I was thinking alot about things which every city - no matter if its huge metropoly or small village with 50 houses - have, but im not sure if any city builder game made so far had any of those.
Thats what i found:
1) Natural gas - I have no idea why all the city builder devs are always ignoring natural gas. Since togheter with oil its 1 of the most important natural resources which we all using. That is what most of us is using in kitchen to cook a meal, in bathroom so you can have hot water, in cars etc. Natural gas is used basicly everywhere no matter if its metropoly like New York or small village in the middle of finland.
I would love to have that resource in C:S. And IMHO it wouldnt be that hard to impelemnt it in game. Natural gas in delivered to our houses by pipes. So Devs could use for it exacly the same system as for water and seweg, just in different UI tab with separate pipes. The only difference would be connecting it to gas plant instead of water treatment etc.
Adding that 1 resource could open alot of new possibilities. And make C:S even more immersive and deeper without makeing it harder. That 1 resource alone would give us new specialization in addition to ore and oil. Gas plants could deliver gas to industries or residential areas, or simply export it outside. Well gas can be preety dangerous so city would need (duno how its called in english) some kind of gas emergency service which could be preventing your houses from exploding.
And again it wouldnt be hard to add as well. Lets take police or fire department system and change models or buildings and cars + a little bit of calculations.
2) Post Offices - Every signle city have that. Even small villages in the middle of nowhere with 20 houses, have at least small post office somewhere around. Our main source of income in game comes from taxes/bills which our citizens are paying. But to pay a bill first u need to recieve it right? I would love to see that IMO very important city service in our game.
And again. It wouldnt be that hard to implement such as system in game. Basicly it could work a little bit as our garbage distribution system, just with different models. And a postman driving from house to house instead of garbage trucks.
3) Gas Staions - To be honest, i have no idea if we have those in game already. But we all know that they are everywhere. I would love to be able to build a long highway in the middle of desert, between one and another city, while keeping in mind that i need at least 1 gas station somewhere in the middle.
I know that it can be more complicated to make than it looks, but i would be happy even with plopable gas stations + cims driving in and out + deliver trucks arriving from oil or gas plant from time to time.
4) Taxi Ranks - Same as above. I have no idea if we have those but i know for sure that its 1 of the most important things especialy i huge cities or in turism focused cities. Its clearly that turists which wont use their own cars to arrive to our citie, will come using one of the city public transport options. But what people do once they leave stain station or air terminal ? They usually look for a taxi.
Ploppable Taxi's Ranks should be 1 of the city transportation option. And since we all know that each citizen in C:S is simulated, they know where they want to go before they leave their houses etc Implamanting some kind of Taxi system shouldnt be very hard, at least IMO ofc.
Thats what i found:
1) Natural gas - I have no idea why all the city builder devs are always ignoring natural gas. Since togheter with oil its 1 of the most important natural resources which we all using. That is what most of us is using in kitchen to cook a meal, in bathroom so you can have hot water, in cars etc. Natural gas is used basicly everywhere no matter if its metropoly like New York or small village in the middle of finland.
I would love to have that resource in C:S. And IMHO it wouldnt be that hard to impelemnt it in game. Natural gas in delivered to our houses by pipes. So Devs could use for it exacly the same system as for water and seweg, just in different UI tab with separate pipes. The only difference would be connecting it to gas plant instead of water treatment etc.
Adding that 1 resource could open alot of new possibilities. And make C:S even more immersive and deeper without makeing it harder. That 1 resource alone would give us new specialization in addition to ore and oil. Gas plants could deliver gas to industries or residential areas, or simply export it outside. Well gas can be preety dangerous so city would need (duno how its called in english) some kind of gas emergency service which could be preventing your houses from exploding.
And again it wouldnt be hard to add as well. Lets take police or fire department system and change models or buildings and cars + a little bit of calculations.
2) Post Offices - Every signle city have that. Even small villages in the middle of nowhere with 20 houses, have at least small post office somewhere around. Our main source of income in game comes from taxes/bills which our citizens are paying. But to pay a bill first u need to recieve it right? I would love to see that IMO very important city service in our game.
And again. It wouldnt be that hard to implement such as system in game. Basicly it could work a little bit as our garbage distribution system, just with different models. And a postman driving from house to house instead of garbage trucks.
3) Gas Staions - To be honest, i have no idea if we have those in game already. But we all know that they are everywhere. I would love to be able to build a long highway in the middle of desert, between one and another city, while keeping in mind that i need at least 1 gas station somewhere in the middle.
I know that it can be more complicated to make than it looks, but i would be happy even with plopable gas stations + cims driving in and out + deliver trucks arriving from oil or gas plant from time to time.
4) Taxi Ranks - Same as above. I have no idea if we have those but i know for sure that its 1 of the most important things especialy i huge cities or in turism focused cities. Its clearly that turists which wont use their own cars to arrive to our citie, will come using one of the city public transport options. But what people do once they leave stain station or air terminal ? They usually look for a taxi.
Ploppable Taxi's Ranks should be 1 of the city transportation option. And since we all know that each citizen in C:S is simulated, they know where they want to go before they leave their houses etc Implamanting some kind of Taxi system shouldnt be very hard, at least IMO ofc.
Those are just some of my ideas on how to make C:S even better. Gonna post some more ideas later on. So guys, let me know what you think about those.
I'm super hyped about C:S. This and Witcher 3 are mine game of the year candidates XD
I'm super hyped about C:S. This and Witcher 3 are mine game of the year candidates XD
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