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Johan

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Ironically the exploit was never discovered by any beta (or at least never reported to me.) I just checked it (and I'm supposed to be on an xmas holiday now), and it will be fixed for 1.01.



However, there are plenty of things I wish to adress here now.

1) If you want to rant like that, you don't score alot of points or make anyone more likely to listen to your proposals. We're human beings and are much more likely to read the posts of someone being polite, than someone writing insults like "you dont understand and just whine".
For example. Take Fiendix here.. He argued alot against at the piecemeal arrival of forces depending on speed and wanted the possibility to give a synchronized arrival order. I don't agree on it myself that it improves the game, but that feature has now been added to the code for 1.01.

2) The weather mapmode is completely different from terrain mapmode for a REASON. Its absolutely vital to see the changes in winter and mud as they roll around when you fight long campaigns. Terrain would be obscured most of the time anyway, and those are static and you learn them after a while. This won't change no matter how many posts someone not interested in buying the game is writing here.

3) Airmissions are areabased and will stay that way.
Yes, there are advantages and disadvantages.. I agree that the border between areas can create awkward situations at times, but all other solutions would be even less userfriendly.
One important thing also is that the province-targetting algoritms are NOT designed to kamikaze aircrafts, and will select the targets that give you the most RoI.


And finally.. its christmas time.. take some time off from the computer, meet your friends and relatives..
 

Johan

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There will never be an "target single province" option for the air system.
If that means you'll not buy the game, then fine.
 

Johan

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SilverDragon 72 said:
.


btw. I really would like to hear a comment (best an offiical) on the "neutral province" issue MiA creates...

...does everybody agree that it's right that for the 2nd or 3rd battle (after the defender withdraws but before the province changes to the attacker) the full mali and boni for attacker and defender occur ?!!

...doesn't seem right for me!


.

yes. The province is not completely taken until you arrive there.
 

Darkrenown

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StevenGoodman said:
CTD may be rare, but they should be ZERO. It shouldn't be hard to run Vicky ( :) who?) though a couple of times to catch the CTDs. "real" software should have a reasonable QA before release; catching basic CTDs is trivial QA.

That is such crap. Every game CTDs. Mozillia CTDs. Windows CTDS.
 

Darkrenown

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Steve...what the hell? Are you just trying to be the biggest ass possible?

StevenGoodman said:
"Ironically the exploit was never discovered by any beta (or at least never reported to me.)"

Don't you play your own games?

Of course the devs (and betas) play the game, that doesn't mean anyone knows everything about it. We're all human, none of us are perfect. If Johan notices a bug, or one if reported to him, e does his best to fix it, even while he's on his goddamn xmas holidays! You clearly have no idea of the work that went into making HoI2 or the thousands and thousands of bugfixes. Sorry we're not omnipotent like you, Steve. Hey, maybe you can make a game one day? I'd like that, since then it'd be perfect, I look forward to it.

StevenGoodman said:
Re: Air. So, you agree edge conditions are an issue? Maybe you should fix it? Maybe you could make it so air didn't dominate, with then you wouldn't need to have air planes flying around doing random stuff? It was great fun watching the AI go off an bomb a German HQ behind the lines, when it should have been bombing my attacking force on the front lines, and in the same "Area". But no....

Did you have them set to ground attack rather than interdiction (which will support your attacks)? And no, I can't think of any reason why you might want to kill the HQ unit giving large bonuses to all nearby German units...:rolleyes:

StevenGoodman said:
If HOI2 was out by now I would have a bunch of bugs for you to fix. But it won't be out until after New Years, and by then I will be busy busy busy (I hope); so no reason to buy it.

Jeez, if you hate the game so much just leave or at least quit whining. You don't think the game will be any good? Great, don't buy it! Go play your magical, perfect game instead.
 

Darkrenown

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Fiendix said:
Did you ever think that maybe some of the betas agree with me? --> Eh even Dark "seems" to agree with the concept. Which frankly amazes me as he never sees anything bad in any P. game.

F

Actually, I have the 5th most reported bugs in the HoI2 beta. I can find plenty wrong in these games, it doesn't stop me thinking their great though:p
 

Darkrenown

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Disgustoid said:
And yes: movement during or after battle was often not very coordinated, but the commanders certainly tried more often than not to present a coherent front and not to get too isolated ... something that is in contrast to the dribble-of-arrival that we have witnessed so far ...

"Tried" is the vital word there. To quote some Clauswitz:

Everything in war is very simple, but the simplest thing is difficult. The difficulties accumulate and produce a friction which no man can imagine who has not seen war.
...
This enormous friction, which is not concentrated, as in mechanics, at a few points, is therefore everywhere brought into contact with chance, and thus incidents take place which it was impossible to calculate, their chief origin being chance. As an instance of one such chance take the weather. Here the fog prevents the enemy from being discovered in time, a battery from firing at the right moment, a report from reaching the general; there the rain prevents a battalion from arriving at the right time, because instead for three it had to march for perhaps eight hours; the cavalry from charging because it is stuck fast in heavy ground.