• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
I just came to comment on this false logic. You don't need to work for NASA to hate rockets just like you don't need to kiss a man to know your not gay.
However, there is such a thing as an informed opinion which in the case of computer games is best formed by actually playing the game in question.
 
  • 3
  • 1
Reactions:

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
The one thing I HATE from early on, though added features have reduced this, is not being able to have several character windows open for comparisons and cross references when tracing relationships, assessing what they have to offer, tracking down the details of plots, choosing individuals out of the crowd, and just putting a pin in someone for a few minutes while doing something else and not needing to note the exact name or hunt again for the character (having a few windows was old 20 years ago).

This led me to shelve the game for a time. The features are so much better now, but still hate the tyranny of navigating a single path only and a character at a time.
 
  • 5
Reactions:

Tiranasta

Corporal
23 Badges
Apr 19, 2016
44
36
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Majesty 2 Collection
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders
  • BATTLETECH
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
Can someone explain this auto-retreat thing? I don't recall ever having encountered such a mechanic (assuming it's something other than shattered retreat, as that only triggers when you lose).
 
  • 3
Reactions:

Rags17

Ludere Ludum
62 Badges
Dec 11, 2014
5.953
3.631
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
The way gavelkind works. I think that when a gavelkind succession happens it should trigger a civil war between claimants with the winner ruling the entire country. The main reason for this would be so that the AI wouldn't lose everything with every succession and so could actually do something with tribals. It would also add a bit of challenge for the player, and I don't care if it is ahistorical.

Gavelkind should be some sort of decision box like splitting armies - you click and drag various titles to the various heirs and don't get to clock "OK" until it's deemed to be balanced.

At the same time, anyone receiving a title equal in rank to the player character should automatically become a tributary (unless their current primary title is equal or higher). Example - a double Duke dies leaving his realm to his two sons, they each get one Duchy but the second son starts off as a tributary of the first, unless he is already a duke in his own right. This represents the fact that the realm is actually deemed to be run by both sons together and the realms is in fact still united.

A bit of a kludge but probably the best possible unless and until we get joint title holdings and multiple lieges.
 
  • 6
  • 1
Reactions:

justadude

Corporal
46 Badges
May 29, 2016
35
5
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Shadowrun Returns
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
where do you disable the council in the game rules or do you have to disable Conclave? Conclave does some things well, but the Council is horribly implemented. I regularly get popups within the first month of unpausing a new game asking for increased council power with levies five times what I could muster from people who have an 80+ opinion of me. The amount of tedioum the council mechanic adds is just moronic. I would like to keep the education changes and would not mind the council even if it were actually realistic and not a "how can we make the game harder... oh lets make it tedious and call it harder mechanic". So turning off the council or even a mod that fixes it would add, not take away from my experience.

yeah, yeah, I could marry my children into my vassels, but then they have designs on the throne and most guides recommend against it and say toi find content strangers to give territory to. So Conclave forces you to be gamey to avoid twenty council power pushes per second.
 
Last edited:
  • 3
  • 2
Reactions:

BaronIronmaggot

Lt. General
38 Badges
Aug 25, 2013
1.397
151
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Pillars of Eternity
  • Europa Universalis IV
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
About CK 2, I hate that ALL PAGANS are Prestige based. I understand this being a thing for Norse, because they can do things that give prestige easily. But for others? Other pagans don't have all those features for prestige. I liked that Paradox gave Nomads their own "thing" so that they would not just be Steppe Norse in spirit. They should do that with other tribals aswell.

Examples. These probably don't reflect reality at all. These are just examples of what might be possible.

Slavic - money based. However they don't get their money from their holdings. Their own holdings produce almost a little money as typical tribal norse holdings. Instead, to produce money, they must build trade enclaves in neibghouring contries. These trade enclaves would be the lesser variants of Merchant Republic Trade Posts and also lesser variants of trade posts on the silk road. Slavic rulers would have access to similar CB's that Merchant Republics have. Embargo and seize tribal holding against valid targets. After all, that is exactly how slavs ended up in the area that is Rus/Ilmen. And due to their more money focused gameplay, their realms would convert to land based merchant republics majority of the time. (This would also imply that gameplay for land based merchant republics would be included.) To reform their religion, they would need to build a certain amount of temple holdings to get enough moral authority.

Suomenusko - piety based. Suomenusko on the map extends gigantic swathes of land. And within that area, everyone practiced their faith differently. So, Suomenusko Religion should be completely composed of heretic religions. This would also require there to be a feature where Suomenusko has no non-heretic religions. And each heretic-religion should encompass an area in size between a regular duchy and a regular kingdom. They would all function the same, but would just be heretics to each other. Most things should cost piety instead of prestige and money. Their levies should be even smaller than they are currently. But they should be able to join defensive wars against other religions no matter the CB used. They also should be able to create Holy Orders in a similar way like Nomads can create mercenaries. To reform the religion, their goal is to convert all(or enough) heretics to one heretic religion. (They DID all have a very similar religion, but they all had their own version of it, so you need to make one version the de fact version) And they should most of the time convert from tribe to a theocracy. They are not Christianity, thus they don't really have to have celibate leaders controlling the theocracy. Their theocracy would for example work kinda like a hybrid of a Merchant Republic and Elective Monarcy where the most pious rulers get elected.

