In the last 40 years there has been numerous attempts at Diplomacy Rating and or Ranking systems using Postal games (*pre Internet

) as well as face to face games, tournament games, tournament rankings, email play, some of the above, (but never all of the above).
There is no universal concept of what achievement recognition is. Even in the case of Wins, there is no agreement as to what the relationship of a win is to various other possible results. Nor is there an agreement as to what consists of the very definition of a 'game of Diplomacy' with major sections of the hobby playing games to a set limit of game years such as 1907 and others playing till everyone drops, or there is a winner or a declared draw or a social end to the game such as a real world time limit etc.
Furthermore the amount of effort and cost of maintaining any ranking is also
greatly varied based on the scope and interest of those that create them.
Therefore the hobby has taken the general approach of both being critical of nearly every attempt while trying to respect the efforts involved by those individuals to present and keep them up. The efforts that are continued in the face of the very fractured dynamic background of non-agreement on achievement parameters are a contribution to the hobby that is often over looked by those critical of the bias that each system creator brings to the mind numbing crunching of numbers.
For me, I find the arguements over scoring and ranking system entertaining at times as well as tedious and repetitive for the last 4 decades depending on my level of prosac consumption for the week.
Edi :rofl: