Most "Stellaris" like sci-fi universes?

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Laiders

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I'm no massive expert on Star Wars FTL but is it not the case that they don't ships don't actually pass out of real space, simply move faster than light speed? I.e if an object is in the way from the starting location to their destination they will crash, hence the need for well mapped hyperspace lanes, as jumping blind could have you crashing into a star or anything. Though in reality the chances of actually hitting anything given the amount of distance between objects in space are incredibly low.

Side-track but nope. Hyperdrive forces the vessel using it into an alternate dimesion, hyperspace. However, for unknown reasons jumping near gravitational bodies is very, very bad and so is travelling past one while in hyperspace. Thus ships travelling in hyperspace without knowing exactly how their position maps into realspace coordinates or having an adequete knowledge of the underlying realspace run the risk of encountering massive gravitational phenomena (planets, stars, black holes etc.) and, at best, being violently forced out of hyperspace. Two ships in hyperspace on exactly the same course travelling in opposite directions could, as far as I am aware, collide but hyperspace is weird so who knows. These are all reasons why SW ships carry powerful computers and/or droids devoted to the task of correctly calculating hyperspace jumps, often with the aid of charts showing known safe routes between systems through hyperspace etc.

To make this post on-topic, the sci-fi universe Stellaris most reminds me of is the SOTS universe, minus the rich lore! :p Half-jokes aside, it is a generic sci-fi universe. It resembles lots of them by design. Personally a mix of ST, Bab 5 and the Culture but I am probably merely projecting my favorite space opera type sci-fis on to the blank slate that is Stellaris.

I know that, but from what I know of Warhammer 40K the C'tan are not waking up, the Necrons are however so I thought that you might refer to them.

Most use the same as the humans, although the Eldar have perfected it to be somewhat more like hyperlanes (are there really any fixed routes though?) and the Necrons (who hate the Warp) don't use it, I will give you that.

I currently seem to have the job of clarifying other people's understanding of fictional FTL devices online... Ever wonder what you're life is coming to? :p

Elder don't use travel through the Warp/Immaterium. In fact they can't use the Warp in that way; their souls would be devoured by Slannesh. The Elder instead use structures, tunnels effectively, called the Webway through the Immaterium. These function much like doors. If you know how to find an entrance to the Webway, you simply step into it and a few moments (subjectively but Webway travel is known to be, by far, the fastest form of travel and safest too) later you step out at your destination. Craftworld Eldar do their best to maintain and occasionally expand the Webway but almost all of their resources are devoted to an endless struggle to protect their species from extinction and eternal damnation at the hands of their own dark pyschic manifestation, Slannesh, so they are a little busy for infrastructure projects. As a result, the Webway is crumbling from disuse. While I have compared it to stepping through a door, the Webway can sometimes be entered and exited from space through ships so it is also the primary way their fleets move around. Tunnels this large are somewhat rare, which is why the Eldar favour small strike forces with light vehichle support.

Parts of the Webway are known to and used by the Necrons, who are hated foes of the Eldar, and obviously the Dark Eldar, in fact their capital city, Commorragh, is contained entirely within it. Humanity had started experimenting with its own Webway but the Horus Heresy put an end to that. Otherwise the Necrons use powerful inertialess drives and wait out their journeys at relativistic speeds.
 
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Caspoi

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Side-track but nope. Hyperdrive forces the vessel using it into an alternate dimesion, hyperspace. However, for unknown reasons jumping near gravitational bodies is very, very bad and so is travelling past one while in hyperspace. Thus ships travelling in hyperspace without knowing exactly how their position maps into realspace coordinates or having an adequete knowledge of the underlying realspace run the risk of encountering massive gravitational phenomena (planets, stars, black holes etc.) and, at best, being violently forced out of hyperspace. Two ships in hyperspace on exactly the same course travelling in opposite directions could, as far as I am aware, collide but hyperspace is weird so who knows. These are all reasons why SW ships carry powerful computers and/or droids devoted to the task of correctly calculating hyperspace jumps, often with the aid of charts showing known safe routes between systems through hyperspace etc.

To make this post on-topic, the sci-fi universe Stellaris most reminds me of is the SOTS universe, minus the rich lore! :p Half-jokes aside, it is a generic sci-fi universe. It resembles lots of them by design. Personally a mix of ST, Bab 5 and the Culture but I am probably merely projecting my favorite space opera type sci-fis on to the blank slate that is Stellaris.



