I have to say that 99% of Crusader Kings 2 I like. I love the gameboard, I love the politics, I love the complexity, I love the challenge, I love the history. Pretty much all of CK2 I love to death. There are a few things I don't like, but I understand (or even agree with). For example, the shattered retreat or defensive pacts. A) It makes it so you don't get stomped if you lose one major battle and B) it's understandable b/c armies in rout would often disperse making it hard for armies to pursue them. With defensive pacts, A) It makes it so you can't just steamroll the entire world in a few generations and have to actually pause your warmongering for a few decades here and there and B) its understandable b/c historically smaller tribes/nations would work together against an aggressive neighbour, sometimes even across national or religious boundaries.
The Conclave I dislike b/c I find it hard enough to placate my whiny vassals without needing a council countermanding my orders and preventing me from giving land or starting wars, but I opted out of buying that expansion so it hardly matters to me anyway, but I like in the opening scenario settings you can turn off the council entirely if you so choose (same with the Sunset Invasion) so even if I dislike that aspect I have control over its inclusion in the game.
I will tell you what I do hate, though. My number one *most hated aspect of CK2* is auto-retreats. If you're trying to move your army, or create a custom path, and you should so happen to engage with an army, no matter how small, you will automatically and irrevocably retreat your entire army taking damage, losing prestige and warscore.
This. Is. Asinine.
First of all, why would planning a march route even cause you to retreat in the first place? Why isn't the retreat function a button or a command so that the only time you retreat is when you directly command a retreat? It is SO easy to accidentally retreat and completely screw over an entire campaign that this method of retreat seems absolutely ludicrous to me. How does it even make sense? When, in all of history, has a general ever said "I think we ought to take the path through the hills to the enemy capital instead of the open plains" and his officers then turn to the soldiers and say "DROP YOUR SWORDS, MEN, RUN AWAY WE'RE COMPLETELY BEATEN! THERE IS NO HOPE, FLEE FOR YOUR LIVES!!!"
This insanity could be forgiven if you had some sort of option to cancel the movement order and resume the battle, but no. Once the order to retreat is given accidentally you are locked into that action. I cannot tell you how many times I've lost a winnable battle because of this ridiculous setup. Nothing else in CK2 even comes *close* to how much I hate this mechanic, which 99% of the time causes me to instantly rage-quit the game and stop playing for a few days at least. You can probably imagine what just happened to me right before I made this post.
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So what do you guys think about the auto-retreat mechanic, and/or what is your most hated aspect about CK2?
The Conclave I dislike b/c I find it hard enough to placate my whiny vassals without needing a council countermanding my orders and preventing me from giving land or starting wars, but I opted out of buying that expansion so it hardly matters to me anyway, but I like in the opening scenario settings you can turn off the council entirely if you so choose (same with the Sunset Invasion) so even if I dislike that aspect I have control over its inclusion in the game.
I will tell you what I do hate, though. My number one *most hated aspect of CK2* is auto-retreats. If you're trying to move your army, or create a custom path, and you should so happen to engage with an army, no matter how small, you will automatically and irrevocably retreat your entire army taking damage, losing prestige and warscore.
This. Is. Asinine.
First of all, why would planning a march route even cause you to retreat in the first place? Why isn't the retreat function a button or a command so that the only time you retreat is when you directly command a retreat? It is SO easy to accidentally retreat and completely screw over an entire campaign that this method of retreat seems absolutely ludicrous to me. How does it even make sense? When, in all of history, has a general ever said "I think we ought to take the path through the hills to the enemy capital instead of the open plains" and his officers then turn to the soldiers and say "DROP YOUR SWORDS, MEN, RUN AWAY WE'RE COMPLETELY BEATEN! THERE IS NO HOPE, FLEE FOR YOUR LIVES!!!"
This insanity could be forgiven if you had some sort of option to cancel the movement order and resume the battle, but no. Once the order to retreat is given accidentally you are locked into that action. I cannot tell you how many times I've lost a winnable battle because of this ridiculous setup. Nothing else in CK2 even comes *close* to how much I hate this mechanic, which 99% of the time causes me to instantly rage-quit the game and stop playing for a few days at least. You can probably imagine what just happened to me right before I made this post.
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So what do you guys think about the auto-retreat mechanic, and/or what is your most hated aspect about CK2?
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