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anomanderus

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Historically you hear stories like "and then king awesome stood on a mountain and defeated an army twice his army's size". Well I just failed to inflict any casualties on an enemy twice my size and lost most of my army. Cool.
 

TheChronoMaster

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Martial stat, offensive technology difference, terrain bonus (see battle screen), tactic bonus (again, see battle screen), etc
 

von Sachsen

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Just took a look in static_modifiers, all of the the combat modifiers look very easy to change, including the defender's bonus for mountain terrain.
 

Rado

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Maybe your ruler was overconfident, thinking himself invincible because he was on a mountain, and didn't take proper defensive precautions. Hubris, man.
 

artemis667

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I just wish being a highland ruler actually meant something.

Other than amorous feelings toward sheep? :)

These games can be unforgiving if you miss a big factor, or are just unlucky, or both. Mountains maybe could be a bit more of a factor though - maybe they'll be tweaked in a patch.
 

Idiotboy

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Problem atm I think is that combat modifiers do very little except the only important one wich is army size. I have lost fight where my force was the bigger of the two but only when the disparity was small. Dont expect another Agincourt in the game.
 
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artemis667

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That's true, it's not like EU where terrain and leader factors will often be decisive.
 

stantz

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You need to make sure your left and right flanks have enough troops, if one of the flanks collapses than your center is going to get torn up FAST, for that reason, you will want your best martial character on your strongest flank so you can tear through the enemy armys flank and get into their center.

I think it will be different once you get some tactics technology, and heavy cavalry probably has some kind of amazing bonus , but in the early game you really have to micromanage your flanks.
 

anomanderus

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You need to make sure your left and right flanks have enough troops, if one of the flanks collapses than your center is going to get torn up FAST, for that reason, you will want your best martial character on your strongest flank so you can tear through the enemy armys flank and get into their center.

I think it will be different once you get some tactics technology, and heavy cavalry probably has some kind of amazing bonus , but in the early game you really have to micromanage your flanks.

I don't know how to move generals around
 

jpr123

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Problem atm I think is that combat modifiers do very little except the only important one wich is army size. I have lost fight where my force was the bigger of the two but only when the disparity was small. Dont expect another Agincourt in the game.

This. At the moment the number of troops you have matters far more than the terrain or even the skill of your generals. I've won battles with morons leading my armies across rivers and still won with more casualties to the enemy because I had 50% more men. I've only ever once won a battle where I was significantly outnumbered, and that was as the king of Sicily, I sat my 700 men on the boot of Italy and defended against 1200 muslims who attacked from across the sea from the island of Sicily. My generals were all 19-20, and I had positive defender modifiers and they had negative attacker ones. Took about 200 casualties for 800 or so.

Then I chased them down and got to invading their lands gleefully till 5000 muslims popped out the ground suddenly and destroyed my game...