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Zanza

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StevenGoodman said:
YOU WILL NOW IGNORE THE REST OF THIS MESSAGE?
I know that I would. No wait, I did.
 

Dalwin

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Lou Wigman said:
I have not played the Demo nor do I intend to do so. So my comments are not about the merits or otherwise of the gameplay issues raised in this thread.

So Johan has "collapsed" and agreed to make an ad-hoc, on-the-fly change to the game. This is even BEFORE the game has been released.

A bug fix I can understand. But a design change? No-one has yet had an opportunity to play the full game. I haven't even played the Demo. Why the haste? Surely a more considered approach is required.

HOI had a large number of patches. Arguable the changes made in 1.06 made the game worse!

Please, let's not go down that road again.

I'm probably in the minority here, but I actually think that changing it so that the attackers all arrive simultaneously might be a bad thing in the long run. That will favor the attacker significantly over the way it is now and cannot help but effect overall balance.

Let's face it, we the players tend to be more aggressive and more organized than the AI, the problem consolidating new gains once the defender was dislodged seemed to me not only realistic but an important component of play balance. I'll be disappointed if we end up with another game in which I can walk over the AI at pretty much any difficulty setting.
 

kucing

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Dalwin said:
I'm probably in the minority here, but I actually think that changing it so that the attackers all arrive simultaneously might be a bad thing in the long run. That will favor the attacker significantly over the way it is now and cannot help but effect overall balance.
No one will force you to use that feature. If you feel that it is too good, don't use it. Besides, there might be a patch to allow the AI to do that as well.
 

coreymas

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StevenGoodman said:
Re: Holidays? What about it? My friends are all off stuck visiting their relatives; my relatives are all DEAD (but don't worry about it, I don't); and everything interesting is CLOSED. I could travel, but it is bleeping expensive, and full of families. Mostly, I get a week and a half of computer games, and then it is New Years and party time.

This certainly explains alot about your behavior on the forums.....

And by the way, someone called him a teenager, and someone responded he is 42 (Edit - Fiendix - sorry i missed quoting you - Corey), he actually is 46 (if you believe his bio) now whether that is in years or months I still have yet to decide.... I am leaning towards months ...

Happy Holidays everyone

Corey
 

unmerged(27537)

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StevenGoodman said:
Re: Holidays? What about it? My friends are all off stuck visiting their relatives; my relatives are all DEAD (but don't worry about it, I don't); and everything interesting is CLOSED. I could travel, but it is bleeping expensive, and full of families. Mostly, I get a week and a half of computer games, and then it is New Years and party time.

Maybe you should go fishing to get a bit more relaxed, it's not very expensive, but very relaxing and can provide you a good meal.
Or do any kinds of sport, go boxing, jogging or whatever but don't annoy us with such posts...
 

unmerged(36959)

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Stevie,


Lets start out by expressing my condolences to you for your shitty holiday. I too am minus parents but i am lucky I have a wife, little girl and my favorite developers are realeasing my favorite game soon. But I do remeber a few holidays where i felt like and actually had nothing to be happy about.

I wonder what you do for a living, and how well you do it. I am a supervisor in a concrete factory and I am very good at what I do, but I do make mistakes. I also get better at it every day.

Johan and all the staff at Paradox make computer games, they make very good computer games at time of creation(+ patch or two) but they are not perfect nobody is at anything. Lets look at there recent history (forgive me if i get wrong but im sure you will see my point in a minute) EU - EU2 - Vicky -HoI - Now im sure if you started out with EU at the time you were probably like this is a good game, sure it had its bugs but compared to every other game in ist Genre it was awsome. Now work your way up and cant you agree that the games are getting better and better all the time.

Coding computer game is not easy, but im pretty sure that you stevie boy have no idea about it at all? You dont get to a game like HOI 1 or 2 from scratch and I dont think you will find any developers that could. Look how long it has taken the folks at micro$hit to finally get a stable product and they have been at it for years and years with way more resorces that Paradox.

Sure there may be bugs and issues with gameplay but for 1 how do you even know when you havent played the real thing yet???

To make along story short and prevent myself from telling you what i really think of you and your attitude, HOI2 isnt perfect, isnt going to be. Its not going to satisfy everyone bieng the way that they think it should be, but it will be an enjoyable experiance for real fans of the game and genre. I still play HOI 1, I have probably wasted 100's of hours of my life on this one game alone and I still enjoy it 2day.

