Steve, you need the relax a bit. I think we can discuss gameplay issues without slinging insults.
Europa Universalis was a board game before it became a computer game too.StevenGoodman said:They change a few things and think they have fixed the universe? But the basis of the universe is broken. They would be better off implementing an existing boardgame, and then modifying to be a good computer game. But they already have a computer game and they keep trying to stuff it into new genres, instead of designing the game to fit the genre.
StevenGoodman said:Why take a break?
Re: Holidays? What about it? My friends are all off stuck visiting their relatives; my relatives are all DEAD (but don't worry about it, I don't); and everything interesting is CLOSED. I could travel, but it is bleeping expensive, and full of families. Mostly, I get a week and a half of computer games, and then it is New Years and party time.
Camrik said:P.S. I just thought of a problem the simultaneous arrival might cause: imagine three stacks (A, B and C) attacking a single province. They win and are en route to the province. The defending player has a big stack rushing to defend the province, but it will arrive too late. So he orders some divisions in an adjacent province to attack one of the attacking stack (say stack A). Since the arrival must be simultaneous, stack B and C will stop their advance to wait for stack A, which might give time for the defender to bring his big stack in the province. In this example, it might have been better for the attacker to see stack B and C take the province and, eventually, defend it against the defender's big stack. Anyway, there will probably be more effects and causes like that that we will discover with time! Cheers!![]()
Actually, its interesting idea. I wonder if it could be combined with intelligence and reconnaisance so defender would sometimes know in advance of the incoming attack.SilverDragon 72 said:good point!
what about the following solution:
you can order an attack:
without delay for organization of the attack - 30% ORG loss & 30% combat efficiency mali
with 8h delay for organization of the attack - 20% ORG loss & 20% combat efficiency mali
with 16h delay for organization of the attack - 10% ORG loss & 10% combat efficiency mali
with 24h delay for organization of the attack - no mali
Camrik said:I guess you are one of those immature teenagers that take advantage of the fact that posting on a forum is such an anonymous act to write anything you feel like.
Sgt. Bulldog said:The odd point of this feature is that it takes 0 seconds to launch an attack from a distance perhaps one hundred kilomteres away. That is completely unrealistic ofc.
No attack is ever instant unless you stand face to face.
Moves to attacks should rather have had a random shrowd to it IMO, but it should still require time.
Brentor said:He was actually the first to suggest it and they took it over into HoI2.
Johan said:Ironically the exploit was never discovered by any beta (or at least never reported to me.)
StevenGoodman said:CTD may be rare, but they should be ZERO. It shouldn't be hard to run Vicky (who?) though a couple of times to catch the CTDs. "real" software should have a reasonable QA before release; catching basic CTDs is trivial QA.
Johan said:And finally.. its christmas time.. take some time off from the computer, meet your friends and relatives..
Darkrenown said:That is such crap. Every game CTDs. Mozillia CTDs. Windows CTDS.
StevenGoodman said:"Ironically the exploit was never discovered by any beta (or at least never reported to me.)"
Don't you play your own games?
StevenGoodman said:Re: Air. So, you agree edge conditions are an issue? Maybe you should fix it? Maybe you could make it so air didn't dominate, with then you wouldn't need to have air planes flying around doing random stuff? It was great fun watching the AI go off an bomb a German HQ behind the lines, when it should have been bombing my attacking force on the front lines, and in the same "Area". But no....
StevenGoodman said:If HOI2 was out by now I would have a bunch of bugs for you to fix. But it won't be out until after New Years, and by then I will be busy busy busy (I hope); so no reason to buy it.
czolgosz said:Well, technically Windows can't CTD, but we've all seen the Blue Screen of Death a time or two...
Granted, you can be 42 and be immatureFiendix said:the guy is 42 you know..... hardly an immature teenager.![]()
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Bah! But windows can cause CTDs when not crashing itsself
Fiendix said:the guy is 42 you know..... hardly an immature teenager.![]()
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If it follows the HoI precedent, when you set a desired unified arrival time and one unit is held up by enemy action it does not change the rest who will continue with the original mission. Units also do not cease moving if attacked in HoI2, they will just fight on the march.