adfs

Captain
8 Badges
Sep 20, 2009
388
14
  • Arsenal of Democracy
  • Europa Universalis IV
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • For The Glory
  • 500k Club
  • Crusader Kings II
ver: 1.1
mode: multiplayer (both start scenario and load save game)

description:
after connection screen, the gameplay screen won't show up, get a CTD
(application error: ftg.exe module: ddraw.dll address:0x00032c85)

seems randomly, because not happen every time. both start scenario and load save game may meet this bug.

noted that if in the connection screen, the "player status" become "ok", this bug won't happen.

every CTD when the "player status" still is "connecting".

sorry for my poor engilsh, thx for your attention.
 
Upvote 0

MichaelM

For the Glory lead
10 Badges
Jun 30, 2004
3.798
99
crystalempiregames.com
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
Thanks for reporting.
 

MichaelM

For the Glory lead
10 Badges
Jun 30, 2004
3.798
99
crystalempiregames.com
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
Going from your comments in the 1.2 release thread, I guess this is still present?

Are you using a mod? Is this LAN or internet? Is Logs\traffic.csv generated (in the vanilla Logs directory)?
 

adfs

Captain
8 Badges
Sep 20, 2009
388
14
  • Arsenal of Democracy
  • Europa Universalis IV
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • For The Glory
  • 500k Club
  • Crusader Kings II
good news

1st post is in vanilla mode MP(multiplayer).

these days i have tried some AGCEEP MP games, but i got this CTD every time. whatever 1.1 or 1.2.
after some testing, i found that if shields=enhanced(game settings), will get this CTD every time in AGCEEP MP.
if shields=classic, won't CTD.

maybe this type of CTD caused by shields=enhanced? especially in AGCEEP MP games?
 

MichaelM

For the Glory lead
10 Badges
Jun 30, 2004
3.798
99
crystalempiregames.com
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
That is odd; I don't see why the shields could cause such a crash. Are both installs identical? Can both play single-player AGCEEP with enhanced shields?
 

adfs

Captain
8 Badges
Sep 20, 2009
388
14
  • Arsenal of Democracy
  • Europa Universalis IV
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • For The Glory
  • 500k Club
  • Crusader Kings II
yes. both installs identical. i have tried install on a, copy to b, and install both on a b.

both can play AGCEEP SP games with enhanced shields.

and i have tried with lan/internet connection type and local/internet game mode, they are all same result.


i don't know why AGCEEP+enhanced shileds will get this CTD EVERY time in MP, but vanilla not everytime, just some times.

traffic.csv was not generated .

whatever 1.1/1.2, vanilla/AGCEEP, this CTD always is application error: ftg.exe module: ddraw.dll address:0x00032c85

i was used different directx and vc++ runtime, no help, same result.
 

adfs

Captain
8 Badges
Sep 20, 2009
388
14
  • Arsenal of Democracy
  • Europa Universalis IV
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • For The Glory
  • 500k Club
  • Crusader Kings II
sorry...

after some successfully testing, now i meet this CTD with classic shields again...

this problem back to chaos...:wacko:
 

MichaelM

For the Glory lead
10 Badges
Jun 30, 2004
3.798
99
crystalempiregames.com
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
Is it the host or the client or both that crash? And does it only happen at load time, not while the game is running?
 

adfs

Captain
8 Badges
Sep 20, 2009
388
14
  • Arsenal of Democracy
  • Europa Universalis IV
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • For The Glory
  • 500k Club
  • Crusader Kings II
both host and client

host ctd first, client second.

both is application error: ftg.exe module: ddraw.dll address:0x00032c85

only happen at load time, both start scenario and load save game
 

Monkii-sama

Lt. General
74 Badges
Mar 13, 2005
1.462
0
  • Cities: Skylines
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Heir to the Throne
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Battle for Bosporus
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
Just asking, are you loading ingame or not?
 

adfs

Captain
8 Badges
Sep 20, 2009
388
14
  • Arsenal of Democracy
  • Europa Universalis IV
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • For The Glory
  • 500k Club
  • Crusader Kings II
not entering the gameplay screen.