I currently seem to have the job of clarifying other people's understanding of fictional FTL devices online... Ever wonder what you're life is coming to? :p

Elder don't use travel through the Warp/Immaterium. In fact they can't use the Warp in that way; their souls would be devoured by Slannesh. The Elder instead use structures, tunnels effectively, called the Webway through the Immaterium. These function much like doors. If you know how to find an entrance to the Webway, you simply step into it and a few moments (subjectively but Webway travel is known to be, by far, the fastest form of travel and safest too) later you step out at your destination. Craftworld Eldar do their best to maintain and occasionally expand the Webway but almost all of their resources are devoted to an endless struggle to protect their species from extinction and eternal damnation at the hands of their own dark pyschic manifestation, Slannesh, so they are a little busy for infrastructure projects. As a result, the Webway is crumbling from disuse. While I have compared it to stepping through a door, the Webway can sometimes be entered and exited from space through ships so it is also the primary way their fleets move around. Tunnels this large are somewhat rare, which is why the Eldar favour small strike forces with light vehichle support.

Parts of the Webway are known to and used by the Necrons, who are hated foes of the Eldar, and obviously the Dark Eldar, in fact their capital city, Commorragh, is contained entirely within it. Humanity had started experimenting with its own Webway but the Horus Heresy put an end to that. Otherwise the Necrons use powerful interialess drives and wait out their journeys at relativistic speeds.

Ah, thank you, I seem to have missunderstood how the webway functioned. I thought that was more of a pocket realm within the Warp.
 

Laiders

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Ah, thank you, I seem to have missunderstood how the webway functioned. I thought that was more of a pocket realm within the Warp.

It both is and isn't. The Webway itself is seperate from the surrouding Warp, protected by incredibly powerful psychic spells (part of the reason it is so hard to expand and why humanity stopped building theirs after their most powerful pysker you know all but died and was stuck on a giant golden life-support machine) to stop demonic incursion. However, the Webway is contained within the seperate realm that is the Warp/Immaterium so if the Warp were to suddenly vanish so too would the Webway. For all ordinary intents and purposes, it is best thought of as an entity entirely seperate from the Warp itself. You were right in the fact it would be best represented by hyperlanes (so long as there allowed for near-instanteneous travel compared to other transit systems, travelling along them was undetectable by any means and could directly connect planets etc.).
 

Exemplar Voss

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What sci-fi universes fit the premise of Stellaris?

- many different races
- FTL is super common
- fallen empires
- colonization
Farscape. Farscape by a lot, when it comes to races and different types of FTL, as well as a couple different growing empires.
Fallen Empires are kinda iffy (though the wormhole aliens may fit, though they're refugees rather than a power in decline), and there are colonies as well.
 
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essi2

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Didn't see this mentioned, so i guess it falls to me to do so.

Andromeda
 
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Vasious

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My Vote is Babylon 5
Various Different Races with distinct Ethoi and Traits
Non Humanoid Aliens
Aliens needing Difference environments
Different factions within the races that have a different Ethos (Clarkist EA vs Babylon 5)
Edits to control Ethos shift (Nightwatch, Ministry of Truth and Peace)
"Enlightnement" (the Centauri and the Narn)
Slavery of other species (the Centauri and the Narn)
Enslavement of own Species (the Centauri)
Civil Wars over the dominant Ethos (Mimbari Caste War)
Colonies Breaking off due to different Ethos to central government (Earth Colonies breaking off from the Clarkist Earth Alliance)
Alliances as well as Federations (League of Non Aligned Worlds, The Army of Light, The Interstellar alliance)
Fallen Empires stuck with an extreme ethos (Vorlons and Shadows)
Long lost civilizations to research (All of what IPX is doing, the first ones, the great machine)
Different FTL ( well really civilian ships use wormholes and Warships have war drives in game terms, though in B5 they both travel in Hyperspace ships are either Jump capable or use the gates.)
Political consequences to different policies (The attacking of civilian ships by the Clarkist EA, the Centari use of mass drivers on Narn)
 
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EvilTom

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My story that will be released in 5-15 years as a novel!