I think you need to find yourself a new game, maybe a freind or maybe just go to your local bar get drunk and start mouthing off there over somethin stupid and maybe someone will give you the lesson I'm trying to teach you.

In anycase quit whining to and insulting the great people that made this game. Its not like they arnt going to patch the hell out of it if need be... And if you are not going to buy and support this game then what are you doing on this forum???

Eveyone else have a Great Christmas with your family and freinds as I know I am going to try to, and I cant wait to try play some multiplayer with you all in the new year..

P.s To all the staff at Paradox, thanks for all the hard work.
 
Last edited:

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kucing said:
No one will force you to use that feature. If you feel that it is too good, don't use it. Besides, there might be a patch to allow the AI to do that as well.



Johan if you do implement (which I think you should really think about b4 you do it) make sure that the A.I can do it as well. Also i could be wrong but I was playin as U.S in demo and was getting attacked by Germany from 3 directions and after defeat there HQ showed up before the rest of there units and I attacked and defeated it. I hope that doesnt happen all the time where the A.I sends its forces into get slaghterd for no reason...?
 

kucing

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B@ked said:
... I was playin as U.S in demo and was getting attacked by Germany from 3 directions and after defeat there HQ showed up before the rest of there units and I attacked and defeated it. I hope that doesnt happen all the time where the A.I sends its forces into get slaghterd for no reason...?
It can also happen to player if the player attacks with HQ. There are a few posts that mention this previously.
 

unmerged(36959)

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kucing said:
It can also happen to player if the player attacks with HQ. There are a few posts that mention this previously.


I know that, as this whole thread is about it.

The thing is the A.I should be programmed not to do this as it would never happen in real life that your command unit right after a battle would rush to the front lines even before your armor.

I like the way that it is that the armor would beat the Inf there and all human player has to is support attack with HQs and then they wont move. If you dont want your armor to move there before Infantry then either mix you corps so armor is divided and they all move together or just support attack with Armor and then move when Infantry arrives.

If they add a funtion to move all units in attacking province at once I guess that would be alright, I just dont want the A.I getting confussed and sending out there HQ or a single armor unit to get slaughterd.

I can manage my army just fine the way things are, its the A.I and by the sounds of it lots of you that i worry about..
 

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Lou Wigman said:
I have not played the Demo nor do I intend to do so. So my comments are not about the merits or otherwise of the gameplay issues raised in this thread.

So Johan has "collapsed" and agreed to make an ad-hoc, on-the-fly change to the game. This is even BEFORE the game has been released.

A bug fix I can understand. But a design change? No-one has yet had an opportunity to play the full game. I haven't even played the Demo. Why the haste? Surely a more considered approach is required.

HOI had a large number of patches. Arguable the changes made in 1.06 made the game worse!

Please, let's not go down that road again.

Did you ever think that maybe some of the betas agree with me? --> Eh even Dark "seems" to agree with the concept. Which frankly amazes me as he never sees anything bad in any P. game.

F
 

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Camrik said:
Well, now at least he knows what he looks like when he writes a bunch of posts like that. Geeezzz... You do whine and rant a lot Fiendix, but there is always something constructive in your posts and your tone is always correct.

Ghis

Yes well you have to post the same thing over and over at times before somebody even bothers to answer with an constructive answer - instead of plain spam. The main issue is that a lot of people try to explain plain blunders as WAD - like even the break off attack in the 1st hr. WHY? If its an error just admit to it, instead of comming up with fancy answers. :wacko:

F
 

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Fiendix said:
Did you ever think that maybe some of the betas agree with me?
I don't think that I've seen any observation about the demo that hasn't already been made in some form by beta-testers already. But as there are many people involved in this, you rarely get unanimity. And in any case, there has to be some discipline about making changes otherwise you get feature creep and thrashing. Too many cooks ...

Andrew
 

pacman

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Fiendix said:
Yes well you have to post the same thing over and over at times before somebody even bothers to answer with an constructive answer - instead of plain spam. The main issue is that a lot of people try to explain plain blunders as WAD - like even the break off attack in the 1st hr. WHY? If its an error just admit to it, instead of comming up with fancy answers. :wacko:

F

One person's blunder is another person's WAD.

