Cpack said:
Who said something about hundred kilometres ??
Between two provinces, your troops are normally located at the frontline, sometimes only a few 100m away !!!
And realisticly, there were fightings at the front all the time, so I doubt, that there happens nothing over weeks if enemy divisions standing against each other
Firstly, let me say that I don't consider the demo a sufficient base for evaluating how the MiA (!?) influences the game. It would best be evaluated over the course of one or more campaigns. Perhaps the gameflow in a full campaign makes the reservations to MiA irrelevant.
That said, you're really ignoring a few basic facts, CPak (and others).
Firstly, there may well be a hundred kilometres to the front. Obviously units in RL would mostly be positioned near the front. But in this game you can attack all adjectant territories instantly. So in your logic that means that ALL units are stationed at ALL the borders simultaneously?? Do they telerport from one section to another when the CiC decides where to attack? Highly unrealistic.
Secondly, the argument that the 'attack is launched when the first shot is fired' is irrelevant. If the shot is fired 100 (or even 10) kilometres from the front, that is no attack. An artillery barrage at best.
Thirdly, I never argued that all attacks should be visible so that they can alway be preemted. Ofc. not. I exactly said that it would have been better to leave the HOI1 system on, but to add more shroud/lower intelligence to the attack so it would not always be seen before it hit. It seems some of you have forgotten that this is actually how it works in HOI1 allready. It's just the degree to which it influences the game that is too low. Or perhaps it's because players in general invest fairly much in electronics?
Fourthly, the MiA benefits the clickfest part of the game, which I dislike. HOI1 is exactly good because those players with ball bearings in their fingers don't have as big an advantage as in 4X games. Now, however, you can sit and clickstart battles, undo them click again and thus try out where the enemys weakest point is. Reconnaisance for free!
I'm really sceptical about this part of the game, but ofc., as I said initially, it may turn out not to be a problem after all since it depends how MiA works together with other mechanisms in the gameflow.