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TheMeInTeam

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Shiite for sure, the only problem being its scarcity. Still, since religious ideas are really good anyway that limitation is more an early-game decision problem with ideas (most of them could just go exploration --> religious though). An early inquisitor to convert at least accepted cultures (and manipulating which ones are) can help at lot initially.

Swap into a noble republic too lol.
 

Rotten Venetic

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A Shia republic which makes use of the militancy of its creed and yet toloerates sunnis and even heathens? Only in America Europa Universalis... :rofl:

Go for it tho, it should work out well enough and you might even get to wreck some European/Chinese face :)
 

fleetothemoon

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By the numbers, definitely Shiite. Except there's not much Shiite nations around. 10% morale might be worth the trade to become a Sunni if it means you can have a few more friends around.

For the Christian ones, I usually go for Protestant to get that cheaper idea boost and just to add some spice to mid game (always fun to see who else turns protestant with you). However, catholic itself are not too shabby if you can dominate the curia (tedious regular clicking involved though).

For the East Asian religions, Shinto is probably the best to go by for the morale and the other ones are not so desirable because they give heretical tolerance and high heretic tolerance means random province religious conversion. Although if you are playing an East Asian nation, you likely won't be able to play Shinto unless if you were Japanese.
 

TheMeInTeam

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By the numbers, definitely Shiite. Except there's not much Shiite nations around. 10% morale might be worth the trade to become a Sunni if it means you can have a few more friends around.

For the Christian ones, I usually go for Protestant to get that cheaper idea boost and just to add some spice to mid game (always fun to see who else turns protestant with you). However, catholic itself are not too shabby if you can dominate the curia (tedious regular clicking involved though).

For the East Asian religions, Shinto is probably the best to go by for the morale and the other ones are not so desirable because they give heretical tolerance and high heretic tolerance means random province religious conversion. Although if you are playing an East Asian nation, you likely won't be able to play Shinto unless if you were Japanese.

The premier Shiite nation, Qara Qoyunulu (lol), can ally the Ottomans, as can Oman. In terms of potential Sunni allies, who else would you care about? Even once the Ottomans drop you, it's not like adding Algiers or Yemen is going to make a significant difference, although you might be able to do it regardless.
 

Saintrl

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By the numbers, definitely Shiite. Except there's not much Shiite nations around. 10% morale might be worth the trade to become a Sunni if it means you can have a few more friends around.

For the Christian ones, I usually go for Protestant to get that cheaper idea boost and just to add some spice to mid game (always fun to see who else turns protestant with you). However, catholic itself are not too shabby if you can dominate the curia (tedious regular clicking involved though).

For the East Asian religions, Shinto is probably the best to go by for the morale and the other ones are not so desirable because they give heretical tolerance and high heretic tolerance means random province religious conversion. Although if you are playing an East Asian nation, you likely won't be able to play Shinto unless if you were Japanese.
Actually I think with certain Muslim Nations you get events where provinces will flip to Shiite on their own so with some rebel exploitation you could completely convert over. I've seen Istanbul go Shiite by event. :) (absolute pain to convert it back when that happens)
 

Novacat

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If you can monopolize curia, than Catholic is best. Curia + Cardinals are stronger than even Shia bonuses.

But if you cannot, than its a tossup between Shiite and Sunni.

Shiite gets +10% Morale. Sunni gets Diwani Script, religious unity (most of the muslim world is Sunni) and PU potential.

However, Christians also have the benefit of being able to enter HRE and become Emperor, as well as enact a ton of powerful decisions, which also hammers a bit on the usefulness of muslim. Theres a reason why Orthodox Ottomans are so popular atm.
 

Schmoekoeksklok

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If you can monopolize curia, than Catholic is best. Curia + Cardinals are stronger than even Shia bonuses.

But if you cannot, than its a tossup between Shiite and Sunni.

Shiite gets +10% Morale. Sunni gets Diwani Script, religious unity (most of the muslim world is Sunni) and PU potential.

