Thinking about railroads and other such things brought me back to an old idea I had for HoI2 and this seems as good a time as any to bring it up. Basicly, I always found it funny that units really only have 1 speed, modified in some situations of course. Basicly, I would love to see a button somewhere on the army list (something like the supply for offensive button) that you could click to cycle through speeds.
Default would be tactical speed, which is what HoI2 uses and represents movement in areas where you expect to find the enemy. Units would be at their full capacity for combat, but would move at a relatively slower speed as they send out scouts, try to avoid getting caught in an ambush, move through more difficult terrain to get to idea possitions, and otherwise generally adjust to the enemy presence.
Next would be strategic-local. This is for relatively short moves in secured areas and represents things like tossing tanks on low-boys, troops into supply trucks, and just running down the road. Noticably faster then tactical, but troops take a significant combat penalty (say 40%?)
Finally would be strategic-global for long distance movement. Combat penalties would be very high (80%) but speed would be also be very high and higher infastruction levels would result in even larger bonuses (representing rails). This would replace the current strategic redeployment, which I've never much liked since air power could have still hit troops that were redeploying.
Default would be tactical speed, which is what HoI2 uses and represents movement in areas where you expect to find the enemy. Units would be at their full capacity for combat, but would move at a relatively slower speed as they send out scouts, try to avoid getting caught in an ambush, move through more difficult terrain to get to idea possitions, and otherwise generally adjust to the enemy presence.
Next would be strategic-local. This is for relatively short moves in secured areas and represents things like tossing tanks on low-boys, troops into supply trucks, and just running down the road. Noticably faster then tactical, but troops take a significant combat penalty (say 40%?)
Finally would be strategic-global for long distance movement. Combat penalties would be very high (80%) but speed would be also be very high and higher infastruction levels would result in even larger bonuses (representing rails). This would replace the current strategic redeployment, which I've never much liked since air power could have still hit troops that were redeploying.