You seem to see anything that you dislike or don't agree with as wrong. The break off attack thing is probably an oversight that can be exploited and will now be fixed. A lot of people don't agree with you about the arrive at the same time thing. Regarding the HQ, as far as I am concerned you should keep your HQ unit one province behind your frontline and not stack it with your attacking units. I mean these HQ units should be viewed as army HQs and as such, I don't think it's unreasonable that they are one province behind the frontline.

Just my 2 cents.
 

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Colonel Warden said:
I don't think that I've seen any observation about the demo that hasn't already been made in some form by beta-testers already. But as there are many people involved in this, you rarely get unanimity. And in any case, there has to be some discipline about making changes otherwise you get feature creep and thrashing. Too many cooks ...

Andrew

Yes probably true - however if we dont say anything and push for it, but just say how great everything is we will end up with HOI 1.00. First the game mechanics should be worked out - then we should take care of the AI.

One thing thats ironic is the fact that when some of the screens were released a lot of the "fans" were so happy how great they look. Now there seems to be a total different approach to the matter - ie they look worse, block the view etc - things that I thought about the minute I saw the screens - hey but by why rant about it? Everything is great:).

F
 

Steel

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Fiendix said:
Yes well you have to post the same thing over and over at times before somebody even bothers to answer with an constructive answer - instead of plain spam. The main issue is that a lot of people try to explain plain blunders as WAD - like even the break off attack in the 1st hr. WHY? If its an error just admit to it, instead of comming up with fancy answers. :wacko:

F


Perhaps you should consider that there is such a thing as difference of opinion, Fiendix. Something that you consider as an 'obvious error' may seem like a complete non-issue or a low priority problem to others who have a different perspective.

Judging by your second sentence you seem to feel that you are the sole expert on what is an error and that other people in this forum should just shut up and go away since they don't agree with you. You may wish to spend a little time thinking about how you come across to other people here.

Best regards and merry Christmas
 

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Steel said:
Perhaps you should consider that there is such a thing as difference of opinion, Fiendix. Something that you consider as an 'obvious error' may seem like a complete non-issue or a low priority problem to others who have a different perspective.

Judging by your second sentence you seem to feel that you are the sole expert on what is an error and that other people in this forum should just shut up and go away since they don't agree with you. You may wish to spend a little time thinking about how you come across to other people here.

Best regards and merry Christmas

Yes I agree with different opinions if they are well argumented. If you call arrival times low priority then I dont know what is high for you. Battle is the most important aspect of this game. For me gfx are low priority - thats why I dont write anything about it.

I am definately not the sole expert of things - and I dont claim to be. I dont want people to shut up and go away - however I would like them to use arguements - but not "you dont play as u are supposed to play".

Even you (whom I must say respect very much due to the amount of effort you put in HOI/CORE/HOI2) tried to defend the 1 hr issue which is plainly an error - even Johan admitted to that. Why? I understand that we cant fix everything - but I cant say i dont understand people that feel they are banging their heads on the wall each time they give a "sound" agruement. It was a pointless defence. Those are things that I dont get.

I am sorry if you feel ofended - and at times I may come across a little harder, but hell we all want the game to be great.

F
 

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B@ked said:
The thing is the A.I should be programmed not to do this as it would never happen in real life that your command unit right after a battle would rush to the front lines even before your armor.

Absolutely. In the demo its quite possible to bait-and-lure the AI into a province where they can be counterattacked in strength. Having the units arrive piecemeal just makes chewing them up even easier. I wouldn't want to see this change go in without the AI being able to use it. If that means 1.1 takes time, or its pushed into 1.2 then so be it.
 

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Fiendix said:
I am definately not the sole expert of things - and I dont claim to be. I dont want people to shut up and go away - however I would like them to use arguements - but not "you dont play as u are supposed to play".

Ditto. I'll always try to put forward a reasonable suggestion and debate any constructive criticism but I have a harder time when illogical reasons or just attacks are put forward for keeping things as they are.
 

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I think that all of you should take a chill pill and follow Johan's advice.

I'll be AWOC (Absent Without Computer) until after New Year's day, all being well - so Happy Holidays to all of you. I really look forward to 2005, and trying out HOI2, and playing with it at least as much as playing it. See you all then.

Steve.