after connection screen, the gameplay screen won't show up, get this CTD
 

adfs

Captain
8 Badges
Sep 20, 2009
388
14
  • Arsenal of Democracy
  • Europa Universalis IV
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • For The Glory
  • 500k Club
  • Crusader Kings II
these days i made some testing. (lan computers, A and B)
use ftg 1.2 vanilla and local area mode. 10+ times for each test.

clean reinstall 2 computers' os(xp sp3 msdn), after install finished, do not do any configuration to os, only install hardware drivers and also without configuration.

this is for keep clean and avoid any other things to affect ftg running.

tested with default directx with os, newest directx, vc2005 sp1, vc2008sp1, old hardware drivers, newest hardware drivers. (any changes made on clean os, becoz i used Ghost)

still get this CTD. (about 6-8ctd/10times)
but after testing, seems this ctd is not affect by os/drivers/software




then i go to find more computers to test. C/D/E joined.

a<->b (as i said. about 6-8ctd/10times)
a<->c (6ctd/10times)
a<->d (1ctd/11times)
a<->e (6ctd/34times)

b<->c (0ctd/10times)

don't know why different computer have such big different result. up to which 2 computers to connect. :confused:

a: amd 3600+, ati hd3850, mem2g
b: dell1501 laptop, sempron 3500+, ati x1150, mem1g
c: sony vaio w117 laptop, atom 1.66g, gma950, mem1g
d: p4 3.0, geforce6200, mem768m
e: celeron2.4, gma900 or 950, mem512m
 
Last edited:

adfs

Captain
8 Badges
Sep 20, 2009
388
14
  • Arsenal of Democracy
  • Europa Universalis IV
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • For The Glory
  • 500k Club
  • Crusader Kings II
i found a thread, maybe same situation.
http://forum.paradoxplaza.com/forum/showpost.php?p=10636518&postcount=21

in the connection screen:
player1(host) status: ok
player2(client) status: connecting

if player2 status will become ok in a short time, won't CTD, entering gameplay screen successfully

if player status keep "connecting" longer time, will not become ok, the CTD surely happen.


in a few words:
other players status
connecting->ok->no CTD
connecting->still connecting->CTD

i am sure it's not network problem, i use cmd->ping -t , never has package lost.
 

MichaelM

For the Glory lead
10 Badges
Jun 30, 2004
3.798
99
crystalempiregames.com
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
I'm still (slowly) trying to reproduce this. If I can't get it to crash on my configuration, it's hard to diagnose.
 

adfs

Captain
8 Badges
Sep 20, 2009
388
14
  • Arsenal of Democracy
  • Europa Universalis IV
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III: Chronicles
  • For The Glory
  • 500k Club
  • Crusader Kings II
though shields=classic can't totally avoid this CTD, it's largely avoid this ctd.

odd.
 

Mats_SX

Field Marshal
27 Badges
Mar 11, 2005
5.617
0
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Hearts of Iron Anthology
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II
We are getting this issue too, for some of us. Some are getting in, but with some configuration of people, we are crashing with this very issue.

The game seems to be broken somehow.

We are playing with BurningEGO's UMP mod. The error is ddraw.dll at some point, perhaps after some timeout waiting for some people to join? We saw no pattern. As most, we managed to get 7 people to join. It would seem only some configurations were broken, but as I said, no pattern.
 

Mats_SX

Field Marshal
27 Badges
Mar 11, 2005
5.617
0
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Hearts of Iron Anthology
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II
Now me and two others did some extensive testing. I could host and get into the game with both of them, one at a time. But when both were in the game at the same time, at least one of us would always crash

And this even without the ddraw error. It would just be a direct crash to desktop, no questions asked.

We ran via hamachi (virtual LAN), they had windows 7 in compatibility mode for win XP service pack 3, my OP.
 

Monkii-sama

Lt. General
74 Badges
Mar 13, 2005
1.462
0
  • Cities: Skylines
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Heir to the Throne
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Battle for Bosporus
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
I can for the record add that I didn't crash at all during any of this. I did however crash if I just let the game sit in the connecting screen for a couple of minutes when the host or someone else had a CTD. I'm not surprised that the app crash happened though considering nothing was going to happen.