internal logic that attempts to simulate the very reasons why things happened.
Varyar said:Key word here is "tries". I bet CK tried too and look how that turned out. Point being that unless EU turns into a super-complex simulator, it will need a helping hand from semi-strict measures such as historical events, in order to at all resemble actual history or even reasonable alternative history.
Certainly, but I don't see that making it more, eh, emergent would make it harder to make a good game than if you made it strictly historical. (Yeah, funny sentence, you try phrasing it better!)Varyar said:But then it depends on how well the game can create/handle these conditions as a base for events. EU2 and more so CK shows that this isn't something you can expect. I always saw the historical events, with their triggers, as a very blunt but straightforward way to handle all these conditions.
Now, I do have great faith in Paradox so there's no reason to speculate how EU3 actually will turn out, perhaps it will put my fears to shame.