• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BrianV

Sergeant
20 Badges
Feb 1, 2015
87
10
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Battle for Bosporus
  • For the Motherland
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Semper Fi
  • Hearts of Iron III Collection
You hear a lot of people say just keep mountain divisions by themselves, however watch this video, a good comparison of Germany and Soviet Union one is pure mountain the other is mixed with support brigade


 

BrianV

Sergeant
20 Badges
Feb 1, 2015
87
10
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Battle for Bosporus
  • For the Motherland
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Semper Fi
  • Hearts of Iron III Collection
Lol! I'm just going by what I hear people commenting on how to use mountain divisions just plain four brigades with no support. I just wanted to show a video that proves this wrong. Lol!
 

CrasherZZ

Major
21 Badges
May 29, 2015
763
1.035
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
Actually they're not wrong. The reason you don't mix MTN brigades with other types is because they are the fastest units when moving through mountains. When you add any other type of unit that slows them a lot. Pure mountain divisions can also outfight other types of units in the mountains. When you have MTN divisions and the enemy doesn't, you have a huge advantage in the mountainous provinces. When the enemy has MTN divisions, like in the video, then you have no advantage so it makes sense to beef up your division with AT, ART, and AC.
 
  • 2
  • 1
Reactions:

WSnova

Colonel
60 Badges
Jun 12, 2014
1.153
2.156
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Arsenal of Democracy
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Warlock 2: The Exiled
As with many of the questions of whats best it depends on what you want to use them for.

But yeah for beating stuff on mountains giving them a support brigade they can be better than 4 mountain brigades.

Manoivering on mountains? 4 brigades is better etc...
 

BarrosRodrigues

aka marcoan7onio
47 Badges
Dec 17, 2011
4.556
2.212
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III Collection
Dumbest demo I've ever seen. Of course when you have MTN against MTN, the one with more firepower from support units is always going to win. Duh!

Actually they're not wrong. The reason you don't mix MTN brigades with other types is because they are the fastest units when moving through mountains. When you add any other type of unit that slows them a lot. Pure mountain divisions can also outfight other types of units in the mountains. When you have MTN divisions and the enemy doesn't, you have a huge advantage in the mountainous provinces. When the enemy has MTN divisions, like in the video, then you have no advantage so it makes sense to beef up your division with AT, ART, and AC.

The only thing "dumb" are your comments most likely due to your ignorance of the game. Mountain troops fight much worse (even in mountains) without support brigades but are not necessarily slower when support is added; a division composed of 3xMTN + 1AC has exactly the same speed in mountains of 4xMTN but completely annihilates it on 1 vs 1 let alone if the frontage is saturated. Next time do your homework before trashing others people work. "Duh!"

Gotcha, I did not consider speed aspect of pure mtn division good point
Don´t listen to him because he does not know what he is saying. If you don´t have supply concerns all MTN divisions will benefit from having support brigades but keep in mind that brigades like AT or ART will slow them down considerably (but AC won´t). The best infantry type division for mountains will include mountain troops and support brigades too. Period.
 
Last edited:
  • 2
Reactions:

WSnova

Colonel
60 Badges
Jun 12, 2014
1.153
2.156
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Arsenal of Democracy
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Warlock 2: The Exiled
TIL, I didn´t actually test.

But my point still stands that the perfect division depends on the task. But yeah an AC would be pretty good for that, and will give it a bit of armor advantage against militia and inferior infantry IIRC.

Thanks for clarifying. Any other good combo that might be overlooked?
 

BarrosRodrigues

aka marcoan7onio
47 Badges
Dec 17, 2011
4.556
2.212
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III Collection
TIL, I didn´t actually test.

But my point still stands that the perfect division depends on the task. But yeah an AC would be pretty good for that, and will give it a bit of armor advantage against militia and inferior infantry IIRC.

Thanks for clarifying. Any other good combo that might be overlooked?
Yes the AC can give you the armor advantage against MIL, GAR, all Special Forces , and INF with (sometimes very) backwards INF AT.

YW, but nope afaik besides what I showed in the video or said here there are no other combos that are overwhelming like this.
 
