I think the new system of "mean time to happen" is a very interesting concept. So I'm interested in how it works exactly. As I understand it, it's basically a concept of probability, and MTTH is the expected time time wait for an event to fire. Speaking of probabilty, we name it "mean".
That's nice and all, but that's only half the information. It's even more important what type of probabilty distribution we've got and what's the statistical dispersion. Is there any more information about the system available? If not, one could run write an event, which should fire very often, note when it fires and thus estimate the dispersion, which would be quite handy for modders, I believe.
My first guess would be that the game uses a normal distribution.
Your thoughts, ideas, comments?
That's nice and all, but that's only half the information. It's even more important what type of probabilty distribution we've got and what's the statistical dispersion. Is there any more information about the system available? If not, one could run write an event, which should fire very often, note when it fires and thus estimate the dispersion, which would be quite handy for modders, I believe.
My first guess would be that the game uses a normal distribution.
Your thoughts, ideas, comments?
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