Most "Stellaris" like sci-fi universes?

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I like some forum theories to explain away all the FTL species starting at the same time: The Fallen Empires are basically just playing chess on a galactic scale to see whose little pet project wins out. Hence, they've been manipulating every species into discovering a method of FTL at about the same time.

Also, in the name of fair play, they won't interfere with the races, unless they break the pre-established rules insisted upon by each of the individual fallen empires.

Sounds cool. I kind of hope some of the discoveries you can stumble upon shed some light on the suspicious synchronicity of FTL discovery. Maybe in different game you could "discover" a different explanation, with different consequences.
 
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Kamakaze Panda

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I would say that SW works more like Warp (randomly jumping is just really dangerous, so unless it's an emergency, you would use charted routes), while Mass Effect its more like a mixture of hyperlanes and wormholes in that they work like hyperlanes, but are instant and require active buildings.
I'm no massive expert on Star Wars FTL but is it not the case that they don't ships don't actually pass out of real space, simply move faster than light speed? I.e if an object is in the way from the starting location to their destination they will crash, hence the need for well mapped hyperspace lanes, as jumping blind could have you crashing into a star or anything. Though in reality the chances of actually hitting anything given the amount of distance between objects in space are incredibly low.
 

Oriflamme

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With Stellaris, Paradox is making a better Star Trek game than any official Star Trek game.

Honestly the game reeks of Star Trek to me. A large number races on roughly equal footing. A vast galaxy with a ton of exploration possibilities. Inter-racial conflict (and often war). Difficult ethical decisions. A Federation system which was pulled right from the series. This game IS star Trek, so there had better be a good Trek mod.
Without Star Trek's nauseating preachiness, though.
 
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If you don't limit yourself to movies and TV shows, then The Commonwealth Saga by Peter F. Hamilton comes to mind as being very close to the Stellaris universe.
 
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Elderotter

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I think the game draws a lot of inspiration from David Brin's Uplift universe. It has many different races, common FTL, fallen empires and colonization. It also has enigmatic precursors, uplifting of pre-sentient species, shifting alliances and a kind of common galactic sense of proper standards of behavior.
I agree. I also see the books about "The Culture" from Iain Banks resembling Stellaris, or vice versa. Not sure how the Culture itself would fit - seeing that it is a Human/AI mix with Humans mostly reaping the Hedonistic side and AI ruling and doing all the work.
 

jju_57

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With the late game impacts I think it's most like Mass Effect.

AI robots wanting to kill off organics - Geth.
An organic invasion from outside the Galaxy - Reapers.
Fallen Empire - Prothians.

Only thing really missing is Shepard.
 
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Caspoi

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The C'tans are not the necrons, but the gods of the Necrons, the oldest intelligent beings in the galaxy. They are pure energy beings and they wiped out the old ones with the help of the Necrontyr(Necrons before they became robots).


That depends on the empire, I'll give a few examples. Humans use warp drives what are very unpredictable and they can be dangerous. The necrons use some kind of teleportation, like the wormhole drive. The eldar travel via the Webway(hyperlanes). Every empire has some kind of FTL travel. Orks have the best. They enter the warp without a Gellar field and they fight the demons who materialize in the ship as "exercise" before they arrive to the warzone they are headed.

I know that, but from what I know of Warhammer 40K the C'tan are not waking up, the Necrons are however so I thought that you might refer to them.

Most use the same as the humans, although the Eldar have perfected it to be somewhat more like hyperlanes (are there really any fixed routes though?) and the Necrons (who hate the Warp) don't use it, I will give you that.

Without Star Trek's nauseating preachiness, though.

And this episode we are going to teach you why X is bad.
 

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With the late game impacts I think it's most like Mass Effect.

AI robots wanting to kill off organics - Geth.
An organic invasion from outside the Galaxy - Reapers.

Only thing really missing is Shepard.

Eh, the Geth are not really that genocidal, they are just an isolationist empire like any other (apart from the fact that they are all robots). And the Reapers are not very organic either, they are synthetic beings made out of organic paste.
 
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Can it only be TV? Because its very limiting. My current favourite is Peter Hamilton's Commonwealth universe, which has lots of things that this game will have.
 
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jju_57

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Eh, the Geth are not really that genocidal, they are just an isolationist empire like any other (apart from the fact that they are all robots). And the Reapers are not very organic either, they are synthetic beings made out of organic paste.

Don't want to sidetrack things but the Reapers are indeed very organic. And the Geth do have a strong faction that wants to fight and exterminate all organics. Other Geth are waiting and just don't want to do it yet.
 

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Don't want to sidetrack things but the Reapers are indeed very organic. And the Geth do have a strong faction that wants to fight and exterminate all organics. Other Geth are waiting and just don't want to do it yet.

well, they have an organic component but are still mostly synthetic, definitively not the "completely organic faction" that these guys are, and the genocidal geht are the heretics, and thus both tie in to the first group (the Reapers) and wish to serve the will of the Reapers who they worship as gods more than the Skynet kind of villain.


Also you added the protheans but they are not a fallen empire in the Stellaris sense as they are completely gone as an empire rather than just having stagnated.
 
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I think the game draws a lot of inspiration from David Brin's Uplift universe. It has many different races, common FTL, fallen empires and colonization. It also has enigmatic precursors, uplifting of pre-sentient species, shifting alliances and a kind of common galactic sense of proper standards of behavior.

Excellent points, especially the uplifting and precursors. Now I feel like re-reading some of those novels.
 

Hound Archon

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Oct 3, 2014
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Have you ever heard about "Wildstar", the MMO?

It fits Stellaris like a glove: it is a game about the conflict of despotic Dominion and rebellous Exiles over the homeworld of a Fallen Empire, full of dangerous mysteries.

The Dominion has at least two uplifted playable species: it uses Strong/Resilient Draken as its combat troops and Brilliant/Natural Engineer Chua as its weapon researchers. There is also sentient robot species created by the abovementioned Fallen Empire and adopted by the Dominion, which claims to be its successor.

The Exiles split because they reject the Dominion's Fanatic Collectivist Spiritual ethos in favour of their own Fanatic Individualist Materialst views in an open rebellion.

The whole plot revolves around you exploring what end-game catastrophe happened to the Fallen Empire, why it happened, how exactly it happened and how it threatens the whole universe unless you manage to stop it. Good luck.