Last edited:

CrasherZZ

Major
21 Badges
May 29, 2015
763
1.035
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
The only thing "dumb" are your comments most likely due to your ignorance of the game. Mountain troops fight much worse (even in mountains) without support brigades but are not necessarily slower when support is added; a division composed of 3xMTN + 1AC has exactly the same speed in mountains of 4xMTN but completely annihilates it on 1 vs 1 let alone if the frontage is saturated. Next time do your homework before trashing others people work. "Duh!"


Don´t listen to him because he does not know what he is saying. If you don´t have supply concerns all MTN divisions will benefit from having support brigades but keep in mind that brigades like AT or ART will slow them down considerably (but AC won´t). The best infantry type division for mountains will include mountain troops and support brigades too. Period.

Yes, I called the video "dumb". You called me ignorant. So I'm calling you rude.

It's good to correct me if am in error. I am definitely not the most knowlegable and expert person in this forum, but I haven't never called anyone else "ignorant" even when they were obviously wrong. I just state the facts.

My opinion of the video stands, it was a waste of 11 minutes of life and did not make any valid point. By the way, AC are my favorite unit in HOI3. In my other recent post in the other thread about Mountain units in the desert I actually recommend attaching AC to MTN. One of my big disappointments in HOI4 is that AC as separate units are gone. MTN units are also one of my favorite units in HOI3, along with light armor. All underappreciated, IMO.

I actually agree with everything else factual in your posting. Duh! :p
 

BarrosRodrigues

aka marcoan7onio
47 Badges
Dec 17, 2011
4.556
2.212
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III Collection
Yes, I called the video "dumb". You called me ignorant. So I'm calling you rude.

It's good to correct me if am in error. I am definitely not the most knowlegable and expert person in this forum, but I haven't never called anyone else "ignorant" even when they were obviously wrong. I just state the facts.

My opinion of the video stands, it was a waste of 11 minutes of life and did not make any valid point. By the way, AC are my favorite unit in HOI3. In my other recent post in the other thread about Mountain units in the desert I actually recommend attaching AC to MTN. One of my big disappointments in HOI4 is that AC as separate units are gone. MTN units are also one of my favorite units in HOI3, along with light armor. All underappreciated, IMO.

I actually agree with everything else factual in your posting. Duh! :p
I am ignorant regarding a lot of stuff too which makes me liable to say something dumb which is not the same as actually being a dumb person (but maybe I am, who knows) in the sense of having little intelligence. In short my comment was not meant to be offensive. If after what I said above you still think the video is dumb and does not make any valid point then I don´t know what else to say to you.

Btw if you are using MTN in the desert supported by only AC then you are asking for trouble, probably not against the AI but any decent player would easily own you. In deserts you´ll want to skip the AC and definately give them the same level of support you give to your infantry so I am talking about ART and AT too.
 
Last edited:

CrasherZZ

Major
21 Badges
May 29, 2015
763
1.035
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
I am ignorant regarding a lot of stuff too which makes me liable to say something dumb which is not the same as actually being a dumb person in the sense of having little intelligence. In short my comment was not meant to be offensive. If after what I said you still think the video is dumb and does not make any valid point then I don´t know what else to say.

Btw if you are using MTN in the desert supported by only AC then you are asking for trouble, probably not against the AI but any decent player would easily own you. In deserts you´ll want to give them the same support you give to your infantry so I am talking about ART and AT too.

Yes, actually I said that too in that posting. So you and I agree. Given that MTN are actually light infantry, AC gives them some extra punch without using up fuel and supplies like tanks but going with ART and AA will be better against enemy infantry and tanks, and give a nice combined arms bonus (as in the video). In the other posting the question was about deploying excess MTN divisions to the desert - would they have any value...

Actually the video would have some value for a beginner to see how to examine units in HOI3, now that I think about it from a beginners POV.

And you are right, it is rude to say "Duh!". I've said that to my kids on occaision.
 

BrianV

Sergeant
20 Badges
Feb 1, 2015
87
10
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Battle for Bosporus
  • For the Motherland
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Semper Fi
  • Hearts of Iron III Collection
Great videos btw Marco , I do enjoy your lets plays very insightful and enjoy your beginning critique of the countries strength and weaknesses. Hope you do the same for HOIIV
 
Last edited:

BrianV

Sergeant
20 Badges
Feb 1, 2015
87
10
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Battle for Bosporus
  • For the Motherland
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Semper Fi
  • Hearts of Iron III Collection
Yes, actually I said that too in that posting. So you and I agree. Given that MTN are actually light infantry, AC gives them some extra punch without using up fuel and supplies like tanks but going with ART and AA will be better against enemy infantry and tanks, and give a nice combined arms bonus (as in the video). In the other posting the question was about deploying excess MTN divisions to the desert - would they have any value...

