Stronk in what sense? They're mostly gimmicky bonus' that are just 'nice' but nothing particularly good.Curia bonuses stronk. I can see where Shiite can be desirable over Catholicism for smaller countries or people who do not want to deal with curia clickfest.
+1 Diplomat. Only useful for the early, maybe mid-game but becomes much less useful later.
+1 Prestige is nice
+2 advisors. 'Nice' I guess, usually we have enough of a good selection already, if you need a specific advisor you can usually pick one up if you keep a careful eye on your advisors.
+2 Yearly papal influence. Useless
+1 Leader without upkeep. Fairly useless only good if you plan to keep some of your leaders after a war. Or if you want to keep a general and an admiral during peacetime.
Excommunications. Useless because you don't get the casus belli from the excommunication.
Crusades. I guess its nice if you want to annex your crusade target every time that's used but overall its not too useful.
-5 stab cost, I like this one but its only nice but fairly unimportant
Can break royal ties without losing stability. Another useless perk that is only useful if you don't plan properly or your plans were changed and you decided you want to start wars against a marriaged nation.
They're all 'average' for the most part and useful in specific circumstances.
The actual good stuff comes from the cardinals.
-1% tech cost per advisor is very nice and the best part of being a catholic but that isn't even guaranteed until you're some sort of super blob or if you make a bunch of cathedrals.
+0.5 legitimacy is situationally good, only good if you have legitimacy issues, and useless if you don't.
Compare those to Islams big bonus' of piety
+3 missionary strength - this is useful for converting
+25% morale - Very good, this beats every bonus of the curia combined.
fort defense +25% - this is okay
or
+25% taxes
+25% national manpower
-10% technology cost
Which are all very very good bonus. The tech boost is better than controlling all of the curia and doesn't have the downside of needing to control the entire curia to get it. You save more points and get more income/manpower. Generally I would national build with unpiety and wage wars with piety. But the manpower +25% is useful enough anyways.
Not to mention Muslims get Unite Islam which gives
+2 tolerance of the true faith. Essentially -2 revolt risk but its nice
+2 missionary strength. Another nice perk but not all too useful
-20% stability cost. This one is very nice and beats the Curia's version of it by 15%.
I know that Catholics get a whole bunch of decisions but most of those are missionary strength which the Ottomans already gets from being Pious.
Overall in a game about war, the muslim perks offer much better versatility in nation building and waging war and so I would rate it much better.
If we're talking multiplayer the curia is even harder to control unless there is very few catholic nations so that's another nerf to them. And if we're talking singleplayer then these bonus' are neglible because of how easy it is to beat the AI.
tl;dr: Catholic bonus' are gimmicky, Muslim bonus' offer more reliable and better perks.
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