Motorized units now have high breakthrough and some hardness, making them work well when attacking. As others have noticed, if you’re just min/maxing, they work better than tanks in most situations, certainly cost for cost.
It seems wrong for the “realism”: Why are my trucks “harder” than my light tanks?! And more breakthrough than mechanized?!
And wrong for balance: Why should I build any expensive tanks or mechanized?
Does anyone know why this was done? And is there any acknowledgement from Paradox that it needs to be fixed?
It seems wrong for the “realism”: Why are my trucks “harder” than my light tanks?! And more breakthrough than mechanized?!
And wrong for balance: Why should I build any expensive tanks or mechanized?
Does anyone know why this was done? And is there any acknowledgement from Paradox that it needs to be fixed?
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