... It's gonna happen, okay!
Do It!
I found writing very cathartic and was a way of building a universe, rules of the world that contained some well known sci-fi elements but without those annoying parts that just make plot holes and unbelievable twists...
Like time travel or time machines... they always can give some interesting exercises in story writing, but unfortunately human understanding of an (apparently) linear timeline means that you always end up in paradoxes. So if you find paradoxes give too many questions... scrap time travel in your "universe" and make it a technical impossibility (as it currently appears in our real universe). You will actually find that when you kill someone and can't go back in time to rescue them, then the peril they are in is actually more realistic. There was nothing more frustrating for me in a episode of Star Trek (usually voyager) where someone dies (or the entire crew save a few) but someone goes back in time and rewrites history so no-one dies. What a waste of an episode.

I found the secret is just to write any old rubbish first, just to get over the hang ups of actually writing and to get your mind and fingers moving. Just remember... write drunk, edit sober.
 

IronFish

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The Stellaris universe most reminds me of one of the settings for one of my favorite sci-fi writers; John Scazi, Either his Old man's war series or any of his stand alone novels.

A link for those who are interested:
http://whatever.scalzi.com/about/books-by-john-scalzi/


Quoted for truth.

In Scalzi's Old Man's war series you will find:

- A universe in which many different alien civilization strive to increase their control over the less then common colonizable planets, where some are fighting mainly on their own but others build alliances and federations to protect their worlds and expand into others'.

- Genetic modification and cybernetic augmentations of soldiers, who then question whether they still belong to their original species

- Even mono-species civilizations can fracture and exist in two separate divisions.

- Colony leaders facing unexpected events during the settlement of alien, less then thoroughly mapped worlds.

- Uplifting.

- An extremely advanced alien civilization with no intention to expand – but a tendency to interfere with less developed FTL civilizations in odd and unexpected ways


The FTL is somewhat different – more like Stellaris' jump drive, but with a limited range and no Unbidden. Instead, you get an awkward existential complication that most people choose to ignore.
 

Saviour of Galaxy

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Freespace and The Berserker.

Just kidding. Those are anything but the Stellaris. I say the closest one is StarTreck, Babylon V and Mass Effect.
 

Lord Tareq

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Babylon 5 is a near perfect match, with the Centauri being the prime example of a fallen Empire, and the Vorlons & Shadows as precursor Empires. Plus the diplomacy is like a centerpoint of the show. Behind the scenes there is much exploration done as well.
Star Trek would be a perfect match too, with the federation mechanic being in the game, and the early game focus on exploration plus the bazilon alien cultures. Star Trek has plenty of precursor Empires (Iconians for example) and some fallen Empires as well (Cardassians after DS9, The First Federation, those dragon-like aliens from Voyager etc..) Plus some nice late game crisis in the form of the Borg, Dominion and species 8472

Star Wars would imho better fit a game with more of a focus on warfare. I'd probably prefer a Starwars mod for the new MOO, while for the more deep Stellaris I'd prefer a Star Trek or B5 mod.
 

Super-Soviet

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"Start Trek?! But I've been projecting my 40k girmdark fanboyism onto every vaguely genocidal feature I can find." - half the forum

Seriously though this game is so Star Trek like I think that making a good 40k mod will be ten times harder than the forum thinks it is. Sure, a 40k mod is inevitable, but at this point it has a strong possibility of being bad if not handled correctly.
 

IronFish

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yafeshan

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I knew it was B5.
My subconscious mind somehow made me rewatch babylon5 since i preordered game. I got all the other series movies which were mentioned here but the hype directed me to B5.

B5 is what stellaris feels like. It has all the features it requires. It has even some of the exact endgame events like invaders from another dimension. It has several ftl methods which is utilized by first ones. Most of the series we see only gate travel tough.
Wide range of cultures government types and even racial traits also matxhes stellaris.
I do not even need to mention fallen empires, precursors, uplifting races.
I think stellaris devs are great B5 fans
 
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jju_57

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well, they have an organic component but are still mostly synthetic, definitively not the "completely organic faction" that these guys are, and the genocidal geht are the heretics, and thus both tie in to the first group (the Reapers) and wish to serve the will of the Reapers who they worship as gods more than the Skynet kind of villain.


Also you added the protheans but they are not a fallen empire in the Stellaris sense as they are completely gone as an empire rather than just having stagnated.

We don't yet know the exact "organic" threat in Stellaris so it's too early to have a definitive rulling. The Protheans are thought to be completely gone but there may be other pods out there.

But what about the Leviathans then? They are not gone and would meet the definition of fallen empire, especially since they are so powerful.