One thing that just gets me is how powerful terrain is especially those trees. Trees in this game are Over power. Tree terrain should be destructive like buildings at least. So much more tactics can be considered with a small implementation.
1. Make tree clusters have hit points that can turn into rough/ difficult terrain when destroyed on the hex by ballistics.
2. Wouldn’t it be cool if flamers actually set trees on fire or even have entire forests catch fire and cause some atmospheric heat build up for mechs who refuse to get out? Lasers may do the same effect.
3. Navigating forest terrain that is thick should be considered. Tree density could slow a mech down considerably if they want to safely navigate it without tearing a path in its wake. Running through a forest could be foolish.
These type of details get me excited.
1. Make tree clusters have hit points that can turn into rough/ difficult terrain when destroyed on the hex by ballistics.
2. Wouldn’t it be cool if flamers actually set trees on fire or even have entire forests catch fire and cause some atmospheric heat build up for mechs who refuse to get out? Lasers may do the same effect.
3. Navigating forest terrain that is thick should be considered. Tree density could slow a mech down considerably if they want to safely navigate it without tearing a path in its wake. Running through a forest could be foolish.
These type of details get me excited.
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