Romuva - moral authority based. Due to this religion's small size, this religion should not go through a reformation. It should be reformed from the start because its religious cohesion should be pretty good. However, its Moral Authority should be abysmally low. Perhaps put the Holy Sites more further apart or make Holy Sites give less Moral Authority. But in return, Romuva should have more means to raise its Moral Authority. They should get like 5% Moral Authority from holding another religion's Holy Site. They should get 1% Moral Authority for each Count level character of Romuva religion. +5% Moral Authority for each Duke level character of Romuva Religion. +10% Moral Authority for each King level character of Romuva Religion. +20% Moral Authority for each Emperor level character of Romuva Religion.

I will say it again. These are just examples to show possibilities and may not be entirely accurate. However vanilla CK 2 design has always been about finding a balance between "fun gameplay" and "historical realism".
 
  • 7
  • 2
Reactions:

gmoney

Corporal
48 Badges
Jul 31, 2007
42
12
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
The lack of documentation with all the different DLCs. The wiki does an admirable job of explaining many things but a lot of the game is trial and error. And with changes made in each DLC comes more trial and error. Not so bad for me since i don't care about achievements and can reload whenever I want, but still very annoying at times.

I also dislike the fact that if your heir who already has a legit heir loses his walnuts he can no longer be your heir. If his heir dies big deal-that's why he has brothers who can take over in his stead.
 

Casazzo

Recruit
37 Badges
Nov 9, 2014
6
0
  • Crusader Kings II
  • Cities in Motion 2
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
I dislike most ....

... that i am not able to define, which duchy-titles go with a viceroyality, other than giving out the VR to an (old) ruler that wasn't in the VR before ...

Example:
In my actual game as a germanic saxon i rule most of western europe and britain. Britain and Ireland was conquered by some of my more aggressive Viceroys. That leads to a checkerboard of german/english/scottish/irish duchys.

It should be possible as a ruler to declare which duchys i want to hand out as a viceroyalitie. Especially with empty titular Kingdoms.

The transfer Vassalage only works with duchys in their de jure Kingdom. I hate that.
 

Legionary Guard

Resident Byzantophile
68 Badges
May 28, 2013
250
399
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Tyranny: Gold Edition
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
Not being able to add wargoals as a defender. That is all.
 

DukeDayve

Eater of Garlic
51 Badges
Jan 24, 2013
3.268
3.801
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Chronicles
  • Rome Gold
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
India. Never felt right having India in a game primarily focused on Europe/Middle East/Christianity/Islam.

Also seduction and intrigue focuses. So many bad experiences with them when Way of Life first released, I don't actually care if they got fixed, I just don't want them in my games. I was seeing people all over the map with seduction focus having 40 or more children. Worst one was like 47 children. At a time when game performance was already intolerable after the Rajas expansion.

And intrigue... dear me. I had one game as Byzantine Empire where basically every single vassal of mine was either blinded or castrated, including 3 or 4 patriarchs in a row, because counts and dukes all over the empire were kidnapping each other and then immediately blinding/castrating. It was ridiculous.
 
  • 3
  • 1
Reactions:

misterderp

Dark Lord of the Derp
61 Badges
Jan 19, 2014
645
2.013
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Ship Simulator Extremes
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Impire
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Crusader Kings III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
Border gore.
 
  • 5
  • 1
Reactions:

Kayden_II

Banned
43 Badges
Jan 6, 2014
1.909
1.909
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations

MagnusTheLewd

Private
Sep 7, 2016
16
14
I dislike most ....

The transfer Vassalage only works with duchys in their de jure Kingdom. I hate that.

Agree. However it is probably by design but don't understand the logic why I can transfer any counties but not duchy. Always have a problem with vassal limit mostly because of owning duchies but not the kingdom (yet). And with some kingdoms like Saxony (as non-saxon) you can't even form the kingdom.
 
  • 1
Reactions:

dreamer05

First Lieutenant
29 Badges
May 8, 2012
271
101
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Tyranny - Bastards Wound
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Age of Wonders III
  • Cities: Skylines
  • Magicka
Appointing commanders.....
I swear to god, it's like every month. I am so over having to constantly appoint commanders.....

Great DLC though and a wonderful game!! 1100+ hours and going!
 
  • 3
Reactions:

Kljunas

Field Marshal
49 Badges
Jan 27, 2013
3.028
552
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Penumbra - Black Plague
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis IV
  • Cities: Skylines
Everything about culture. How everyone in France becomes French after one generation, and how the number of cultures on the maps tends to decrease incredibly quickly. How everyone in Germania is "German", save for the Dutch who are in a wholly different group. How Galicia is still fully Germanic in 867 (as if it ever was) yet Copts are nowhere to be seen even in 769...

Also border gore. As in people can rule incredibly disjointed territories without any logistical issue, and it looks awful.
 
  • 4
Reactions: