I like some forum theories to explain away all the FTL species starting at the same time: The Fallen Empires are basically just playing chess on a galactic scale to see whose little pet project wins out. Hence, they've been manipulating every species into discovering a method of FTL at about the same time.
Also, in the name of fair play, they won't interfere with the races, unless they break the pre-established rules insisted upon by each of the individual fallen empires.
I'm no massive expert on Star Wars FTL but is it not the case that they don't ships don't actually pass out of real space, simply move faster than light speed? I.e if an object is in the way from the starting location to their destination they will crash, hence the need for well mapped hyperspace lanes, as jumping blind could have you crashing into a star or anything. Though in reality the chances of actually hitting anything given the amount of distance between objects in space are incredibly low.I would say that SW works more like Warp (randomly jumping is just really dangerous, so unless it's an emergency, you would use charted routes), while Mass Effect its more like a mixture of hyperlanes and wormholes in that they work like hyperlanes, but are instant and require active buildings.
Without Star Trek's nauseating preachiness, though.With Stellaris, Paradox is making a better Star Trek game than any official Star Trek game.
Honestly the game reeks of Star Trek to me. A large number races on roughly equal footing. A vast galaxy with a ton of exploration possibilities. Inter-racial conflict (and often war). Difficult ethical decisions. A Federation system which was pulled right from the series. This game IS star Trek, so there had better be a good Trek mod.
Stellaris is a strategic mash-up of sci-fi basically. List of all references would probably take few pages.Actually wouldn't it be easier to list the sci fi universes that don't fit those criteria? Lol.
I agree. I also see the books about "The Culture" from Iain Banks resembling Stellaris, or vice versa. Not sure how the Culture itself would fit - seeing that it is a Human/AI mix with Humans mostly reaping the Hedonistic side and AI ruling and doing all the work.I think the game draws a lot of inspiration from David Brin's Uplift universe. It has many different races, common FTL, fallen empires and colonization. It also has enigmatic precursors, uplifting of pre-sentient species, shifting alliances and a kind of common galactic sense of proper standards of behavior.
The C'tans are not the necrons, but the gods of the Necrons, the oldest intelligent beings in the galaxy. They are pure energy beings and they wiped out the old ones with the help of the Necrontyr(Necrons before they became robots).
That depends on the empire, I'll give a few examples. Humans use warp drives what are very unpredictable and they can be dangerous. The necrons use some kind of teleportation, like the wormhole drive. The eldar travel via the Webway(hyperlanes). Every empire has some kind of FTL travel. Orks have the best. They enter the warp without a Gellar field and they fight the demons who materialize in the ship as "exercise" before they arrive to the warzone they are headed.
Without Star Trek's nauseating preachiness, though.
With the late game impacts I think it's most like Mass Effect.
AI robots wanting to kill off organics - Geth.
An organic invasion from outside the Galaxy - Reapers.
Only thing really missing is Shepard.
Eh, the Geth are not really that genocidal, they are just an isolationist empire like any other (apart from the fact that they are all robots). And the Reapers are not very organic either, they are synthetic beings made out of organic paste.
Don't want to sidetrack things but the Reapers are indeed very organic. And the Geth do have a strong faction that wants to fight and exterminate all organics. Other Geth are waiting and just don't want to do it yet.
Without Star Trek's nauseating preachiness, though.
And this episode we are going to teach you why X is bad.
I think the game draws a lot of inspiration from David Brin's Uplift universe. It has many different races, common FTL, fallen empires and colonization. It also has enigmatic precursors, uplifting of pre-sentient species, shifting alliances and a kind of common galactic sense of proper standards of behavior.
Without Star Trek's nauseating preachiness, though.