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Jorgen_CAB

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Just a note: for any of a number of political reasons, leaders often find it necessary to deploy troops to defend all their territory (or at least populated territory) even when generals tell them a better and less risky defensive line lies in the interior.

Be glad there isn't a rule that "encourages" human players to garrison all their frontier provinces (dissent penalty, lack of confidence in the government, weaker party control, increased risk of coup, seen as weak by foreign powers, etc).

This is something that I miss in the game. Some forced sentiment of leaving a garrison in heavily populated areas or else it will impact your countries unity or political stability.

I usually try and play as realistic as I can and leave Garrisons in all my major areas (where I have industry). The larger the industrial area the more brigades I put there. So provinces with ten industries get a full Garrison division while some small industrial areas only get a single brigade.
 

unmerged(23611)

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Dec 17, 2003
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Another problem are the fact that the player are using the game rules to know when to withdraw forces from a front and Zerg the opponent on another front, such as players do with Germany. You attack Poland and then most people withdraw their whole army and invade France within a couple of weeks, knowing full well that Soviet will not invade because their neutrality will not allow it yet. The real Germany could not rely on such Intel and neither should you as a player do these kind of moves to keep things in perspective. If you try to act more realistic within the game you will sort of handicap yourself and the game will automatically be harder. Simulate a break in the war between offensives to mean that your top leaders need time to plan for the new invasion etc... this will all make the game more pleasant in the end for you. :)

If you move your entire army off the soviet border there should at least be a chance they would attack you. Neutrality shouldn't be visible to the player I think but something you can only see in the espionage screen if you have spies.

I seem to remember from HOI2 the SU sometimes attacking unexpectedly before you were ready for Barbarossa. It meant as Germany you felt you were in a bit of a race against time.

They seem a little too complacent in HOI3.
 

unmerged(112008)

First Lieutenant
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Aug 23, 2008
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Or maybe convince P, that this "feature" is utterly unrealistic and it should be removed.

i dont think its unrealistic, if you dident have a delay then you could mvoe your troops from berlin to moscow in no time which is unrealistic

after the frontline advances every so often they would need to hault for supplies, fuel etc
 

EntropyAvatar

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i dont think its unrealistic, if you dident have a delay then you could mvoe your troops from berlin to moscow in no time which is unrealistic

after the frontline advances every so often they would need to hault for supplies, fuel etc

There are already game mechanics to represent stopping to allow supplies to catch up, and a nice ORG stat that should help represent the disorganization of a marching army.