However, Christians also have the benefit of being able to enter HRE and become Emperor, as well as enact a ton of powerful decisions, which also hammers a bit on the usefulness of muslim. Theres a reason why Orthodox Ottomans are so popular atm.
Well, that reason is really just the hre. And technically Orthodox Ottomans is still partially Sunni. Since you get to keep whatever pietybonuses you had as well as other religious decisions you had active when you gave up to the rebels. Orthodox itself is not so great a religion, but when you're effectively permanently at + or - 100 piety as well, it gets pretty strong.
 

AurochsAway

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Well, that reason is really just the hre. And technically Orthodox Ottomans is still partially Sunni. Since you get to keep whatever pietybonuses you had as well as other religious decisions you had active when you gave up to the rebels. Orthodox itself is not so great a religion, but when you're effectively permanently at + or - 100 piety as well, it gets pretty strong.

Really? I've never seen that before. That makes the Orthodox Ottomans ridiculous if true, especially with conversion times (or any Sunni country that converts I guess). Is there any indication of this in game?
 

Saintrl

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Well, that reason is really just the hre. And technically Orthodox Ottomans is still partially Sunni. Since you get to keep whatever pietybonuses you had as well as other religious decisions you had active when you gave up to the rebels. Orthodox itself is not so great a religion, but when you're effectively permanently at + or - 100 piety as well, it gets pretty strong.
The piety bonus from Sunni resets upon ruler death so you can't really exploit this. Likewise with many of the religious decisions. Orthodox also has drawbacks for maxing out patriarch authority although as Ottomans you usually have ugly amounts of income anyways. :)
 

Bibor

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I'd say most flexible is Sunni. Not one other religion specifically hates you (like for example if you go Protestant) and you can basically choose whether you want manpower, tax and cheaper techs or increased morale, lowered revolt risk and increased missionary power. I like that kind of flexibility. Catholicism IMO comes second best, as the bonuses are pretty significant, at least in the first half of the game. However, Sunni is spared of Reformation and Protestantism which, in my opinion, is why Sunni wins.
 

AnonHobo

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I'd say most flexible is Sunni. Not one other religion specifically hates you (like for example if you go Protestant) and you can basically choose whether you want manpower, tax and cheaper techs or increased morale, lowered revolt risk and increased missionary power. I like that kind of flexibility. Catholicism IMO comes second best, as the bonuses are pretty significant, at least in the first half of the game. However, Sunni is spared of Reformation and Protestantism which, in my opinion, is why Sunni wins.

I don't see why there is a question between Catholic vs. Protestant. Maybe I'm missing something:

Legitmacy lets you diplo annex like a mad man, your prestige is always high, +1 leader is always nice (allowing explorer/conq without penalty--very nice early game). Extra diplomat is awesome (particularly early game).

At some point mid game you should control all 7 of the cardinals, -7% diplo cost, +.7 legitmacy.

And you should have crusade up as often as possible... which is not hard to do. Especially helpful to keep your manpower up!



Protestant:

Global tax modifier.: +10%
Idea cost: -10%

vs.

Catholic Benefits:

Stability Cost Modifier: -5%
Diplomats: +1
Yearly Prestige: +1
Possible Advisors: +2
Yearly Papal Influence: +2
Leaders without Upkeep: +1

(multiply following by 7)
+0.1 Prestige.pngYearly prestige
+0.5 Legitimacy.pngYearly legitimacy
-1.0% Technology cost

(Crusade bonuses) -- this is easy to keep activated
National Tax Modifier Bonus : +10%
Morale of Armies : +10%
National Manpower Modifier : +30%
Yearly Prestige : +1
Monthly Papal Influence : +2
 

Incompetent

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If you're building a mega-empire, then Catholic HRE Emperor with Curia monopoly and Erbkaisertum blows every other possible combination out of the water.

If you're staying smallish, then Protestant, Reformed and the two kinds of Islam are all pretty good depending on what you want to do.