Yeah, I agree. The noobs need to be educated in the finer arts of Eu2
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Here's another one: I don't feel any threat from sharing it, because all who I already have explained it to never use it anyway, but you can judge for yourselves.
Random Manufactury Determinism
If you're 7 inno or higher, you can get random manufacturies. To ensure that you get the kind you like, like for example if you only wanted refineries and weapons manus, all the manus you build would be built in fish, naval supplies, cloth, wool, and any other prov with goods that spawns a naval or goods manu. The more of these you have covered, the more likely it is that when you get random manus, they will either be refineries or weapons manus, and vice versa if you preferred goods or naval(not that there ever would be a good reason to prefere naval).
Here's another one: I don't feel any threat from sharing it, because all who I already have explained it to never use it anyway, but you can judge for yourselves.
Random Manufactury Determinism
If you're 7 inno or higher, you can get random manufacturies. To ensure that you get the kind you like, like for example if you only wanted refineries and weapons manus, all the manus you build would be built in fish, naval supplies, cloth, wool, and any other prov with goods that spawns a naval or goods manu. The more of these you have covered, the more likely it is that when you get random manus, they will either be refineries or weapons manus, and vice versa if you preferred goods or naval(not that there ever would be a good reason to prefere naval).