Actually the video would have some value for a beginner to see how to examine units in HOI3, now that I think about it from a beginners POV.

And you are right, it is rude to say "Duh!". I've said that to my kids on occaision.

Yes, I'm still learning HOI3, I've come a long way. But in the end it's just a game and someone who knows the game at a higher level than someone else they have this idea of thumbing their nose at everyone else. No hard feelings here, I just laughed my ass off on your childish comment, I didn't take offense of it, but the person who made this video may.
 

billcorr

Field Marshal
53 Badges
Feb 5, 2010
8.751
2.862
  • Cities in Motion
  • Stellaris: Apocalypse
  • Age of Wonders: Shadow Magic
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Ship Simulator Extremes
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2 Collection
  • Majesty 2
  • Magicka
  • The Kings Crusade
  • Heir to the Throne
  • Darkest Hour
  • Crusader Kings II
  • Arsenal of Democracy
  • Europa Universalis III
  • Divine Wind
  • Leviathan: Warships
  • For The Glory
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Battle for Bosporus
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Pillars of Eternity
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Rome: Vae Victis
BrianV, thanks for the video. Please continue to do similar analyses. From all this discussion, I learned a bit, especially about armoured cars.

Keep up the good work!
 

Didz

Major
20 Badges
Sep 16, 2001
527
42
  • Warlock: Master of the Arcane
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders III
  • Surviving Mars
  • Stellaris
  • Mount & Blade: Warband
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • A Game of Dwarves
  • Semper Fi
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Cities in Motion 2
  • Cities in Motion
  • Arsenal of Democracy
Thanks for clarifying. Any other good combo that might be overlooked?
I was wondering the same thing.

If the issue with MTN+ART is that the artillery are too slow in mountains and rough terrain, but AC compensate by being faster and therefore capable of keeping up despite the terrain penalties. Then are other faster units worth considering?

AC are speed 9 but LARM and SPRockets are 8 and SPART are 7. At what point does the speed of the support begin to hamper the movement of the MTN Division?
 

Guardian54

Captain
2 Badges
Dec 6, 2014
397
476
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
I was wondering the same thing.

If the issue with MTN+ART is that the artillery are too slow in mountains and rough terrain, but AC compensate by being faster and therefore capable of keeping up despite the terrain penalties. Then are other faster units worth considering?

AC are speed 9 but LARM and SPRockets are 8 and SPART are 7. At what point does the speed of the support begin to hamper the movement of the MTN Division?

Take the division maker.

Click only one brigade.

Mouse over terrain modifier to check its speed in mountains.
MTN is 4.33 kph + 10% so you want all others to be above about 4.77 KPH, AC is 9.2 + 10% SOMEHOW, ENG is 8 flat, MOT is 8.2 - 40% = 4.92, ). LARM is -30% so if you have 1936 tech it's 9*0.7 = 6.3 and ARM is 6.5 - 40% at 1936 tech = 3.9
Technically you could build a MTN +MTN + LARM + AC unit and have it move as fast as MTN alone can in mountains...

and now looking at the modifiers I feel really, really stupid for putting ALP/MTN/AT/ART as standard for my mountain units (I only have 1 corps of them and will probably use them to garrison China to whack rebels regularly due to the absurd amount of mountains there, at least, before I need to take on the Soviets as custom France, after disposing of the Axis and Allies).

Learning strategic redeployment was probably the best thing I ever learnt in this game.
 

BrianV

Sergeant
20 Badges
Feb 1, 2015
87
10
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Battle for Bosporus
  • For the Motherland
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Semper Fi
  • Hearts of Iron III Collection
BrianV, thanks for the video. Please continue to do similar analyses. From all this discussion, I learned a bit, especially about armoured cars.

Keep up the good work!

Thanks, after countless hours playing this game it's still surprises me of stuff I still find out and new strategies to employ. Couldn't have done it without all the excellent AAR's here and the lets plays on YouTube. Haven't gotten as bold yet as playing a minor country yet like Marco Antonio conquering the world as Tibet. But I'm getting close! I still wonder if I can drop this game down when HOIIV comes out because this game is a still a masterpiece.